summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp22
-rw-r--r--src/compiler/glsl/linker.cpp20
-rw-r--r--src/compiler/glsl/lower_subroutine.cpp3
-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/main/shaderapi.c16
5 files changed, 43 insertions, 19 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 771fd197221..1d0110b0770 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1755,6 +1755,27 @@ set_shader_inout_layout(struct gl_shader *shader,
extern "C" {
+static void
+assign_subroutine_indexes(struct gl_shader *sh,
+ struct _mesa_glsl_parse_state *state)
+{
+ int j, k;
+ int index = 0;
+
+ for (j = 0; j < state->num_subroutines; j++) {
+ while (state->subroutines[j]->subroutine_index == -1) {
+ for (k = 0; k < state->num_subroutines; k++) {
+ if (state->subroutines[k]->subroutine_index == index)
+ break;
+ else if (k == state->num_subroutines - 1) {
+ state->subroutines[j]->subroutine_index = index;
+ }
+ }
+ index++;
+ }
+ }
+}
+
void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
bool dump_ast, bool dump_hir)
@@ -1802,6 +1823,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
struct gl_shader_compiler_options *options =
&ctx->Const.ShaderCompilerOptions[shader->Stage];
+ assign_subroutine_indexes(shader, state);
lower_subroutine(shader->ir, state);
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index a7b2a19a66b..0b8c4943695 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4222,6 +4222,7 @@ link_assign_subroutine_types(struct gl_shader_program *prog)
if (sh == NULL)
continue;
+ sh->MaxSubroutineFunctionIndex = 0;
foreach_in_list(ir_instruction, node, sh->ir) {
ir_function *fn = node->as_function();
if (!fn)
@@ -4233,6 +4234,8 @@ link_assign_subroutine_types(struct gl_shader_program *prog)
if (!fn->num_subroutine_types)
continue;
+ /* these should have been calculated earlier. */
+ assert(fn->subroutine_index != -1);
if (sh->NumSubroutineFunctions + 1 > MAX_SUBROUTINES) {
linker_error(prog, "Too many subroutine functions declared.\n");
return;
@@ -4264,24 +4267,13 @@ link_assign_subroutine_types(struct gl_shader_program *prog)
sh->SubroutineFunctions[sh->NumSubroutineFunctions].index =
fn->subroutine_index;
+ if (fn->subroutine_index > (int)sh->MaxSubroutineFunctionIndex)
+ sh->MaxSubroutineFunctionIndex = fn->subroutine_index;
+
for (int j = 0; j < fn->num_subroutine_types; j++)
sh->SubroutineFunctions[sh->NumSubroutineFunctions].types[j] = fn->subroutine_types[j];
sh->NumSubroutineFunctions++;
}
-
- /* Assign index for subroutines without an explicit index*/
- int index = 0;
- for (unsigned j = 0; j < sh->NumSubroutineFunctions; j++) {
- while (sh->SubroutineFunctions[j].index == -1) {
- for (unsigned k = 0; k < sh->NumSubroutineFunctions; k++) {
- if (sh->SubroutineFunctions[k].index == index)
- break;
- else if (k == sh->NumSubroutineFunctions - 1)
- sh->SubroutineFunctions[j].index = index;
- }
- index++;
- }
- }
}
}
diff --git a/src/compiler/glsl/lower_subroutine.cpp b/src/compiler/glsl/lower_subroutine.cpp
index e80c1be768a..de178a59b07 100644
--- a/src/compiler/glsl/lower_subroutine.cpp
+++ b/src/compiler/glsl/lower_subroutine.cpp
@@ -87,8 +87,9 @@ lower_subroutine_visitor::visit_leave(ir_call *ir)
for (int s = this->state->num_subroutines - 1; s >= 0; s--) {
ir_rvalue *var;
- ir_constant *lc = new(mem_ctx)ir_constant(s);
ir_function *fn = this->state->subroutines[s];
+ ir_constant *lc = new(mem_ctx)ir_constant(fn->subroutine_index);
+
bool is_compat = false;
for (int i = 0; i < fn->num_subroutine_types; i++) {
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 05b20590369..f6c6d9733e1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2445,6 +2445,7 @@ struct gl_shader
* and storage for them.
*/
GLuint NumSubroutineFunctions;
+ GLuint MaxSubroutineFunctionIndex;
struct gl_subroutine_function *SubroutineFunctions;
};
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 6d58fbb492e..167e06f3d4f 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2546,16 +2546,24 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
}
int uni_count = uni->array_elements ? uni->array_elements : 1;
- int j, k;
+ int j, k, f;
for (j = i; j < i + uni_count; j++) {
- struct gl_subroutine_function *subfn;
- if (indices[j] >= sh->NumSubroutineFunctions) {
+ struct gl_subroutine_function *subfn = NULL;
+ if (indices[j] > sh->MaxSubroutineFunctionIndex) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
- subfn = &sh->SubroutineFunctions[indices[j]];
+ for (f = 0; f < sh->NumSubroutineFunctions; f++) {
+ if (sh->SubroutineFunctions[f].index == indices[j])
+ subfn = &sh->SubroutineFunctions[f];
+ }
+
+ if (!subfn) {
+ continue;
+ }
+
for (k = 0; k < subfn->num_compat_types; k++) {
if (subfn->types[k] == uni->type)
break;