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-rw-r--r--src/mesa/main/program.c2
-rw-r--r--src/mesa/main/program.h12
-rw-r--r--src/mesa/swrast_setup/ss_tritmp.h12
-rw-r--r--src/mesa/swrast_setup/ss_vbtmp.h2
-rw-r--r--src/mesa/tnl/t_save_api.c36
-rw-r--r--src/mesa/tnl/t_save_loopback.c3
-rw-r--r--src/mesa/tnl/t_save_playback.c4
-rw-r--r--src/mesa/tnl/t_vb_render.c2
-rw-r--r--src/mesa/tnl/t_vtx_api.c22
-rw-r--r--src/mesa/tnl/t_vtx_exec.c4
10 files changed, 50 insertions, 49 deletions
diff --git a/src/mesa/main/program.c b/src/mesa/main/program.c
index 546c0540032..9a081ece203 100644
--- a/src/mesa/main/program.c
+++ b/src/mesa/main/program.c
@@ -345,7 +345,7 @@ _mesa_add_state_reference(struct program_parameter_list *paramList,
idx = add_parameter(paramList, "Some State", NULL, STATE);
for (a=0; a<6; a++)
- paramList->Parameters[idx].StateIndexes[a] = stateTokens[a];
+ paramList->Parameters[idx].StateIndexes[a] = (enum state_index) stateTokens[a];
return idx;
}
diff --git a/src/mesa/main/program.h b/src/mesa/main/program.h
index 23807746a6a..3c2aa1cdac6 100644
--- a/src/mesa/main/program.h
+++ b/src/mesa/main/program.h
@@ -116,15 +116,15 @@ enum state_index {
STATE_TEXGEN_OBJECT_R,
STATE_TEXGEN_OBJECT_Q,
- STATE_TEXENV_COLOR,
+ STATE_TEXENV_COLOR,
- STATE_DEPTH_RANGE,
+ STATE_DEPTH_RANGE,
- STATE_VERTEX_PROGRAM,
- STATE_FRAGMENT_PROGRAM,
+ STATE_VERTEX_PROGRAM,
+ STATE_FRAGMENT_PROGRAM,
- STATE_ENV,
- STATE_LOCAL
+ STATE_ENV,
+ STATE_LOCAL
};
diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h
index 85234ce73e1..f977d7aca94 100644
--- a/src/mesa/swrast_setup/ss_tritmp.h
+++ b/src/mesa/swrast_setup/ss_tritmp.h
@@ -74,9 +74,9 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
}
} else {
GLfloat *vbindex = (GLfloat *)VB->IndexPtr[1]->data;
- SS_IND(v[0]->index, vbindex[e0]);
- SS_IND(v[1]->index, vbindex[e1]);
- SS_IND(v[2]->index, vbindex[e2]);
+ SS_IND(v[0]->index, (GLuint) vbindex[e0]);
+ SS_IND(v[1]->index, (GLuint) vbindex[e1]);
+ SS_IND(v[2]->index, (GLuint) vbindex[e2]);
}
}
}
@@ -149,9 +149,9 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
}
} else {
GLfloat *vbindex = (GLfloat *)VB->IndexPtr[0]->data;
- SS_IND(v[0]->index, vbindex[e0]);
- SS_IND(v[1]->index, vbindex[e1]);
- SS_IND(v[2]->index, vbindex[e2]);
+ SS_IND(v[0]->index, (GLuint) vbindex[e0]);
+ SS_IND(v[1]->index, (GLuint) vbindex[e1]);
+ SS_IND(v[2]->index, (GLuint) vbindex[e2]);
}
}
}
diff --git a/src/mesa/swrast_setup/ss_vbtmp.h b/src/mesa/swrast_setup/ss_vbtmp.h
index 61956f25cee..d72a6693d65 100644
--- a/src/mesa/swrast_setup/ss_vbtmp.h
+++ b/src/mesa/swrast_setup/ss_vbtmp.h
@@ -137,7 +137,7 @@ static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end,
}
if (IND & INDEX) {
- v->index = index[0];
+ v->index = (GLuint) index[0];
STRIDE_F(index, index_stride);
}
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c
index 0a7e31e2ad7..1fe2ff6d442 100644
--- a/src/mesa/tnl/t_save_api.c
+++ b/src/mesa/tnl/t_save_api.c
@@ -160,7 +160,7 @@ build_normal_lengths( struct tnl_vertex_list *node )
GLuint stride = node->vertex_size;
GLuint count = node->count;
- len = node->normal_lengths = MALLOC( count * sizeof(GLfloat) );
+ len = node->normal_lengths = (GLfloat *) MALLOC( count * sizeof(GLfloat) );
if (!len)
return;
@@ -177,7 +177,7 @@ build_normal_lengths( struct tnl_vertex_list *node )
static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx )
{
- struct tnl_vertex_store *store = MALLOC( sizeof(*store) );
+ struct tnl_vertex_store *store = MALLOC_STRUCT(tnl_vertex_store);
store->used = 0;
store->refcount = 1;
return store;
@@ -185,7 +185,7 @@ static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx )
static struct tnl_primitive_store *alloc_prim_store( GLcontext *ctx )
{
- struct tnl_primitive_store *store = MALLOC( sizeof(*store) );
+ struct tnl_primitive_store *store = MALLOC_STRUCT(tnl_primitive_store);
store->used = 0;
store->refcount = 1;
return store;
@@ -307,7 +307,7 @@ static void _save_wrap_buffers( GLcontext *ctx )
GLint i = tnl->save.prim_count - 1;
GLenum mode;
- assert(i < tnl->save.prim_max);
+ assert(i < (GLint) tnl->save.prim_max);
assert(i >= 0);
/* Close off in-progress primitive.
@@ -337,7 +337,7 @@ static void _save_wrap_filled_vertex( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLfloat *data = tnl->save.copied.buffer;
- int i;
+ GLuint i;
/* Emit a glEnd to close off the last vertex list.
*/
@@ -467,7 +467,7 @@ static void _save_upgrade_vertex( GLcontext *ctx,
{
GLfloat *data = tnl->save.copied.buffer;
GLfloat *dest = tnl->save.buffer;
- GLint j;
+ GLuint j;
/* Need to note this and fix up at runtime (or loopback):
*/
@@ -578,7 +578,7 @@ static void save_attrib_##ATTR##_##N( const GLfloat *v ) \
TNLcontext *tnl = TNL_CONTEXT(ctx); \
\
if ((ATTR) == 0) { \
- int i; \
+ GLuint i; \
\
if (N>0) tnl->save.vbptr[0] = v[0]; \
if (N>1) tnl->save.vbptr[1] = v[1]; \
@@ -905,7 +905,7 @@ static void _save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
static void _save_VertexAttrib1fNV( GLuint index, GLfloat x )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR1F( index, x );
else
enum_error();
@@ -913,7 +913,7 @@ static void _save_VertexAttrib1fNV( GLuint index, GLfloat x )
static void _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR1FV( index, v );
else
enum_error();
@@ -921,7 +921,7 @@ static void _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
static void _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR2F( index, x, y );
else
enum_error();
@@ -929,7 +929,7 @@ static void _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
static void _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR2FV( index, v );
else
enum_error();
@@ -938,7 +938,7 @@ static void _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
static void _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
GLfloat z )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR3F( index, x, y, z );
else
enum_error();
@@ -946,7 +946,7 @@ static void _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
static void _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR3FV( index, v );
else
enum_error();
@@ -955,7 +955,7 @@ static void _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
static void _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
GLfloat z, GLfloat w )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR4F( index, x, y, z, w );
else
enum_error();
@@ -963,7 +963,7 @@ static void _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
static void _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR4FV( index, v );
else
enum_error();
@@ -1173,7 +1173,7 @@ static GLboolean _save_NotifyBegin( GLcontext *ctx, GLenum mode )
TNLcontext *tnl = TNL_CONTEXT(ctx);
if (1) {
- int i = tnl->save.prim_count++;
+ GLuint i = tnl->save.prim_count++;
assert(i < tnl->save.prim_max);
tnl->save.prim[i].mode = mode | PRIM_BEGIN;
@@ -1194,14 +1194,14 @@ static void _save_End( void )
{
GET_CURRENT_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
- int i = tnl->save.prim_count - 1;
+ GLint i = tnl->save.prim_count - 1;
ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
tnl->save.prim[i].mode |= PRIM_END;
tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) -
tnl->save.prim[i].start);
- if (i == tnl->save.prim_max - 1) {
+ if (i == (GLint) tnl->save.prim_max - 1) {
_save_compile_vertex_list( ctx );
assert(tnl->save.copied.nr == 0);
}
diff --git a/src/mesa/tnl/t_save_loopback.c b/src/mesa/tnl/t_save_loopback.c
index b496a784c35..4e299f6b631 100644
--- a/src/mesa/tnl/t_save_loopback.c
+++ b/src/mesa/tnl/t_save_loopback.c
@@ -189,7 +189,8 @@ static void loopback_prim( GLcontext *ctx,
GLint begin = prim->start;
GLint end = begin + prim->count;
GLfloat *data;
- GLint j, k;
+ GLint j;
+ GLuint k;
if (prim->mode & PRIM_BEGIN) {
glBegin( prim->mode & PRIM_MODE_MASK );
diff --git a/src/mesa/tnl/t_save_playback.c b/src/mesa/tnl/t_save_playback.c
index 4669e4b32c9..27fe2fe1626 100644
--- a/src/mesa/tnl/t_save_playback.c
+++ b/src/mesa/tnl/t_save_playback.c
@@ -179,7 +179,7 @@ void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
* includes operations such as glBegin or glDrawArrays.
*/
_mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin");
- _tnl_loopback_vertex_list( ctx, data );
+ _tnl_loopback_vertex_list( ctx, (struct tnl_vertex_list *) data );
return;
}
else if (tnl->LoopbackDListCassettes ||
@@ -189,7 +189,7 @@ void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
*/
_mesa_debug(ctx,
"tnl_playback_vertex_list: loopback dangling attr ref\n");
- _tnl_loopback_vertex_list( ctx, data );
+ _tnl_loopback_vertex_list( ctx, (struct tnl_vertex_list *) data );
return;
}
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c
index ec0d11bf84c..fb3a8f693c2 100644
--- a/src/mesa/tnl/t_vb_render.c
+++ b/src/mesa/tnl/t_vb_render.c
@@ -304,7 +304,7 @@ static GLboolean run_render( GLcontext *ctx,
do
{
- GLint i;
+ GLuint i;
for (i = 0 ; i < VB->PrimitiveCount ; i++)
{
diff --git a/src/mesa/tnl/t_vtx_api.c b/src/mesa/tnl/t_vtx_api.c
index d834a1407a2..73849a4dc50 100644
--- a/src/mesa/tnl/t_vtx_api.c
+++ b/src/mesa/tnl/t_vtx_api.c
@@ -80,7 +80,7 @@ static void _tnl_wrap_filled_vertex( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLfloat *data = tnl->vtx.copied.buffer;
- int i;
+ GLuint i;
/* Run pipeline on current vertices, copy wrapped vertices
* to tnl->copied.
@@ -167,7 +167,7 @@ static void _tnl_wrap_upgrade_vertex( GLcontext *ctx,
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint oldsz;
- GLint i;
+ GLuint i;
GLfloat *tmp;
GLint lastcount = tnl->vtx.initial_counter - tnl->vtx.counter;
@@ -344,7 +344,7 @@ static void attrib_##ATTR##_##N( const GLfloat *v ) \
TNLcontext *tnl = TNL_CONTEXT(ctx); \
\
if ((ATTR) == 0) { \
- int i; \
+ GLuint i; \
\
if (N>0) tnl->vtx.vbptr[0] = v[0]; \
if (N>1) tnl->vtx.vbptr[1] = v[1]; \
@@ -670,7 +670,7 @@ static void _tnl_MultiTexCoord4fv( GLenum target, const GLfloat *v )
static void _tnl_VertexAttrib1fNV( GLuint index, GLfloat x )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR1F( index, x );
else
enum_error();
@@ -678,7 +678,7 @@ static void _tnl_VertexAttrib1fNV( GLuint index, GLfloat x )
static void _tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR1FV( index, v );
else
enum_error();
@@ -686,7 +686,7 @@ static void _tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
static void _tnl_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR2F( index, x, y );
else
enum_error();
@@ -694,7 +694,7 @@ static void _tnl_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
static void _tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR2FV( index, v );
else
enum_error();
@@ -703,7 +703,7 @@ static void _tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
static void _tnl_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
GLfloat z )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR3F( index, x, y, z );
else
enum_error();
@@ -711,7 +711,7 @@ static void _tnl_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
static void _tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR3FV( index, v );
else
enum_error();
@@ -720,7 +720,7 @@ static void _tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
static void _tnl_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
GLfloat z, GLfloat w )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR4F( index, x, y, z, w );
else
enum_error();
@@ -728,7 +728,7 @@ static void _tnl_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
static void _tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR4FV( index, v );
else
enum_error();
diff --git a/src/mesa/tnl/t_vtx_exec.c b/src/mesa/tnl/t_vtx_exec.c
index 5215e1d6fb3..06879bdc2c8 100644
--- a/src/mesa/tnl/t_vtx_exec.c
+++ b/src/mesa/tnl/t_vtx_exec.c
@@ -67,7 +67,7 @@ GLboolean *_tnl_translate_edgeflag( GLcontext *ctx, const GLfloat *data,
GLuint i;
if (!ef)
- ef = tnl->vtx.edgeflag_tmp = MALLOC( tnl->vb.Size );
+ ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size );
for (i = 0 ; i < count ; i++, data += stride)
ef[i] = (data[0] == 1.0);
@@ -85,7 +85,7 @@ GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx,
GLuint i;
if (!ef)
- ef = tnl->vtx.edgeflag_tmp = MALLOC( tnl->vb.Size );
+ ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size );
for (i = 0 ; i < count ; i++)
ef[i] = tmp;