diff options
-rw-r--r-- | src/broadcom/compiler/v3d_compiler.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3d_uniforms.c | 88 |
2 files changed, 0 insertions, 90 deletions
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 7423edc85c7..bed5b588e0d 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -243,8 +243,6 @@ enum quniform_contents { QUNIFORM_TEXRECT_SCALE_X, QUNIFORM_TEXRECT_SCALE_Y, - QUNIFORM_TEXTURE_BORDER_COLOR, - QUNIFORM_ALPHA_REF, /** diff --git a/src/gallium/drivers/v3d/v3d_uniforms.c b/src/gallium/drivers/v3d/v3d_uniforms.c index ebf65b60993..6d927deeec5 100644 --- a/src/gallium/drivers/v3d/v3d_uniforms.c +++ b/src/gallium/drivers/v3d/v3d_uniforms.c @@ -28,82 +28,6 @@ #include "compiler/v3d_compiler.h" #include "broadcom/cle/v3d_packet_v33_pack.h" -#if 0 - -#define SWIZ(x,y,z,w) { \ - PIPE_SWIZZLE_##x, \ - PIPE_SWIZZLE_##y, \ - PIPE_SWIZZLE_##z, \ - PIPE_SWIZZLE_##w \ -} - -static void -write_texture_border_color(struct v3d_job *job, - struct v3d_cl_out **uniforms, - struct v3d_texture_stateobj *texstate, - uint32_t unit) -{ - struct pipe_sampler_state *sampler = texstate->samplers[unit]; - struct pipe_sampler_view *texture = texstate->textures[unit]; - struct v3d_resource *rsc = v3d_resource(texture->texture); - union util_color uc; - - const struct util_format_description *tex_format_desc = - util_format_description(texture->format); - - float border_color[4]; - for (int i = 0; i < 4; i++) - border_color[i] = sampler->border_color.f[i]; - if (util_format_is_srgb(texture->format)) { - for (int i = 0; i < 3; i++) - border_color[i] = - util_format_linear_to_srgb_float(border_color[i]); - } - - /* Turn the border color into the layout of channels that it would - * have when stored as texture contents. - */ - float storage_color[4]; - util_format_unswizzle_4f(storage_color, - border_color, - tex_format_desc->swizzle); - - /* Now, pack so that when the v3d_format-sampled texture contents are - * replaced with our border color, the v3d_get_format_swizzle() - * swizzling will get the right channels. - */ - if (util_format_is_depth_or_stencil(texture->format)) { - uc.ui[0] = util_pack_z(PIPE_FORMAT_Z24X8_UNORM, - sampler->border_color.f[0]) << 8; - } else { - switch (rsc->v3d_format) { - default: - case VC5_TEXTURE_TYPE_RGBA8888: - util_pack_color(storage_color, - PIPE_FORMAT_R8G8B8A8_UNORM, &uc); - break; - case VC5_TEXTURE_TYPE_RGBA4444: - util_pack_color(storage_color, - PIPE_FORMAT_A8B8G8R8_UNORM, &uc); - break; - case VC5_TEXTURE_TYPE_RGB565: - util_pack_color(storage_color, - PIPE_FORMAT_B8G8R8A8_UNORM, &uc); - break; - case VC5_TEXTURE_TYPE_ALPHA: - uc.ui[0] = float_to_ubyte(storage_color[0]) << 24; - break; - case VC5_TEXTURE_TYPE_LUMALPHA: - uc.ui[0] = ((float_to_ubyte(storage_color[1]) << 24) | - (float_to_ubyte(storage_color[0]) << 0)); - break; - } - } - - cl_aligned_u32(uniforms, uc.ui[0]); -} -#endif - static uint32_t get_texrect_scale(struct v3d_texture_stateobj *texstate, enum quniform_contents contents, @@ -323,13 +247,6 @@ v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader, uinfo->data[i]); break; -#if 0 - case QUNIFORM_TEXTURE_FIRST_LEVEL: - write_texture_first_level(job, &uniforms, texstate, - uinfo->data[i]); - break; -#endif - case QUNIFORM_TEXRECT_SCALE_X: case QUNIFORM_TEXRECT_SCALE_Y: cl_aligned_u32(&uniforms, @@ -374,10 +291,6 @@ v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader, texstate->textures[uinfo->data[i]]->u.tex.first_level); break; - case QUNIFORM_TEXTURE_BORDER_COLOR: - /* XXX */ - break; - case QUNIFORM_SPILL_OFFSET: cl_aligned_reloc(&job->indirect, &uniforms, v3d->prog.spill_bo, 0); @@ -441,7 +354,6 @@ v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader) case QUNIFORM_TMU_CONFIG_P0: case QUNIFORM_TMU_CONFIG_P1: case QUNIFORM_TEXTURE_CONFIG_P1: - case QUNIFORM_TEXTURE_BORDER_COLOR: case QUNIFORM_TEXTURE_FIRST_LEVEL: case QUNIFORM_TEXRECT_SCALE_X: case QUNIFORM_TEXRECT_SCALE_Y: |