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-rw-r--r-- | src/gallium/docs/source/screen.rst | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index a1cd075e309..8161c64253d 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -74,6 +74,26 @@ The integer capabilities: property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported. * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI property FS_COORD_PIXEL_CENTER with value INTEGER is supported. +* ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling + depth clipping (through pipe_rasterizer_state) +* ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be + written from a fragment shader. +* ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported + in the vertex shader. +* ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports + per-instance vertex attribs. +* ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is + supported. +* ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are + supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp. +* ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of + outputting unclamped vertex colors from a vertex shader. If unsupported, + the vertex colors are always clamped. This is the default for DX9 hardware. +* ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of + clamping vertex colors when they come out of a vertex shader. If unsupported, + the vertex colors are never clamped. This is the default for DX10 hardware. + If both clamped and unclamped CAPs are supported, the clamping can be + controlled through pipe_rasterizer_state. .. _pipe_capf: |