diff options
-rw-r--r-- | src/mesa/main/fbobject.c | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 5b8c52ab2ad..c5a702636a8 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2707,6 +2707,10 @@ check_texture_target(struct gl_context *ctx, GLenum target, /* We're being called by glFramebufferTextureLayer(). * The only legal texture types for that function are 3D, * cube-map, and 1D/2D/cube-map array textures. + * + * We don't need to check for GL_ARB_texture_cube_map_array because the + * application wouldn't have been able to create a texture with a + * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled. */ switch (target) { case GL_TEXTURE_3D: @@ -2716,10 +2720,13 @@ check_texture_target(struct gl_context *ctx, GLenum target, case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return true; case GL_TEXTURE_CUBE_MAP: - /* This target is valid in TextureLayer when ARB_direct_state_access - * or OpenGL 4.5 is supported. + /* We don't need to check the extension (GL_ARB_direct_state_access) or + * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always + * enabled in core profile. This can be called from + * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0), + * so we do have to check the profile. */ - return ctx->Extensions.ARB_direct_state_access; + return ctx->API == API_OPENGL_CORE; } _mesa_error(ctx, GL_INVALID_OPERATION, |