summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h5
-rw-r--r--src/mesa/drivers/dri/i965/gen6_urb.c34
3 files changed, 25 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index a74ba5c90b8..230d326fa12 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -182,7 +182,6 @@ GLboolean brwCreateContext( int api,
/* WM maximum threads is number of EUs times number of threads per EU. */
if (intel->gen >= 6) {
- brw->urb.size = 1024;
if (IS_GT2(intel->intelScreen->deviceID)) {
/* This could possibly be 80, but is supposed to require
* disabling of WIZ hashing (bit 6 of GT_MODE, 0x20d0) and a
@@ -190,9 +189,13 @@ GLboolean brwCreateContext( int api,
*/
brw->wm_max_threads = 40;
brw->vs_max_threads = 60;
+ brw->urb.size = 64; /* volume 5c.5 section 5.1 */
+ brw->urb.max_vs_handles = 128; /* volume 2a (see 3DSTATE_URB) */
} else {
brw->wm_max_threads = 40;
brw->vs_max_threads = 24;
+ brw->urb.size = 32; /* volume 5c.5 section 5.1 */
+ brw->urb.max_vs_handles = 256; /* volume 2a (see 3DSTATE_URB) */
}
} else if (intel->gen == 5) {
brw->urb.size = 1024;
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 4b4dfbafb1a..1daa49abfb3 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -568,6 +568,9 @@ struct brw_context
GLboolean constrained;
+ GLuint max_vs_handles; /* Maximum number of VS handles */
+ GLuint max_gs_handles; /* Maximum number of GS handles */
+
GLuint nr_vs_entries;
GLuint nr_gs_entries;
GLuint nr_clip_entries;
@@ -579,7 +582,7 @@ struct brw_context
* a number of 1024-bit (128-byte) rows. Should be >= 1.
*/
GLuint vs_size;
-/* GLuint gs_size; */
+ GLuint gs_size;
GLuint vs_start;
GLuint gs_start;
diff --git a/src/mesa/drivers/dri/i965/gen6_urb.c b/src/mesa/drivers/dri/i965/gen6_urb.c
index c3819f9b360..909e1bbe9ba 100644
--- a/src/mesa/drivers/dri/i965/gen6_urb.c
+++ b/src/mesa/drivers/dri/i965/gen6_urb.c
@@ -34,26 +34,25 @@
static void
prepare_urb( struct brw_context *brw )
{
- int urb_size, max_urb_entry;
- struct intel_context *intel = &brw->intel;
-
- if (IS_GT1(intel->intelScreen->deviceID)) {
- urb_size = 32 * 1024;
- max_urb_entry = 128;
- } else {
- urb_size = 64 * 1024;
- max_urb_entry = 256;
- }
-
- brw->urb.nr_vs_entries = max_urb_entry;
- brw->urb.nr_gs_entries = max_urb_entry;
+ int nr_vs_entries;
/* CACHE_NEW_VS_PROG */
brw->urb.vs_size = MAX2(brw->vs.prog_data->urb_entry_size, 1);
- if (2 * brw->urb.vs_size > urb_size)
- brw->urb.nr_vs_entries = brw->urb.nr_gs_entries =
- (urb_size ) / (2 * brw->urb.vs_size);
+ /* Calculate how many VS URB entries fit in the total URB size */
+ nr_vs_entries = (brw->urb.size * 1024) / (brw->urb.vs_size * 128);
+
+ if (nr_vs_entries > brw->urb.max_vs_handles)
+ nr_vs_entries = brw->urb.max_vs_handles;
+
+ /* According to volume 2a, nr_vs_entries must be a multiple of 4. */
+ brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4);
+
+ /* Since we currently don't support Geometry Shaders, we always put the
+ * GS unit in passthrough mode and don't allocate it any URB space.
+ */
+ brw->urb.nr_gs_entries = 0;
+ brw->urb.gs_size = 1; /* Incorrect, but with 0 GS entries it doesn't matter. */
}
static void
@@ -61,6 +60,7 @@ upload_urb(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
+ assert(brw->urb.nr_vs_entries >= 24);
assert(brw->urb.nr_vs_entries % 4 == 0);
assert(brw->urb.nr_gs_entries % 4 == 0);
/* GS requirement */
@@ -70,7 +70,7 @@ upload_urb(struct brw_context *brw)
OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_VS_SIZE_SHIFT) |
((brw->urb.nr_vs_entries) << GEN6_URB_VS_ENTRIES_SHIFT));
- OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) |
+ OUT_BATCH(((brw->urb.gs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) |
((brw->urb.nr_gs_entries) << GEN6_URB_GS_ENTRIES_SHIFT));
ADVANCE_BATCH();
}