diff options
-rw-r--r-- | src/mesa/state_tracker/st_cb_eglimage.c | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 86 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_manager.c | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.h | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_vdpau.c | 3 |
5 files changed, 48 insertions, 53 deletions
diff --git a/src/mesa/state_tracker/st_cb_eglimage.c b/src/mesa/state_tracker/st_cb_eglimage.c index 8531afb29a7..1782d154dd6 100644 --- a/src/mesa/state_tracker/st_cb_eglimage.c +++ b/src/mesa/state_tracker/st_cb_eglimage.c @@ -128,9 +128,6 @@ st_bind_surface(struct gl_context *ctx, GLenum target, st_texture_release_all_sampler_views(st, stObj); pipe_resource_reference(&stImage->pt, stObj->pt); - stObj->width0 = ps->width; - stObj->height0 = ps->height; - stObj->depth0 = 1; stObj->surface_format = ps->format; _mesa_dirty_texobj(ctx, texObj); diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index d38f24c3084..22a58517fc7 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -472,7 +472,6 @@ guess_and_alloc_texture(struct st_context *st, stImage->base.Level, &width, &height, &depth)) { /* we can't determine the image size at level=0 */ - stObj->width0 = stObj->height0 = stObj->depth0 = 0; /* this is not an out of memory error */ return GL_TRUE; } @@ -497,11 +496,6 @@ guess_and_alloc_texture(struct st_context *st, lastLevel = 0; } - /* Save the level=0 dimensions */ - stObj->width0 = width; - stObj->height0 = height; - stObj->depth0 = depth; - fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat); bindings = default_bindings(st, fmt); @@ -2422,9 +2416,6 @@ st_finalize_texture(struct gl_context *ctx, if (st_obj->buffer != stObj->pt) { pipe_resource_reference(&stObj->pt, st_obj->buffer); st_texture_release_all_sampler_views(st, stObj); - stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat); - stObj->height0 = 1; - stObj->depth0 = 1; } return GL_TRUE; @@ -2457,25 +2448,44 @@ st_finalize_texture(struct gl_context *ctx, /* Find size of level=0 Gallium mipmap image, plus number of texture layers */ { GLuint width, height, depth; - if (!guess_base_level_size(stObj->base.Target, - firstImage->base.Width2, - firstImage->base.Height2, - firstImage->base.Depth2, - firstImage->base.Level, - &width, &height, &depth)) { - width = stObj->width0; - height = stObj->height0; - depth = stObj->depth0; + + st_gl_texture_dims_to_pipe_dims(stObj->base.Target, + firstImage->base.Width2, + firstImage->base.Height2, + firstImage->base.Depth2, + &width, &height, &depth, &ptLayers); + + /* If we previously allocated a pipe texture and its sizes are + * compatible, use them. + */ + if (stObj->pt && + u_minify(stObj->pt->width0, firstImage->base.Level) == width && + u_minify(stObj->pt->height0, firstImage->base.Level) == height && + u_minify(stObj->pt->depth0, firstImage->base.Level) == depth) { + ptWidth = stObj->pt->width0; + ptHeight = stObj->pt->height0; + ptDepth = stObj->pt->depth0; } else { - /* The width/height/depth may have been previously reset in - * guess_and_alloc_texture. */ - stObj->width0 = width; - stObj->height0 = height; - stObj->depth0 = depth; + /* Otherwise, compute a new level=0 size that is compatible with the + * base level image. + */ + ptWidth = width > 1 ? width << firstImage->base.Level : 1; + ptHeight = height > 1 ? height << firstImage->base.Level : 1; + ptDepth = depth > 1 ? depth << firstImage->base.Level : 1; + + /* If the base level image is 1x1x1, we still need to ensure that the + * resulting pipe texture ends up with the required number of levels + * in total. + */ + if (ptWidth == 1 && ptHeight == 1 && ptDepth == 1) { + ptWidth <<= firstImage->base.Level; + + if (stObj->base.Target == GL_TEXTURE_CUBE_MAP || + stObj->base.Target == GL_TEXTURE_CUBE_MAP_ARRAY) + ptHeight = ptWidth; + } } - /* convert GL dims to Gallium dims */ - st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth, - &ptWidth, &ptHeight, &ptDepth, &ptLayers); + ptNumSamples = firstImage->base.NumSamples; } @@ -2533,16 +2543,23 @@ st_finalize_texture(struct gl_context *ctx, /* Need to import images in main memory or held in other textures. */ if (stImage && stObj->pt != stImage->pt) { - GLuint height = stObj->height0; - GLuint depth = stObj->depth0; + GLuint height; + GLuint depth; if (stObj->base.Target != GL_TEXTURE_1D_ARRAY) - height = u_minify(height, level); + height = u_minify(ptHeight, level); + else + height = ptLayers; + if (stObj->base.Target == GL_TEXTURE_3D) - depth = u_minify(depth, level); + depth = u_minify(ptDepth, level); + else if (stObj->base.Target == GL_TEXTURE_CUBE_MAP) + depth = 1; + else + depth = ptLayers; if (level == 0 || - (stImage->base.Width == u_minify(stObj->width0, level) && + (stImage->base.Width == u_minify(ptWidth, level) && stImage->base.Height == height && stImage->base.Depth == depth)) { /* src image fits expected dest mipmap level size */ @@ -2578,10 +2595,6 @@ st_AllocTextureStorage(struct gl_context *ctx, assert(levels > 0); - /* Save the level=0 dimensions */ - stObj->width0 = width; - stObj->height0 = height; - stObj->depth0 = depth; stObj->lastLevel = levels - 1; fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat); @@ -2719,9 +2732,6 @@ st_TextureView(struct gl_context *ctx, tex->surface_format = st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat); - tex->width0 = image->Width; - tex->height0 = image->Height; - tex->depth0 = image->Depth; tex->lastLevel = numLevels - 1; return GL_TRUE; diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c index a983d64b5d5..33f56ea55e1 100644 --- a/src/mesa/state_tracker/st_manager.c +++ b/src/mesa/state_tracker/st_manager.c @@ -587,9 +587,6 @@ st_context_teximage(struct st_context_iface *stctxi, } pipe_resource_reference(&stImage->pt, tex); - stObj->width0 = width; - stObj->height0 = height; - stObj->depth0 = depth; stObj->surface_format = pipe_format; _mesa_dirty_texobj(ctx, texObj); diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index d8cd7c7b5c1..ae9e2b4e9b3 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -79,12 +79,6 @@ struct st_texture_object */ GLuint lastLevel; - /** The size of the level=0 mipmap image. - * Note that the number of 1D array layers will be in height0 and the - * number of 2D array layers will be in depth0, as in GL. - */ - GLuint width0, height0, depth0; - /* On validation any active images held in main memory or in other * textures will be copied to this texture and the old storage freed. */ diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c index 08f25535ae1..dffa52fe5d5 100644 --- a/src/mesa/state_tracker/st_vdpau.c +++ b/src/mesa/state_tracker/st_vdpau.c @@ -238,9 +238,6 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access, sampler_view = st_texture_get_sampler_view(st, stObj); *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ); - stObj->width0 = res->width0; - stObj->height0 = res->height0; - stObj->depth0 = 1; stObj->surface_format = res->format; _mesa_dirty_texobj(ctx, texObj); |