diff options
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 40 |
1 files changed, 27 insertions, 13 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index e51a5dfc905..f8f9e4a6140 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -62,10 +62,16 @@ struct blitter_context_priv void *vs_tex; /**<Vertex shader which passes {pos, texcoord} to the output.*/ /* Fragment shaders. */ - void *fs_col[8]; /**< FS which outputs colors to 1-8 color buffers */ - void *fs_texfetch_col[4]; /**< FS which outputs a color from a texture */ - void *fs_texfetch_depth[4]; /**< FS which outputs a depth from a texture, - where the index is PIPE_TEXTURE_* to be sampled */ + /* FS which outputs a color to multiple color buffers. */ + void *fs_col[PIPE_MAX_COLOR_BUFS]; + + /* FS which outputs a color from a texture, + where the index is PIPE_TEXTURE_* to be sampled. */ + void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES]; + + /* FS which outputs a depth from a texture, + where the index is PIPE_TEXTURE_* to be sampled. */ + void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES]; /* Blend state. */ void *blend_write_color; /**< blend state with writemask of RGBA */ @@ -76,9 +82,11 @@ struct blitter_context_priv void *dsa_write_depth_keep_stencil; void *dsa_keep_depth_stencil; - /* Other state. */ - void *sampler_state[16]; /**< sampler state for clamping to a miplevel */ - void *rs_state; /**< rasterizer state */ + /* Sampler state for clamping to a miplevel. */ + void *sampler_state[PIPE_MAX_TEXTURE_LEVELS]; + + /* Rasterizer state. */ + void *rs_state; }; struct blitter_context *util_blitter_create(struct pipe_context *pipe) @@ -142,7 +150,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - for (i = 0; i < 16; i++) { + for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++) { sampler_state.lod_bias = i; sampler_state.min_lod = i; sampler_state.max_lod = i; @@ -197,7 +205,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) max_render_targets = pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_RENDER_TARGETS); - assert(max_render_targets <= 8); + assert(max_render_targets <= PIPE_MAX_COLOR_BUFS); for (i = 0; i < max_render_targets; i++) ctx->fs_col[i] = util_make_fragment_clonecolor_shader(pipe, 1+i); @@ -234,13 +242,17 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_vs_state(pipe, ctx->vs_col); pipe->delete_vs_state(pipe, ctx->vs_tex); - for (i = 0; i < 4; i++) { + for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]); pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); } - for (i = 0; i < 8 && ctx->fs_col[i]; i++) + + for (i = 0; i < PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++) pipe->delete_fs_state(pipe, ctx->fs_col[i]); + for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++) + pipe->delete_sampler_state(pipe, ctx->sampler_state[i]); + pipe_buffer_reference(&ctx->vbuf, NULL); FREE(ctx); } @@ -426,7 +438,7 @@ void util_blitter_clear(struct blitter_context *blitter, struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_context *pipe = ctx->pipe; - assert(num_cbufs <= 8); + assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); blitter_check_saved_CSOs(ctx); @@ -494,7 +506,7 @@ void util_blitter_copy(struct blitter_context *blitter, assert(blitter->saved_fb_state.nr_cbufs != ~0); assert(blitter->saved_num_textures != ~0); assert(blitter->saved_num_sampler_states != ~0); - assert(src->texture->target < 4); + assert(src->texture->target < PIPE_MAX_TEXTURE_TYPES); /* bind CSOs */ fb_state.width = dst->width; @@ -538,6 +550,8 @@ void util_blitter_copy(struct blitter_context *blitter, blitter_set_texcoords_cube(ctx, src, srcx, srcy, srcx+width, srcy+height); break; + default: + assert(0); } blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0); |