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-rw-r--r-- | docs/llvmpipe.html | 32 |
1 files changed, 27 insertions, 5 deletions
diff --git a/docs/llvmpipe.html b/docs/llvmpipe.html index 72db93aaf6e..f603bd64660 100644 --- a/docs/llvmpipe.html +++ b/docs/llvmpipe.html @@ -58,15 +58,37 @@ It's the fastest software rasterizer for Mesa. </pre> <p> - For Windows you will need to build LLVM from source with MSVC or MINGW - (either natively or through cross compilers) and CMake, and set the LLVM - environment variable to the directory you installed it to. + For Windows you will need to build LLVM from source with MSVC or MINGW + (either natively or through cross compilers) and CMake, and set the LLVM + environment variable to the directory you installed it to. LLVM will be statically linked, so when building on MSVC it needs to be built with a matching CRT as Mesa, and you'll need to pass - -DLLVM_USE_CRT_RELEASE=MTd for debug and checked builds, - -DLLVM_USE_CRT_RELEASE=MTd for profile and release builds. + <code>-DLLVM_USE_CRT_xxx=yyy</code> as described below. + </p> + + <table border="1"> + <tr> + <th rowspan="2">LLVM build-type</th> + <th colspan="2" align="center">Mesa build-type</th> + </tr> + <tr> + <th>debug,checked</th> + <th>release,profile</th> + </tr> + <tr> + <th>Debug</th> + <td><code>-DLLVM_USE_CRT_DEBUG=MTd</code></td> + <td><code>-DLLVM_USE_CRT_DEBUG=MT</code></td> + </tr> + <tr> + <th>Release</th> + <td><code>-DLLVM_USE_CRT_RELEASE=MTd</code></td> + <td><code>-DLLVM_USE_CRT_RELEASE=MT</code></td> + </tr> + </table> + <p> You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86 to cmake. </p> |