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-rw-r--r--src/glsl/Makefile.sources1
-rw-r--r--src/glsl/ir_optimization.h1
-rw-r--r--src/glsl/lower_offset_array.cpp (renamed from src/mesa/drivers/dri/i965/brw_lower_offset_array.cpp)15
-rw-r--r--src/mesa/drivers/dri/i965/Makefile.sources1
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp2
6 files changed, 9 insertions, 12 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index e69c1ac612b..5945590a57e 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -67,6 +67,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/lower_jumps.cpp \
$(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
$(GLSL_SRCDIR)/lower_noise.cpp \
+ $(GLSL_SRCDIR)/lower_offset_array.cpp \
$(GLSL_SRCDIR)/lower_packed_varyings.cpp \
$(GLSL_SRCDIR)/lower_named_interface_blocks.cpp \
$(GLSL_SRCDIR)/lower_packing_builtins.cpp \
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 055d65547ba..24d019b718e 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -120,6 +120,7 @@ bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
bool optimize_redundant_jumps(exec_list *instructions);
bool optimize_split_arrays(exec_list *instructions, bool linked);
+bool lower_offset_arrays(exec_list *instructions);
ir_rvalue *
compare_index_block(exec_list *instructions, ir_variable *index,
diff --git a/src/mesa/drivers/dri/i965/brw_lower_offset_array.cpp b/src/glsl/lower_offset_array.cpp
index 91c002ed568..0c235eda395 100644
--- a/src/mesa/drivers/dri/i965/brw_lower_offset_array.cpp
+++ b/src/glsl/lower_offset_array.cpp
@@ -31,10 +31,11 @@
* \author Chris Forbes <[email protected]>
*/
-#include "glsl/glsl_types.h"
-#include "glsl/ir.h"
-#include "glsl/ir_builder.h"
-#include "glsl/ir_rvalue_visitor.h"
+#include "glsl_types.h"
+#include "ir.h"
+#include "ir_builder.h"
+#include "ir_optimization.h"
+#include "ir_rvalue_visitor.h"
using namespace ir_builder;
@@ -78,10 +79,8 @@ brw_lower_offset_array_visitor::handle_rvalue(ir_rvalue **rv)
progress = true;
}
-extern "C" {
-
bool
-brw_do_lower_offset_arrays(exec_list *instructions)
+lower_offset_arrays(exec_list *instructions)
{
brw_lower_offset_array_visitor v;
@@ -89,5 +88,3 @@ brw_do_lower_offset_arrays(exec_list *instructions)
return v.progress;
}
-
-}
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index dc30eb371e9..1649369e9e5 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -73,7 +73,6 @@ i965_FILES = \
brw_gs_surface_state.c \
brw_interpolation_map.c \
brw_lower_texture_gradients.cpp \
- brw_lower_offset_array.cpp \
brw_lower_unnormalized_offset.cpp \
brw_misc_state.c \
brw_object_purgeable.c \
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 854583e4ba0..dbb30f221aa 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1843,7 +1843,6 @@ brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
bool brw_do_cubemap_normalize(struct exec_list *instructions);
bool brw_lower_texture_gradients(struct brw_context *brw,
struct exec_list *instructions);
-bool brw_do_lower_offset_arrays(struct exec_list *instructions);
bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
struct opcode_desc {
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 643c140aa7c..fce2ec75961 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -167,7 +167,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
do_vec_index_to_cond_assign(shader->base.ir);
lower_vector_insert(shader->base.ir, true);
brw_do_cubemap_normalize(shader->base.ir);
- brw_do_lower_offset_arrays(shader->base.ir);
+ lower_offset_arrays(shader->base.ir);
brw_do_lower_unnormalized_offset(shader->base.ir);
lower_noise(shader->base.ir);
lower_quadop_vector(shader->base.ir, false);