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-rw-r--r--src/mesa/main/fbobject.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 5b8c52ab2ad..c5a702636a8 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2707,6 +2707,10 @@ check_texture_target(struct gl_context *ctx, GLenum target,
/* We're being called by glFramebufferTextureLayer().
* The only legal texture types for that function are 3D,
* cube-map, and 1D/2D/cube-map array textures.
+ *
+ * We don't need to check for GL_ARB_texture_cube_map_array because the
+ * application wouldn't have been able to create a texture with a
+ * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
*/
switch (target) {
case GL_TEXTURE_3D:
@@ -2716,10 +2720,13 @@ check_texture_target(struct gl_context *ctx, GLenum target,
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return true;
case GL_TEXTURE_CUBE_MAP:
- /* This target is valid in TextureLayer when ARB_direct_state_access
- * or OpenGL 4.5 is supported.
+ /* We don't need to check the extension (GL_ARB_direct_state_access) or
+ * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
+ * enabled in core profile. This can be called from
+ * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
+ * so we do have to check the profile.
*/
- return ctx->Extensions.ARB_direct_state_access;
+ return ctx->API == API_OPENGL_CORE;
}
_mesa_error(ctx, GL_INVALID_OPERATION,