diff options
-rw-r--r-- | src/compiler/nir/glsl_to_nir.cpp | 2 | ||||
-rw-r--r-- | src/compiler/nir/nir.h | 3 | ||||
-rw-r--r-- | src/compiler/nir/nir_lower_outputs_to_temporaries.c | 4 |
3 files changed, 5 insertions, 4 deletions
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp index f6e1a17a916..1fac481ec9f 100644 --- a/src/compiler/nir/glsl_to_nir.cpp +++ b/src/compiler/nir/glsl_to_nir.cpp @@ -143,7 +143,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, v2.run(sh->ir); visit_exec_list(sh->ir, &v1); - nir_lower_outputs_to_temporaries(shader); + nir_lower_outputs_to_temporaries(shader, nir_shader_get_entrypoint(shader)); shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); if (shader_prog->Label) diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index cab304814a2..d5c6a056164 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2174,7 +2174,8 @@ bool nir_lower_indirect_derefs(nir_shader *shader, uint32_t mode_mask); bool nir_lower_locals_to_regs(nir_shader *shader); -void nir_lower_outputs_to_temporaries(nir_shader *shader); +void nir_lower_outputs_to_temporaries(nir_shader *shader, + nir_function *entrypoint); void nir_assign_var_locations(struct exec_list *var_list, unsigned *size, diff --git a/src/compiler/nir/nir_lower_outputs_to_temporaries.c b/src/compiler/nir/nir_lower_outputs_to_temporaries.c index 80c9af45f2f..00ac09114cf 100644 --- a/src/compiler/nir/nir_lower_outputs_to_temporaries.c +++ b/src/compiler/nir/nir_lower_outputs_to_temporaries.c @@ -74,7 +74,7 @@ emit_output_copies_block(nir_block *block, void *state) } void -nir_lower_outputs_to_temporaries(nir_shader *shader) +nir_lower_outputs_to_temporaries(nir_shader *shader, nir_function *entrypoint) { struct lower_outputs_state state; @@ -117,7 +117,7 @@ nir_lower_outputs_to_temporaries(nir_shader *shader) * before each EmitVertex call. */ nir_foreach_block(function->impl, emit_output_copies_block, &state); - } else if (strcmp(function->name, "main") == 0) { + } else if (function == entrypoint) { /* For all other shader types, we need to do the copies right before * the jumps to the end block. */ |