diff options
-rw-r--r-- | src/mesa/main/shaderapi.c | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index e96e27a8ba2..0887c68763e 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1561,7 +1561,7 @@ read_shader(const char *fname) */ void GLAPIENTRY _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count, - const GLcharARB * const * string, const GLint * length) + const GLcharARB * const * string, const GLint * length) { GET_CURRENT_CONTEXT(ctx); GLint *offsets; @@ -1986,7 +1986,8 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type, static GLuint _mesa_create_shader_program(struct gl_context* ctx, GLboolean separate, - GLenum type, GLsizei count, const GLchar* const *strings) + GLenum type, GLsizei count, + const GLchar* const *strings) { const GLuint shader = create_shader(ctx, type); GLuint program = 0; @@ -2071,20 +2072,20 @@ _mesa_copy_linked_program_data(gl_shader_stage type, dst->UsesClipDistanceOut = src->Geom.UsesClipDistance; dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive; dst_gp->UsesStreams = src->Geom.UsesStreams; - } break; + } case MESA_SHADER_FRAGMENT: { struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst; dst_fp->FragDepthLayout = src->FragDepthLayout; - } break; + } case MESA_SHADER_COMPUTE: { struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst; int i; for (i = 0; i < 3; i++) dst_cp->LocalSize[i] = src->Comp.LocalSize[i]; - } break; + } default: break; } @@ -2311,7 +2312,8 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, case GL_UNIFORM_NAME_LENGTH: res = _mesa_program_resource_find_index(shProg, resource_type, index); if (res) { - values[0] = strlen(_mesa_program_resource_name(res)) + 1 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);; + values[0] = strlen(_mesa_program_resource_name(res)) + 1 + + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);; } break; default: @@ -2596,7 +2598,8 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype, for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) { res = _mesa_program_resource_find_index(shProg, resource_type, i); if (res) { - const GLint len = strlen(_mesa_program_resource_name(res)) + 1+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0); + const GLint len = strlen(_mesa_program_resource_name(res)) + 1 + + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0); if (len > max_len) max_len = len; |