diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vtbl.c | 22 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_span.c | 22 |
2 files changed, 15 insertions, 29 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index 7c40f278b8a..7c23faa8fff 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -95,7 +95,7 @@ brw_update_draw_buffer(struct intel_context *intel) { struct gl_context *ctx = &intel->ctx; struct gl_framebuffer *fb = ctx->DrawBuffer; - struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL; + struct intel_renderbuffer *irbStencil = NULL; bool fb_has_hiz = intel_framebuffer_has_hiz(fb); if (!fb) { @@ -103,27 +103,7 @@ brw_update_draw_buffer(struct intel_context *intel) return; } - /* - * If intel_context is using separate stencil, but the depth attachment - * (gl_framebuffer.Attachment[BUFFER_DEPTH]) has a packed depth/stencil - * format, then we must install the real depth buffer at fb->_DepthBuffer - * and set fb->_DepthBuffer->Wrapped before calling _mesa_update_framebuffer. - * Otherwise, _mesa_update_framebuffer will create and install a swras - * depth wrapper instead. - * - * Ditto for stencil. - */ - irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH); - if (irbDepth && irbDepth->Base.Format == MESA_FORMAT_X8_Z24) { - _mesa_reference_renderbuffer(&fb->_DepthBuffer, &irbDepth->Base); - irbDepth->Base.Wrapped = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - } - irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL); - if (irbStencil && irbStencil->Base.Format == MESA_FORMAT_S8) { - _mesa_reference_renderbuffer(&fb->_StencilBuffer, &irbStencil->Base); - irbStencil->Base.Wrapped = fb->Attachment[BUFFER_STENCIL].Renderbuffer; - } /* Do this here, not core Mesa, since this function is called from * many places within the driver. diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index afb0f32a833..b103bbd9f7f 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -187,10 +187,13 @@ intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb) if (!irb) return; - if (irb->wrapped_depth) - intel_renderbuffer_map(intel, irb->wrapped_depth); - if (irb->wrapped_stencil) - intel_renderbuffer_map(intel, irb->wrapped_stencil); + if (rb->Data) { + /* Renderbuffer is already mapped. This usually happens when a single + * buffer is attached to the framebuffer's depth and stencil attachment + * points. + */ + return; + } ctx->Driver.MapRenderbuffer(ctx, rb, 0, 0, rb->Width, rb->Height, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, @@ -211,10 +214,13 @@ intel_renderbuffer_unmap(struct intel_context *intel, if (!irb) return; - if (irb->wrapped_depth) - intel_renderbuffer_unmap(intel, irb->wrapped_depth); - if (irb->wrapped_stencil) - intel_renderbuffer_unmap(intel, irb->wrapped_stencil); + if (!rb->Data) { + /* Renderbuffer is already unmapped. This usually happens when a single + * buffer is attached to the framebuffer's depth and stencil attachment + * points. + */ + return; + } ctx->Driver.UnmapRenderbuffer(ctx, rb); |