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-rw-r--r--src/glsl/Makefile1
-rw-r--r--src/glsl/link_uniforms.cpp85
-rw-r--r--src/glsl/linker.h43
3 files changed, 129 insertions, 0 deletions
diff --git a/src/glsl/Makefile b/src/glsl/Makefile
index b2efb2abc51..504f1fb43eb 100644
--- a/src/glsl/Makefile
+++ b/src/glsl/Makefile
@@ -53,6 +53,7 @@ CXX_SOURCES = \
ir_variable_refcount.cpp \
linker.cpp \
link_functions.cpp \
+ link_uniforms.cpp \
loop_analysis.cpp \
loop_controls.cpp \
loop_unroll.cpp \
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
new file mode 100644
index 00000000000..6dd1f535451
--- /dev/null
+++ b/src/glsl/link_uniforms.cpp
@@ -0,0 +1,85 @@
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/core.h"
+#include "ir.h"
+#include "linker.h"
+#include "glsl_symbol_table.h"
+#include "program/hash_table.h"
+
+/**
+ * \file link_uniforms.cpp
+ * Assign locations for GLSL uniforms.
+ *
+ * \author Ian Romanick <[email protected]>
+ */
+
+void
+uniform_field_visitor::process(ir_variable *var)
+{
+ const glsl_type *t = var->type;
+
+ /* Only strdup the name if we actually will need to modify it. */
+ if (t->is_record() || (t->is_array() && t->fields.array->is_record())) {
+ char *name = ralloc_strdup(NULL, var->name);
+ recursion(var->type, &name, strlen(name));
+ ralloc_free(name);
+ } else {
+ this->visit_field(t, var->name);
+ }
+}
+
+void
+uniform_field_visitor::recursion(const glsl_type *t, char **name,
+ unsigned name_length)
+{
+ /* Records need to have each field processed individually.
+ *
+ * Arrays of records need to have each array element processed
+ * individually, then each field of the resulting array elements processed
+ * individually.
+ */
+ if (t->is_record()) {
+ for (unsigned i = 0; i < t->length; i++) {
+ const char *field = t->fields.structure[i].name;
+
+ /* Append '.field' to the current uniform name. */
+ ralloc_asprintf_rewrite_tail(name, name_length, ".%s", field);
+
+ recursion(t->fields.structure[i].type, name,
+ name_length + 1 + strlen(field));
+ }
+ } else if (t->is_array() && t->fields.array->is_record()) {
+ for (unsigned i = 0; i < t->length; i++) {
+ char subscript[13];
+
+ /* Append the subscript to the current uniform name */
+ const unsigned subscript_length = snprintf(subscript, 13, "[%u]", i);
+ ralloc_asprintf_rewrite_tail(name, name_length, "%s", subscript);
+
+ recursion(t->fields.array, name, name_length + subscript_length);
+ }
+ } else {
+ this->visit_field(t, *name);
+ }
+}
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 769cf68b6ad..78c63296133 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -1,3 +1,4 @@
+/* -*- c++ -*- */
/*
* Copyright © 2010 Intel Corporation
*
@@ -29,4 +30,46 @@ extern bool
link_function_calls(gl_shader_program *prog, gl_shader *main,
gl_shader **shader_list, unsigned num_shaders);
+/**
+ * Class for processing all of the leaf fields of an uniform
+ *
+ * Leaves are, roughly speaking, the parts of the uniform that the application
+ * could query with \c glGetUniformLocation (or that could be returned by
+ * \c glGetActiveUniforms).
+ *
+ * Classes my derive from this class to implement specific functionality.
+ * This class only provides the mechanism to iterate over the leaves. Derived
+ * classes must implement \c ::visit_field and may override \c ::process.
+ */
+class uniform_field_visitor {
+public:
+ /**
+ * Begin processing a uniform
+ *
+ * Classes that overload this function should call \c ::process from the
+ * base class to start the recursive processing of the uniform.
+ *
+ * \param var The uniform variable that is to be processed
+ *
+ * Calls \c ::visit_field for each leaf of the uniform.
+ */
+ void process(ir_variable *var);
+
+protected:
+ /**
+ * Method invoked for each leaf of the uniform
+ *
+ * \param type Type of the field.
+ * \param name Fully qualified name of the field.
+ */
+ virtual void visit_field(const glsl_type *type, const char *name) = 0;
+
+private:
+ /**
+ * \param name_length Length of the current name \b not including the
+ * terminating \c NUL character.
+ */
+ void recursion(const glsl_type *t, char **name, unsigned name_length);
+};
+
#endif /* GLSL_LINKER_H */