diff options
-rw-r--r-- | src/glsl/builtin_function.cpp | 6 | ||||
-rw-r--r-- | src/glsl/builtins/110/mix | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp index 10e59e491e4..ae0eabcf778 100644 --- a/src/glsl/builtin_function.cpp +++ b/src/glsl/builtin_function.cpp @@ -1320,21 +1320,21 @@ static const char *builtins_110_mix = { " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1)\n" " (declare (in) float arg2))\n" - " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n" + " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1)\n" " (declare (in) float arg2))\n" - " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n" + " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1)\n" " (declare (in) float arg2))\n" - " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n" + " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n" "))\n" }; diff --git a/src/glsl/builtins/110/mix b/src/glsl/builtins/110/mix index 032f29e5fa8..8638d06887c 100644 --- a/src/glsl/builtins/110/mix +++ b/src/glsl/builtins/110/mix @@ -32,19 +32,19 @@ (declare (in) vec2 arg0) (declare (in) vec2 arg1) (declare (in) float arg2)) - ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2)))))) + ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2)))))) (signature vec3 (parameters (declare (in) vec3 arg0) (declare (in) vec3 arg1) (declare (in) float arg2)) - ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2)))))) + ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2)))))) (signature vec4 (parameters (declare (in) vec4 arg0) (declare (in) vec4 arg1) (declare (in) float arg2)) - ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2)))))) + ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2)))))) )) |