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-rw-r--r--src/glsl/link_uniform_initializers.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index f6a60bce993..69073841ea4 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -75,6 +75,11 @@ copy_constant_to_storage(union gl_constant_value *storage,
case GLSL_TYPE_FLOAT:
storage[i].f = val->value.f[i];
break;
+ case GLSL_TYPE_DOUBLE:
+ /* XXX need to check on big-endian */
+ storage[i * 2].u = *(uint32_t *)&val->value.d[i];
+ storage[i * 2 + 1].u = *(((uint32_t *)&val->value.d[i]) + 1);
+ break;
case GLSL_TYPE_BOOL:
storage[i].b = val->value.b[i] ? boolean_true : 0;
break;
@@ -200,6 +205,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
val->array_elements[0]->type->base_type;
const unsigned int elements = val->array_elements[0]->type->components();
unsigned int idx = 0;
+ unsigned dmul = (base_type == GLSL_TYPE_DOUBLE) ? 2 : 1;
assert(val->type->length >= storage->array_elements);
for (unsigned int i = 0; i < storage->array_elements; i++) {
@@ -209,7 +215,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
elements,
boolean_true);
- idx += elements;
+ idx += elements * dmul;
}
} else {
copy_constant_to_storage(storage->storage,