diff options
-rw-r--r-- | src/compiler/glsl/link_interface_blocks.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp index 7037c7776de..510d4f71bbe 100644 --- a/src/compiler/glsl/link_interface_blocks.cpp +++ b/src/compiler/glsl/link_interface_blocks.cpp @@ -364,6 +364,35 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog, consumer->Stage != MESA_SHADER_FRAGMENT) || consumer->Stage == MESA_SHADER_GEOMETRY; + /* Check that block re-declarations of gl_PerVertex are compatible + * across shaders: From OpenGL Shading Language 4.5, section + * "7.1 Built-In Language Variables", page 130 of the PDF: + * + * "If multiple shaders using members of a built-in block belonging + * to the same interface are linked together in the same program, + * they must all redeclare the built-in block in the same way, as + * described in section 4.3.9 “Interface Blocks” for interface-block + * matching, or a link-time error will result." + * + * This is done explicitly outside of iterating the member variable + * declarations because it is possible that the variables are not used and + * so they would have been optimised out. + */ + const glsl_type *consumer_iface = + consumer->symbols->get_interface("gl_PerVertex", + ir_var_shader_in); + + const glsl_type *producer_iface = + producer->symbols->get_interface("gl_PerVertex", + ir_var_shader_out); + + if (producer_iface && consumer_iface && + interstage_member_mismatch(prog, consumer_iface, producer_iface)) { + linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration " + "in consecutive shaders"); + return; + } + /* Add output interfaces from the producer to the symbol table. */ foreach_in_list(ir_instruction, node, producer->ir) { ir_variable *var = node->as_variable(); |