diff options
-rw-r--r-- | src/mesa/Makefile.sources | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_pixeltransfer.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 367 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_eglimage.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_sampler_view.c | 495 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_sampler_view.h | 83 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.c | 93 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.h | 34 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_vdpau.c | 1 |
13 files changed, 589 insertions, 493 deletions
diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources index fbe58610582..410a61a749e 100644 --- a/src/mesa/Makefile.sources +++ b/src/mesa/Makefile.sources @@ -510,6 +510,8 @@ STATETRACKER_FILES = \ state_tracker/st_pbo.h \ state_tracker/st_program.c \ state_tracker/st_program.h \ + state_tracker/st_sampler_view.c \ + state_tracker/st_sampler_view.h \ state_tracker/st_scissor.c \ state_tracker/st_scissor.h \ state_tracker/st_texture.c \ diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c index 26d8adec3a2..a2951a1d6be 100644 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -30,6 +30,7 @@ */ #include "st_context.h" +#include "st_sampler_view.h" #include "st_texture.h" #include "util/u_inlines.h" diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 45f1f6b02f1..c8ae62c2a7b 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -42,6 +42,7 @@ #include "st_context.h" #include "st_atom.h" +#include "st_sampler_view.h" #include "st_texture.h" #include "st_format.h" #include "st_cb_texture.h" @@ -51,372 +52,6 @@ #include "cso_cache/cso_context.h" -/** - * Return swizzle1(swizzle2) - */ -static unsigned -swizzle_swizzle(unsigned swizzle1, unsigned swizzle2) -{ - unsigned i, swz[4]; - - if (swizzle1 == SWIZZLE_XYZW) { - /* identity swizzle, no change to swizzle2 */ - return swizzle2; - } - - for (i = 0; i < 4; i++) { - unsigned s = GET_SWZ(swizzle1, i); - switch (s) { - case SWIZZLE_X: - case SWIZZLE_Y: - case SWIZZLE_Z: - case SWIZZLE_W: - swz[i] = GET_SWZ(swizzle2, s); - break; - case SWIZZLE_ZERO: - swz[i] = SWIZZLE_ZERO; - break; - case SWIZZLE_ONE: - swz[i] = SWIZZLE_ONE; - break; - default: - assert(!"Bad swizzle term"); - swz[i] = SWIZZLE_X; - } - } - - return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); -} - - -/** - * Given a user-specified texture base format, the actual gallium texture - * format and the current GL_DEPTH_MODE, return a texture swizzle. - * - * Consider the case where the user requests a GL_RGB internal texture - * format the driver actually uses an RGBA format. The A component should - * be ignored and sampling from the texture should always return (r,g,b,1). - * But if we rendered to the texture we might have written A values != 1. - * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1. - * This function computes the texture swizzle needed to get the expected - * values. - * - * In the case of depth textures, the GL_DEPTH_MODE state determines the - * texture swizzle. - * - * This result must be composed with the user-specified swizzle to get - * the final swizzle. - */ -static unsigned -compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode, - enum pipe_format actualFormat, - unsigned glsl_version) -{ - switch (baseFormat) { - case GL_RGBA: - return SWIZZLE_XYZW; - case GL_RGB: - if (util_format_has_alpha(actualFormat)) - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE); - else - return SWIZZLE_XYZW; - case GL_RG: - if (util_format_get_nr_components(actualFormat) > 2) - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE); - else - return SWIZZLE_XYZW; - case GL_RED: - if (util_format_get_nr_components(actualFormat) > 1) - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, - SWIZZLE_ZERO, SWIZZLE_ONE); - else - return SWIZZLE_XYZW; - case GL_ALPHA: - if (util_format_get_nr_components(actualFormat) > 1) - return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, - SWIZZLE_ZERO, SWIZZLE_W); - else - return SWIZZLE_XYZW; - case GL_LUMINANCE: - if (util_format_get_nr_components(actualFormat) > 1) - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE); - else - return SWIZZLE_XYZW; - case GL_LUMINANCE_ALPHA: - if (util_format_get_nr_components(actualFormat) > 2) - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W); - else - return SWIZZLE_XYZW; - case GL_INTENSITY: - if (util_format_get_nr_components(actualFormat) > 1) - return SWIZZLE_XXXX; - else - return SWIZZLE_XYZW; - case GL_STENCIL_INDEX: - case GL_DEPTH_STENCIL: - case GL_DEPTH_COMPONENT: - /* Now examine the depth mode */ - switch (depthMode) { - case GL_LUMINANCE: - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE); - case GL_INTENSITY: - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X); - case GL_ALPHA: - /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore - * the depth mode and return float, while older shadow* functions - * and ARB_fp instructions return vec4 according to the depth mode. - * - * The problem with the GLSL 1.30 functions is that GL_ALPHA forces - * them to return 0, breaking them completely. - * - * A proper fix would increase code complexity and that's not worth - * it for a rarely used feature such as the GL_ALPHA depth mode - * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all - * shaders that use GLSL 1.30 or later. - * - * BTW, it's required that sampler views are updated when - * shaders change (check_sampler_swizzle takes care of that). - */ - if (glsl_version && glsl_version >= 130) - return SWIZZLE_XXXX; - else - return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, - SWIZZLE_ZERO, SWIZZLE_X); - case GL_RED: - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, - SWIZZLE_ZERO, SWIZZLE_ONE); - default: - assert(!"Unexpected depthMode"); - return SWIZZLE_XYZW; - } - default: - assert(!"Unexpected baseFormat"); - return SWIZZLE_XYZW; - } -} - - -static unsigned -get_texture_format_swizzle(const struct st_context *st, - const struct st_texture_object *stObj, - unsigned glsl_version) -{ - GLenum baseFormat = _mesa_texture_base_format(&stObj->base); - unsigned tex_swizzle; - - if (baseFormat != GL_NONE) { - GLenum depth_mode = stObj->base.DepthMode; - /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures - * with depth component data specified with a sized internal format. - */ - if (_mesa_is_gles3(st->ctx) && - util_format_is_depth_or_stencil(stObj->pt->format)) { - const struct gl_texture_image *firstImage = - _mesa_base_tex_image(&stObj->base); - if (firstImage->InternalFormat != GL_DEPTH_COMPONENT && - firstImage->InternalFormat != GL_DEPTH_STENCIL && - firstImage->InternalFormat != GL_STENCIL_INDEX) - depth_mode = GL_RED; - } - tex_swizzle = compute_texture_format_swizzle(baseFormat, - depth_mode, - stObj->pt->format, - glsl_version); - } - else { - tex_swizzle = SWIZZLE_XYZW; - } - - /* Combine the texture format swizzle with user's swizzle */ - return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle); -} - - -/** - * Return TRUE if the texture's sampler view swizzle is not equal to - * the texture's swizzle. - * - * \param stObj the st texture object, - */ -static boolean -check_sampler_swizzle(const struct st_context *st, - const struct st_texture_object *stObj, - const struct pipe_sampler_view *sv, unsigned glsl_version) -{ - unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version); - - return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) || - (sv->swizzle_g != GET_SWZ(swizzle, 1)) || - (sv->swizzle_b != GET_SWZ(swizzle, 2)) || - (sv->swizzle_a != GET_SWZ(swizzle, 3))); -} - - -static unsigned -last_level(const struct st_texture_object *stObj) -{ - unsigned ret = MIN2(stObj->base.MinLevel + stObj->base._MaxLevel, - stObj->pt->last_level); - if (stObj->base.Immutable) - ret = MIN2(ret, stObj->base.MinLevel + stObj->base.NumLevels - 1); - return ret; -} - -static unsigned -last_layer(const struct st_texture_object *stObj) -{ - if (stObj->base.Immutable && stObj->pt->array_size > 1) - return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1, - stObj->pt->array_size - 1); - return stObj->pt->array_size - 1; -} - - -/** - * Determine the format for the texture sampler view. - */ -static enum pipe_format -get_sampler_view_format(struct st_context *st, - const struct st_texture_object *stObj, - const struct gl_sampler_object *samp) -{ - enum pipe_format format; - - if (stObj->base.Target == GL_TEXTURE_BUFFER) { - format = - st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat); - } - else { - format = - stObj->surface_based ? stObj->surface_format : stObj->pt->format; - - if (util_format_is_depth_and_stencil(format)) { - if (stObj->base.StencilSampling) { - format = util_format_stencil_only(format); - } - else { - GLenum baseFormat = _mesa_texture_base_format(&stObj->base); - if (baseFormat == GL_STENCIL_INDEX) { - format = util_format_stencil_only(format); - } - } - } - else { - /* If sRGB decoding is off, use the linear format */ - if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) { - format = util_format_linear(format); - } - - /* Use R8_UNORM for video formats */ - switch (format) { - case PIPE_FORMAT_NV12: - case PIPE_FORMAT_IYUV: - format = PIPE_FORMAT_R8_UNORM; - break; - default: - break; - } - } - } - - return format; -} - - -static struct pipe_sampler_view * -st_create_texture_sampler_view_from_stobj(struct st_context *st, - struct st_texture_object *stObj, - enum pipe_format format, - unsigned glsl_version) -{ - struct pipe_sampler_view templ; - unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version); - - u_sampler_view_default_template(&templ, - stObj->pt, - format); - - if (stObj->pt->target == PIPE_BUFFER) { - unsigned base, size; - - base = stObj->base.BufferOffset; - if (base >= stObj->pt->width0) - return NULL; - size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize); - if (!size) - return NULL; - - templ.u.buf.offset = base; - templ.u.buf.size = size; - } else { - templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel; - templ.u.tex.last_level = last_level(stObj); - assert(templ.u.tex.first_level <= templ.u.tex.last_level); - templ.u.tex.first_layer = stObj->base.MinLayer; - templ.u.tex.last_layer = last_layer(stObj); - assert(templ.u.tex.first_layer <= templ.u.tex.last_layer); - templ.target = gl_target_to_pipe(stObj->base.Target); - } - - templ.swizzle_r = GET_SWZ(swizzle, 0); - templ.swizzle_g = GET_SWZ(swizzle, 1); - templ.swizzle_b = GET_SWZ(swizzle, 2); - templ.swizzle_a = GET_SWZ(swizzle, 3); - - return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ); -} - - -static struct pipe_sampler_view * -st_get_texture_sampler_view_from_stobj(struct st_context *st, - struct st_texture_object *stObj, - const struct gl_sampler_object *samp, - unsigned glsl_version) -{ - struct pipe_sampler_view **sv; - - if (!stObj || !stObj->pt) { - return NULL; - } - - sv = st_texture_get_sampler_view(st, stObj); - - if (*sv) { - /* Debug check: make sure that the sampler view's parameters are - * what they're supposed to be. - */ - struct pipe_sampler_view *view = *sv; - assert(!check_sampler_swizzle(st, stObj, view, glsl_version)); - assert(get_sampler_view_format(st, stObj, samp) == view->format); - assert(gl_target_to_pipe(stObj->base.Target) == view->target); - if (stObj->base.Target == GL_TEXTURE_BUFFER) { - unsigned base = stObj->base.BufferOffset; - unsigned size = MIN2(stObj->pt->width0 - base, - (unsigned) stObj->base.BufferSize); - assert(view->u.buf.offset == base); - assert(view->u.buf.size == size); - } - else { - assert(stObj->base.MinLevel + stObj->base.BaseLevel == - view->u.tex.first_level); - assert(last_level(stObj) == view->u.tex.last_level); - assert(stObj->base.MinLayer == view->u.tex.first_layer); - assert(last_layer(stObj) == view->u.tex.last_layer); - } - } - else { - /* create new sampler view */ - enum pipe_format format = get_sampler_view_format(st, stObj, samp); - - *sv = st_create_texture_sampler_view_from_stobj(st, stObj, - format, glsl_version); - - } - - return *sv; -} - - static GLboolean update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_view, diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index a7d269b82e6..1e4becd10bd 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -45,6 +45,7 @@ #include "st_draw.h" #include "st_program.h" #include "st_cb_bitmap.h" +#include "st_sampler_view.h" #include "st_texture.h" #include "pipe/p_context.h" diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index b5f4227f6dd..7f92e02dc5e 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -60,6 +60,7 @@ #include "st_draw.h" #include "st_format.h" #include "st_program.h" +#include "st_sampler_view.h" #include "st_scissor.h" #include "st_texture.h" diff --git a/src/mesa/state_tracker/st_cb_eglimage.c b/src/mesa/state_tracker/st_cb_eglimage.c index 7bea5653e46..c425154ba91 100644 --- a/src/mesa/state_tracker/st_cb_eglimage.c +++ b/src/mesa/state_tracker/st_cb_eglimage.c @@ -35,6 +35,8 @@ #include "st_texture.h" #include "st_format.h" #include "st_manager.h" +#include "st_sampler_view.h" + /** * Return the base format just like _mesa_base_fbo_format does. diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 392b2a4b512..b448e56738f 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -58,6 +58,7 @@ #include "state_tracker/st_texture.h" #include "state_tracker/st_gen_mipmap.h" #include "state_tracker/st_atom.h" +#include "state_tracker/st_sampler_view.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index b9dc0c67da3..174503f80ff 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -70,6 +70,7 @@ #include "st_gen_mipmap.h" #include "st_pbo.h" #include "st_program.h" +#include "st_sampler_view.h" #include "st_vdpau.h" #include "st_texture.h" #include "pipe/p_context.h" diff --git a/src/mesa/state_tracker/st_sampler_view.c b/src/mesa/state_tracker/st_sampler_view.c new file mode 100644 index 00000000000..9fe0bfe87d3 --- /dev/null +++ b/src/mesa/state_tracker/st_sampler_view.c @@ -0,0 +1,495 @@ +/* + * Copyright 2016 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "pipe/p_context.h" +#include "util/u_format.h" +#include "util/u_inlines.h" + +#include "main/context.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "program/prog_instruction.h" + +#include "st_context.h" +#include "st_sampler_view.h" +#include "st_texture.h" +#include "st_format.h" +#include "st_cb_texture.h" + + +/** + * Try to find a matching sampler view for the given context. + * If none is found an empty slot is initialized with a + * template and returned instead. + */ +struct pipe_sampler_view ** +st_texture_get_sampler_view(struct st_context *st, + struct st_texture_object *stObj) +{ + struct pipe_sampler_view **free = NULL; + GLuint i; + + for (i = 0; i < stObj->num_sampler_views; ++i) { + struct pipe_sampler_view **sv = &stObj->sampler_views[i]; + /* Is the array entry used ? */ + if (*sv) { + /* check if the context matches */ + if ((*sv)->context == st->pipe) { + return sv; + } + } else { + /* Found a free slot, remember that */ + free = sv; + } + } + + /* Couldn't find a slot for our context, create a new one */ + + if (!free) { + /* Haven't even found a free one, resize the array */ + unsigned new_size = (stObj->num_sampler_views + 1) * + sizeof(struct pipe_sampler_view *); + stObj->sampler_views = realloc(stObj->sampler_views, new_size); + free = &stObj->sampler_views[stObj->num_sampler_views++]; + *free = NULL; + } + + assert(*free == NULL); + + return free; +} + + +/** + * For the given texture object, release any sampler views which belong + * to the calling context. + */ +void +st_texture_release_sampler_view(struct st_context *st, + struct st_texture_object *stObj) +{ + GLuint i; + + for (i = 0; i < stObj->num_sampler_views; ++i) { + struct pipe_sampler_view **sv = &stObj->sampler_views[i]; + + if (*sv && (*sv)->context == st->pipe) { + pipe_sampler_view_reference(sv, NULL); + break; + } + } +} + + +/** + * Release all sampler views attached to the given texture object, regardless + * of the context. + */ +void +st_texture_release_all_sampler_views(struct st_context *st, + struct st_texture_object *stObj) +{ + GLuint i; + + /* XXX This should use sampler_views[i]->pipe, not st->pipe */ + for (i = 0; i < stObj->num_sampler_views; ++i) + pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]); +} + + +void +st_texture_free_sampler_views(struct st_texture_object *stObj) +{ + free(stObj->sampler_views); + stObj->sampler_views = NULL; + stObj->num_sampler_views = 0; +} + + +/** + * Return swizzle1(swizzle2) + */ +static unsigned +swizzle_swizzle(unsigned swizzle1, unsigned swizzle2) +{ + unsigned i, swz[4]; + + if (swizzle1 == SWIZZLE_XYZW) { + /* identity swizzle, no change to swizzle2 */ + return swizzle2; + } + + for (i = 0; i < 4; i++) { + unsigned s = GET_SWZ(swizzle1, i); + switch (s) { + case SWIZZLE_X: + case SWIZZLE_Y: + case SWIZZLE_Z: + case SWIZZLE_W: + swz[i] = GET_SWZ(swizzle2, s); + break; + case SWIZZLE_ZERO: + swz[i] = SWIZZLE_ZERO; + break; + case SWIZZLE_ONE: + swz[i] = SWIZZLE_ONE; + break; + default: + assert(!"Bad swizzle term"); + swz[i] = SWIZZLE_X; + } + } + + return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); +} + + +/** + * Given a user-specified texture base format, the actual gallium texture + * format and the current GL_DEPTH_MODE, return a texture swizzle. + * + * Consider the case where the user requests a GL_RGB internal texture + * format the driver actually uses an RGBA format. The A component should + * be ignored and sampling from the texture should always return (r,g,b,1). + * But if we rendered to the texture we might have written A values != 1. + * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1. + * This function computes the texture swizzle needed to get the expected + * values. + * + * In the case of depth textures, the GL_DEPTH_MODE state determines the + * texture swizzle. + * + * This result must be composed with the user-specified swizzle to get + * the final swizzle. + */ +static unsigned +compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode, + enum pipe_format actualFormat, + unsigned glsl_version) +{ + switch (baseFormat) { + case GL_RGBA: + return SWIZZLE_XYZW; + case GL_RGB: + if (util_format_has_alpha(actualFormat)) + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE); + else + return SWIZZLE_XYZW; + case GL_RG: + if (util_format_get_nr_components(actualFormat) > 2) + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE); + else + return SWIZZLE_XYZW; + case GL_RED: + if (util_format_get_nr_components(actualFormat) > 1) + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, + SWIZZLE_ZERO, SWIZZLE_ONE); + else + return SWIZZLE_XYZW; + case GL_ALPHA: + if (util_format_get_nr_components(actualFormat) > 1) + return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, + SWIZZLE_ZERO, SWIZZLE_W); + else + return SWIZZLE_XYZW; + case GL_LUMINANCE: + if (util_format_get_nr_components(actualFormat) > 1) + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE); + else + return SWIZZLE_XYZW; + case GL_LUMINANCE_ALPHA: + if (util_format_get_nr_components(actualFormat) > 2) + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W); + else + return SWIZZLE_XYZW; + case GL_INTENSITY: + if (util_format_get_nr_components(actualFormat) > 1) + return SWIZZLE_XXXX; + else + return SWIZZLE_XYZW; + case GL_STENCIL_INDEX: + case GL_DEPTH_STENCIL: + case GL_DEPTH_COMPONENT: + /* Now examine the depth mode */ + switch (depthMode) { + case GL_LUMINANCE: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE); + case GL_INTENSITY: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X); + case GL_ALPHA: + /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore + * the depth mode and return float, while older shadow* functions + * and ARB_fp instructions return vec4 according to the depth mode. + * + * The problem with the GLSL 1.30 functions is that GL_ALPHA forces + * them to return 0, breaking them completely. + * + * A proper fix would increase code complexity and that's not worth + * it for a rarely used feature such as the GL_ALPHA depth mode + * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all + * shaders that use GLSL 1.30 or later. + * + * BTW, it's required that sampler views are updated when + * shaders change (check_sampler_swizzle takes care of that). + */ + if (glsl_version && glsl_version >= 130) + return SWIZZLE_XXXX; + else + return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, + SWIZZLE_ZERO, SWIZZLE_X); + case GL_RED: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, + SWIZZLE_ZERO, SWIZZLE_ONE); + default: + assert(!"Unexpected depthMode"); + return SWIZZLE_XYZW; + } + default: + assert(!"Unexpected baseFormat"); + return SWIZZLE_XYZW; + } +} + + +static unsigned +get_texture_format_swizzle(const struct st_context *st, + const struct st_texture_object *stObj, + unsigned glsl_version) +{ + GLenum baseFormat = _mesa_texture_base_format(&stObj->base); + unsigned tex_swizzle; + + if (baseFormat != GL_NONE) { + GLenum depth_mode = stObj->base.DepthMode; + /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures + * with depth component data specified with a sized internal format. + */ + if (_mesa_is_gles3(st->ctx) && + util_format_is_depth_or_stencil(stObj->pt->format)) { + const struct gl_texture_image *firstImage = + _mesa_base_tex_image(&stObj->base); + if (firstImage->InternalFormat != GL_DEPTH_COMPONENT && + firstImage->InternalFormat != GL_DEPTH_STENCIL && + firstImage->InternalFormat != GL_STENCIL_INDEX) + depth_mode = GL_RED; + } + tex_swizzle = compute_texture_format_swizzle(baseFormat, + depth_mode, + stObj->pt->format, + glsl_version); + } + else { + tex_swizzle = SWIZZLE_XYZW; + } + + /* Combine the texture format swizzle with user's swizzle */ + return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle); +} + + +/** + * Return TRUE if the texture's sampler view swizzle is not equal to + * the texture's swizzle. + * + * \param stObj the st texture object, + */ +static boolean +check_sampler_swizzle(const struct st_context *st, + const struct st_texture_object *stObj, + const struct pipe_sampler_view *sv, unsigned glsl_version) +{ + unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version); + + return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) || + (sv->swizzle_g != GET_SWZ(swizzle, 1)) || + (sv->swizzle_b != GET_SWZ(swizzle, 2)) || + (sv->swizzle_a != GET_SWZ(swizzle, 3))); +} + + +static unsigned +last_level(const struct st_texture_object *stObj) +{ + unsigned ret = MIN2(stObj->base.MinLevel + stObj->base._MaxLevel, + stObj->pt->last_level); + if (stObj->base.Immutable) + ret = MIN2(ret, stObj->base.MinLevel + stObj->base.NumLevels - 1); + return ret; +} + + +static unsigned +last_layer(const struct st_texture_object *stObj) +{ + if (stObj->base.Immutable && stObj->pt->array_size > 1) + return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1, + stObj->pt->array_size - 1); + return stObj->pt->array_size - 1; +} + + +/** + * Determine the format for the texture sampler view. + */ +static enum pipe_format +get_sampler_view_format(struct st_context *st, + const struct st_texture_object *stObj, + const struct gl_sampler_object *samp) +{ + enum pipe_format format; + + if (stObj->base.Target == GL_TEXTURE_BUFFER) { + format = + st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat); + } + else { + format = + stObj->surface_based ? stObj->surface_format : stObj->pt->format; + + if (util_format_is_depth_and_stencil(format)) { + if (stObj->base.StencilSampling) { + format = util_format_stencil_only(format); + } + else { + GLenum baseFormat = _mesa_texture_base_format(&stObj->base); + if (baseFormat == GL_STENCIL_INDEX) { + format = util_format_stencil_only(format); + } + } + } + else { + /* If sRGB decoding is off, use the linear format */ + if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) { + format = util_format_linear(format); + } + + /* Use R8_UNORM for video formats */ + switch (format) { + case PIPE_FORMAT_NV12: + case PIPE_FORMAT_IYUV: + format = PIPE_FORMAT_R8_UNORM; + break; + default: + break; + } + } + } + + return format; +} + + +static struct pipe_sampler_view * +st_create_texture_sampler_view_from_stobj(struct st_context *st, + struct st_texture_object *stObj, + enum pipe_format format, + unsigned glsl_version) +{ + struct pipe_sampler_view templ; + unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version); + + u_sampler_view_default_template(&templ, stObj->pt, format); + + if (stObj->pt->target == PIPE_BUFFER) { + unsigned base, size; + + base = stObj->base.BufferOffset; + if (base >= stObj->pt->width0) + return NULL; + size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize); + if (!size) + return NULL; + + templ.u.buf.offset = base; + templ.u.buf.size = size; + } else { + templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel; + templ.u.tex.last_level = last_level(stObj); + assert(templ.u.tex.first_level <= templ.u.tex.last_level); + templ.u.tex.first_layer = stObj->base.MinLayer; + templ.u.tex.last_layer = last_layer(stObj); + assert(templ.u.tex.first_layer <= templ.u.tex.last_layer); + templ.target = gl_target_to_pipe(stObj->base.Target); + } + + templ.swizzle_r = GET_SWZ(swizzle, 0); + templ.swizzle_g = GET_SWZ(swizzle, 1); + templ.swizzle_b = GET_SWZ(swizzle, 2); + templ.swizzle_a = GET_SWZ(swizzle, 3); + + return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ); +} + + +struct pipe_sampler_view * +st_get_texture_sampler_view_from_stobj(struct st_context *st, + struct st_texture_object *stObj, + const struct gl_sampler_object *samp, + unsigned glsl_version) +{ + struct pipe_sampler_view **sv; + + if (!stObj || !stObj->pt) { + return NULL; + } + + sv = st_texture_get_sampler_view(st, stObj); + + if (*sv) { + /* Debug check: make sure that the sampler view's parameters are + * what they're supposed to be. + */ + MAYBE_UNUSED struct pipe_sampler_view *view = *sv; + assert(!check_sampler_swizzle(st, stObj, view, glsl_version)); + assert(get_sampler_view_format(st, stObj, samp) == view->format); + assert(gl_target_to_pipe(stObj->base.Target) == view->target); + if (stObj->base.Target == GL_TEXTURE_BUFFER) { + unsigned base = stObj->base.BufferOffset; + unsigned size = MIN2(stObj->pt->width0 - base, + (unsigned) stObj->base.BufferSize); + assert(view->u.buf.offset == base); + assert(view->u.buf.size == size); + } + else { + assert(stObj->base.MinLevel + stObj->base.BaseLevel == + view->u.tex.first_level); + assert(last_level(stObj) == view->u.tex.last_level); + assert(stObj->base.MinLayer == view->u.tex.first_layer); + assert(last_layer(stObj) == view->u.tex.last_layer); + } + } + else { + /* create new sampler view */ + enum pipe_format format = get_sampler_view_format(st, stObj, samp); + + *sv = st_create_texture_sampler_view_from_stobj(st, stObj, + format, glsl_version); + + } + + return *sv; +} diff --git a/src/mesa/state_tracker/st_sampler_view.h b/src/mesa/state_tracker/st_sampler_view.h new file mode 100644 index 00000000000..d4c38bccdce --- /dev/null +++ b/src/mesa/state_tracker/st_sampler_view.h @@ -0,0 +1,83 @@ +/* + * Copyright 2016 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef ST_SAMPLER_VIEW_H +#define ST_SAMPLER_VIEW_H + +#include "pipe/p_compiler.h" +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "util/u_sampler.h" + +struct st_texture_object; + + +static inline struct pipe_sampler_view * +st_create_texture_sampler_view_format(struct pipe_context *pipe, + struct pipe_resource *texture, + enum pipe_format format) +{ + struct pipe_sampler_view templ; + + u_sampler_view_default_template(&templ, texture, format); + + return pipe->create_sampler_view(pipe, texture, &templ); +} + + +static inline struct pipe_sampler_view * +st_create_texture_sampler_view(struct pipe_context *pipe, + struct pipe_resource *texture) +{ + return st_create_texture_sampler_view_format(pipe, texture, + texture->format); +} + + +extern struct pipe_sampler_view ** +st_texture_get_sampler_view(struct st_context *st, + struct st_texture_object *stObj); + +extern void +st_texture_release_sampler_view(struct st_context *st, + struct st_texture_object *stObj); + +extern void +st_texture_release_all_sampler_views(struct st_context *st, + struct st_texture_object *stObj); + +void +st_texture_free_sampler_views(struct st_texture_object *stObj); + + +struct pipe_sampler_view * +st_get_texture_sampler_view_from_stobj(struct st_context *st, + struct st_texture_object *stObj, + const struct gl_sampler_object *samp, + unsigned glsl_version); + + +#endif /* ST_SAMPLER_VIEW_H */ diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 32e5b84a5af..a2c36ace461 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -418,96 +418,3 @@ st_create_color_map_texture(struct gl_context *ctx) texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW); return pt; } - -/** - * Try to find a matching sampler view for the given context. - * If none is found an empty slot is initialized with a - * template and returned instead. - */ -struct pipe_sampler_view ** -st_texture_get_sampler_view(struct st_context *st, - struct st_texture_object *stObj) -{ - struct pipe_sampler_view **free = NULL; - GLuint i; - - for (i = 0; i < stObj->num_sampler_views; ++i) { - struct pipe_sampler_view **sv = &stObj->sampler_views[i]; - /* Is the array entry used ? */ - if (*sv) { - /* check if the context matches */ - if ((*sv)->context == st->pipe) { - return sv; - } - } else { - /* Found a free slot, remember that */ - free = sv; - } - } - - /* Couldn't find a slot for our context, create a new one */ - - if (!free) { - /* Haven't even found a free one, resize the array */ - GLuint old_size = stObj->num_sampler_views * sizeof(void *); - GLuint new_size = old_size + sizeof(void *); - stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size); - free = &stObj->sampler_views[stObj->num_sampler_views++]; - *free = NULL; - } - - assert(*free == NULL); - - return free; -} - - -/** - * For the given texture object, release any sampler views which belong - * to the calling context. - */ -void -st_texture_release_sampler_view(struct st_context *st, - struct st_texture_object *stObj) -{ - GLuint i; - - for (i = 0; i < stObj->num_sampler_views; ++i) { - struct pipe_sampler_view **sv = &stObj->sampler_views[i]; - - if (*sv && (*sv)->context == st->pipe) { - pipe_sampler_view_reference(sv, NULL); - break; - } - } -} - - -/** - * Release all sampler views attached to the given texture object, regardless - * of the context. - */ -void -st_texture_release_all_sampler_views(struct st_context *st, - struct st_texture_object *stObj) -{ - GLuint i; - - /* XXX This should use sampler_views[i]->pipe, not st->pipe */ - for (i = 0; i < stObj->num_sampler_views; ++i) - pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]); -} - - -void -st_texture_free_sampler_views(struct st_texture_object *stObj) -{ - /* NOTE: - * We use FREE() here to match REALLOC() above. Both come from - * u_memory.h, not imports.h. If we mis-match MALLOC/FREE from - * those two headers we can trash the heap. - */ - FREE(stObj->sampler_views); - stObj->sampler_views = NULL; - stObj->num_sampler_views = 0; -} diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index 9c9a05b5605..730843ae321 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -155,26 +155,6 @@ st_get_stobj_resource(struct st_texture_object *stObj) } -static inline struct pipe_sampler_view * -st_create_texture_sampler_view_format(struct pipe_context *pipe, - struct pipe_resource *texture, - enum pipe_format format) -{ - struct pipe_sampler_view templ; - - u_sampler_view_default_template(&templ, texture, format); - - return pipe->create_sampler_view(pipe, texture, &templ); -} - -static inline struct pipe_sampler_view * -st_create_texture_sampler_view(struct pipe_context *pipe, - struct pipe_resource *texture) -{ - return st_create_texture_sampler_view_format(pipe, texture, - texture->format); -} - static inline struct st_texture_object * st_get_texture_object(struct gl_context *ctx, const struct gl_program *prog, @@ -261,20 +241,6 @@ st_texture_image_copy(struct pipe_context *pipe, extern struct pipe_resource * st_create_color_map_texture(struct gl_context *ctx); -extern struct pipe_sampler_view ** -st_texture_get_sampler_view(struct st_context *st, - struct st_texture_object *stObj); - -extern void -st_texture_release_sampler_view(struct st_context *st, - struct st_texture_object *stObj); - -extern void -st_texture_release_all_sampler_views(struct st_context *st, - struct st_texture_object *stObj); - -void -st_texture_free_sampler_views(struct st_texture_object *stObj); bool st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage); diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c index 4f599dd1ef0..79120579ff5 100644 --- a/src/mesa/state_tracker/st_vdpau.c +++ b/src/mesa/state_tracker/st_vdpau.c @@ -43,6 +43,7 @@ #include "st_vdpau.h" #include "st_context.h" +#include "st_sampler_view.h" #include "st_texture.h" #include "st_format.h" #include "st_cb_flush.h" |