diff options
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_pstipple.c | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c index aec485a6e72..848d3be55d8 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c +++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c @@ -433,9 +433,7 @@ pstip_create_texture(struct pstip_stage *pstip) /** - * Create the sampler CSO that'll be used for antialiasing. - * By using a mipmapped texture, we don't have to generate a different - * texture image for each line size. + * Create the sampler CSO that'll be used for stippling. */ static boolean pstip_create_sampler(struct pstip_stage *pstip) @@ -463,8 +461,8 @@ pstip_create_sampler(struct pstip_stage *pstip) /** - * When we're about to draw our first AA line in a batch, this function is - * called to tell the driver to bind our modified fragment shader. + * When we're about to draw our first stipple polygon in a batch, this function + * is called to tell the driver to bind our modified fragment shader. */ static boolean bind_pstip_fragment_shader(struct pstip_stage *pstip) @@ -478,7 +476,6 @@ bind_pstip_fragment_shader(struct pstip_stage *pstip) } - static INLINE struct pstip_stage * pstip_stage( struct draw_stage *stage ) { @@ -486,9 +483,6 @@ pstip_stage( struct draw_stage *stage ) } - - - static void pstip_first_tri(struct draw_stage *stage, struct prim_header *header) { @@ -521,7 +515,7 @@ pstip_first_tri(struct draw_stage *stage, struct prim_header *header) pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers); pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures); - /* now really draw first line */ + /* now really draw first triangle */ stage->tri = draw_pipe_passthrough_tri; stage->tri(stage, header); } @@ -698,11 +692,10 @@ pstip_set_polygon_stipple(struct pipe_context *pipe, } - /** - * Called by drivers that want to install this AA line prim stage + * Called by drivers that want to install this polygon stipple stage * into the draw module's pipeline. This will not be used if the - * hardware has native support for AA lines. + * hardware has native support for polygon stipple. */ boolean draw_install_pstipple_stage(struct draw_context *draw, @@ -713,7 +706,7 @@ draw_install_pstipple_stage(struct draw_context *draw, pipe->draw = (void *) draw; /* - * Create / install AA line drawing / prim stage + * Create / install pgon stipple drawing / prim stage */ pstip = draw_pstip_stage( draw ); if (pstip == NULL) |