diff options
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 124 |
1 files changed, 47 insertions, 77 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 1d33e81c2c9..13e454b7a7b 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -60,6 +60,7 @@ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" +#include "tgsi/tgsi_ureg.h" #include "util/u_tile.h" #include "util/u_draw_quad.h" #include "util/u_math.h" @@ -236,78 +237,41 @@ make_fragment_shader_z(struct st_context *st) * Create a simple vertex shader that just passes through the * vertex position and texcoord (and optionally, color). */ -static struct st_vertex_program * -st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor) +static void * +st_make_passthrough_vertex_shader(struct st_context *st, + GLboolean passColor) { - GLcontext *ctx = st->ctx; - struct st_vertex_program *stvp; - struct gl_program *p; - GLuint ic = 0; - - if (st->drawpix.vert_shaders[passColor]) - return st->drawpix.vert_shaders[passColor]; - - /* - * Create shader now - */ - p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); - if (!p) - return NULL; - - if (passColor) - p->NumInstructions = 4; - else - p->NumInstructions = 3; - - p->Instructions = _mesa_alloc_instructions(p->NumInstructions); - if (!p->Instructions) { - ctx->Driver.DeleteProgram(ctx, p); - return NULL; - } - _mesa_init_instructions(p->Instructions, p->NumInstructions); - /* MOV result.pos, vertex.pos; */ - p->Instructions[0].Opcode = OPCODE_MOV; - p->Instructions[0].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS; - p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS; - /* MOV result.texcoord0, vertex.texcoord0; */ - p->Instructions[1].Opcode = OPCODE_MOV; - p->Instructions[1].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0; - p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0; - ic = 2; - if (passColor) { - /* MOV result.color0, vertex.color0; */ - p->Instructions[ic].Opcode = OPCODE_MOV; - p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0; - p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0; - ic++; - } - - /* END; */ - p->Instructions[ic].Opcode = OPCODE_END; - ic++; - - assert(ic == p->NumInstructions); + if (!st->drawpix.vert_shaders[passColor]) { + struct ureg_program *ureg = + ureg_create( TGSI_PROCESSOR_VERTEX ); + + if (ureg == NULL) + return NULL; + + /* MOV result.pos, vertex.pos; */ + ureg_MOV(ureg, + ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ), + ureg_DECL_vs_input( ureg, 0 )); + + /* MOV result.texcoord0, vertex.texcoord0; */ + ureg_MOV(ureg, + ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ), + ureg_DECL_vs_input( ureg, 1 )); + + if (passColor) { + /* MOV result.color0, vertex.color0; */ + ureg_MOV(ureg, + ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ), + ureg_DECL_vs_input( ureg, 2 )); + } - p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0; - p->OutputsWritten = ((1 << VERT_RESULT_TEX0) | - (1 << VERT_RESULT_HPOS)); - if (passColor) { - p->InputsRead |= VERT_BIT_COLOR0; - p->OutputsWritten |= (1 << VERT_RESULT_COL0); + ureg_END( ureg ); + + st->drawpix.vert_shaders[passColor] = + ureg_create_shader_and_destroy( ureg, st->pipe ); } - stvp = (struct st_vertex_program *) p; - st_translate_vertex_program(st, stvp, NULL, NULL, NULL); - - st->drawpix.vert_shaders[passColor] = stvp; - - return stvp; + return st->drawpix.vert_shaders[passColor]; } @@ -539,8 +503,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, GLfloat zoomX, GLfloat zoomY, struct pipe_texture *pt, - struct st_vertex_program *stvp, - struct st_fragment_program *stfp, + void *driver_vp, + void *driver_fp, const GLfloat *color, GLboolean invertTex) { @@ -575,10 +539,10 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, } /* fragment shader state: TEX lookup program */ - cso_set_fragment_shader_handle(cso, stfp->driver_shader); + cso_set_fragment_shader_handle(cso, driver_fp); /* vertex shader state: position + texcoord pass-through */ - cso_set_vertex_shader_handle(cso, stvp->driver_shader); + cso_set_vertex_shader_handle(cso, driver_vp); /* texture sampling state: */ @@ -806,7 +770,7 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { struct st_fragment_program *stfp; - struct st_vertex_program *stvp; + void *driver_vp; struct st_context *st = st_context(ctx); struct pipe_surface *ps; const GLfloat *color; @@ -826,13 +790,13 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, if (format == GL_DEPTH_COMPONENT) { ps = st->state.framebuffer.zsbuf; stfp = make_fragment_shader_z(st); - stvp = st_make_passthrough_vertex_shader(st, GL_TRUE); + driver_vp = st_make_passthrough_vertex_shader(st, GL_TRUE); color = ctx->Current.RasterColor; } else { ps = st->state.framebuffer.cbufs[0]; stfp = combined_drawpix_fragment_program(ctx); - stvp = st_make_passthrough_vertex_shader(st, GL_FALSE); + driver_vp = st_make_passthrough_vertex_shader(st, GL_FALSE); color = NULL; } @@ -843,7 +807,10 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, if (pt) { draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - pt, stvp, stfp, color, GL_FALSE); + pt, + driver_vp, + stfp->driver_shader, + color, GL_FALSE); pipe_texture_reference(&pt, NULL); } } @@ -1148,7 +1115,10 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, /* draw textured quad */ draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - pt, stvp, stfp, color, GL_TRUE); + pt, + stvp->driver_shader, + stfp->driver_shader, + color, GL_TRUE); pipe_texture_reference(&pt, NULL); } |