diff options
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_gen_fragment.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c index f920ae13b42..de170d1036c 100644 --- a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c +++ b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c @@ -1841,7 +1841,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) ASSERT(TILE_SIZE == 32); - spe_comment(f, 0, "Computing tile location in memory"); + spe_comment(f, 0, "Compute quad offset within tile"); spe_rotmi(f, y2_reg, y_reg, -1); /* y2 = y / 2 */ spe_rotmi(f, x2_reg, x_reg, -1); /* x2 = x / 2 */ spe_shli(f, y2_reg, y2_reg, 4); /* y2 *= 16 */ @@ -1869,7 +1869,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) boolean fbS_reg_set = false, fbZ_reg_set = false; unsigned int fbS_reg, fbZ_reg = 0; - spe_comment(f, 0, "Loading Z/stencil tile"); + spe_comment(f, 0, "Fetch quad's Z/stencil values from tile"); /* fetch quad of depth/stencil values from tile at (x,y) */ /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */ @@ -1993,7 +1993,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) * fbZ_reg has four Z vals in bits [23..0] or bits [15..0]. * fbS_reg has four 8-bit Z values in bits [7..0]. */ - spe_comment(f, 0, "Storing depth/stencil values"); + spe_comment(f, 0, "Store quad's depth/stencil values in tile"); if (zs_format == PIPE_FORMAT_S8Z24_UNORM || zs_format == PIPE_FORMAT_X8Z24_UNORM) { if (fbS_reg_set) { @@ -2038,6 +2038,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) * Note: if mask={~0,~0,~0,~0} and we're not blending or colormasking * we could skip this load. */ + spe_comment(f, 0, "Fetch quad colors from tile"); spe_lqx(f, fbRGBA_reg, color_tile_reg, quad_offset_reg); if (blend->blend_enable) { @@ -2055,7 +2056,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) int rgba_reg = spe_allocate_available_register(f); /* Pack four float colors as four 32-bit int colors */ - spe_comment(f, 0, "Convert fragment colors to framebuffer colors"); + spe_comment(f, 0, "Convert float quad colors to packed int framebuffer colors"); gen_pack_colors(f, color_format, fragR_reg, fragG_reg, fragB_reg, fragA_reg, rgba_reg); @@ -2081,7 +2082,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) /* Store updated quad in tile: * memory[color_tile + quad_offset] = rgba_reg; */ - spe_comment(f, 0, "Store framebuffer colors"); + spe_comment(f, 0, "Store quad colors into color tile"); spe_stqx(f, rgba_reg, color_tile_reg, quad_offset_reg); spe_release_register(f, rgba_reg); |