diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 12 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs_constval.c | 13 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 38 |
3 files changed, 26 insertions, 37 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index e5c0536d478..3d6a8f5a602 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1265,16 +1265,14 @@ fs_visitor::calculate_urb_setup() continue; if (c->key.vp_outputs_written & BITFIELD64_BIT(i)) { - int fp_index = _mesa_vert_result_to_frag_attrib((gl_varying_slot) i); - /* The back color slot is skipped when the front color is * also written to. In addition, some slots can be * written in the vertex shader and not read in the * fragment shader. So the register number must always be * incremented, mapped or not. */ - if (fp_index >= 0) - urb_setup[fp_index] = urb_next; + if (_mesa_varying_slot_in_fs((gl_varying_slot) i)) + urb_setup[i] = urb_next; urb_next++; } } @@ -3001,10 +2999,8 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog) key.proj_attrib_mask |= BITFIELD64_BIT(i); if (intel->gen < 6) { - int vp_index = _mesa_vert_result_to_frag_attrib((gl_varying_slot) i); - - if (vp_index >= 0) - key.vp_outputs_written |= BITFIELD64_BIT(vp_index); + if (_mesa_varying_slot_in_fs((gl_varying_slot) i)) + key.vp_outputs_written |= BITFIELD64_BIT(i); } } diff --git a/src/mesa/drivers/dri/i965/brw_vs_constval.c b/src/mesa/drivers/dri/i965/brw_vs_constval.c index e623b4c5e9f..782f9d734d8 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_constval.c +++ b/src/mesa/drivers/dri/i965/brw_vs_constval.c @@ -144,17 +144,14 @@ static void calc_sizes( struct tracker *t ) * which describes the fragment program input sizes. */ for (vertRes = 0; vertRes < VARYING_SLOT_MAX; vertRes++) { - - /* map vertex program output index to fragment program input index */ - GLint fragAttrib = _mesa_vert_result_to_frag_attrib(vertRes); - if (fragAttrib < 0) + if (!_mesa_varying_slot_in_fs(vertRes)) continue; switch (get_output_size(t, vertRes)) { - case 4: t->size_masks[4-1] |= BITFIELD64_BIT(fragAttrib); - case 3: t->size_masks[3-1] |= BITFIELD64_BIT(fragAttrib); - case 2: t->size_masks[2-1] |= BITFIELD64_BIT(fragAttrib); - case 1: t->size_masks[1-1] |= BITFIELD64_BIT(fragAttrib); + case 4: t->size_masks[4-1] |= BITFIELD64_BIT(vertRes); + case 3: t->size_masks[3-1] |= BITFIELD64_BIT(vertRes); + case 2: t->size_masks[2-1] |= BITFIELD64_BIT(vertRes); + case 1: t->size_masks[1-1] |= BITFIELD64_BIT(vertRes); break; } } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index cc11ca92a2d..f8a69115d28 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -217,7 +217,7 @@ typedef enum * When this enum is updated, the following code must be updated too: * - vertResults (in prog_print.c's arb_output_attrib_string()) * - fragAttribs (in prog_print.c's arb_input_attrib_string()) - * - _mesa_vert_result_to_frag_attrib() + * - _mesa_varying_slot_in_fs() * - _mesa_frag_attrib_to_vert_result() */ typedef enum @@ -288,8 +288,8 @@ typedef enum /** * Indexes for fragment program input attributes. Note that - * _mesa_vert_result_to_frag_attrib() and frag_attrib_to_vert_result() make - * assumptions about the layout of this enum. + * _mesa_frag_attrib_to_vert_result() makes assumptions about the layout of + * this enum. */ typedef enum { @@ -315,26 +315,22 @@ typedef enum /** - * Convert from a gl_varying_slot value for a vertex output to the - * corresponding gl_frag_attrib. - * - * Varying output values which have no corresponding gl_frag_attrib - * (VARYING_SLOT_PSIZ, VARYING_SLOT_BFC0, VARYING_SLOT_BFC1, and - * VARYING_SLOT_EDGE) are converted to a value of -1. + * Determine if the given gl_varying_slot appears in the fragment shader. */ -static inline int -_mesa_vert_result_to_frag_attrib(gl_varying_slot vert_result) +static inline GLboolean +_mesa_varying_slot_in_fs(gl_varying_slot slot) { - if (vert_result <= VARYING_SLOT_TEX7) - return vert_result; - else if (vert_result < VARYING_SLOT_CLIP_DIST0) - return -1; - else if (vert_result <= VARYING_SLOT_CLIP_DIST1) - return vert_result; - else if (vert_result < VARYING_SLOT_VAR0) - return -1; - else - return vert_result; + switch (slot) { + case VARYING_SLOT_PSIZ: + case VARYING_SLOT_BFC0: + case VARYING_SLOT_BFC1: + case VARYING_SLOT_EDGE: + case VARYING_SLOT_CLIP_VERTEX: + case VARYING_SLOT_LAYER: + return GL_FALSE; + default: + return GL_TRUE; + } } |