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-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c38
1 files changed, 20 insertions, 18 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 4034bd40bbe..145a062e2e8 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -259,14 +259,10 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
/* Unswizzle all output results.
*/
- /* FIXME: handle all the primitives produced by the gs, not just
- * the first one
- unsigned prim_count =
- mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0];*/
shader->emitted_primitives += num_primitives;
for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
- unsigned num_verts_per_prim = machine->Primitives[0];
+ unsigned num_verts_per_prim = machine->Primitives[prim_idx];
shader->emitted_vertices += num_verts_per_prim;
for (j = 0; j < num_verts_per_prim; j++) {
int idx = (prim_idx * num_verts_per_prim + j) *
@@ -275,10 +271,10 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
debug_printf("%d) Output vert:\n", idx);
#endif
for (slot = 0; slot < shader->info.num_outputs; slot++) {
- output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[prim_idx];
- output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[prim_idx];
- output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[prim_idx];
- output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[prim_idx];
+ output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
+ output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
+ output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
+ output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
#ifdef DEBUG_OUTPUTS
debug_printf("\t%d: %f %f %f %f\n", slot,
output[slot][0],
@@ -303,8 +299,8 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned int i;
- unsigned num_vertices = num_vertices_for_prim(shader->input_primitive);
- unsigned num_primitives = count/num_vertices;
+ unsigned num_in_vertices = num_vertices_for_prim(shader->input_primitive);
+ unsigned num_in_primitives = count/num_in_vertices;
unsigned inputs_from_vs = 0;
shader->emitted_vertices = 0;
@@ -319,22 +315,28 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
++inputs_from_vs;
}
- for (i = 0; i < num_primitives; ++i) {
- unsigned int max_primitives = 1;
+ for (i = 0; i < num_in_primitives; ++i) {
+ unsigned int max_input_primitives = 1;
+ /* FIXME: handle all the primitives produced by the gs, not just
+ * the first one */
+ unsigned out_prim_count;
- draw_fetch_geometry_input(shader, i, max_primitives, input,
+ draw_fetch_geometry_input(shader, i, max_input_primitives, input,
input_stride, inputs_from_vs);
tgsi_set_exec_mask(machine,
1,
- max_primitives > 1,
- max_primitives > 2,
- max_primitives > 3);
+ max_input_primitives > 1,
+ max_input_primitives > 2,
+ max_input_primitives > 3);
/* run interpreter */
tgsi_exec_machine_run(machine);
- draw_geometry_fetch_outputs(shader, max_primitives,
+ out_prim_count =
+ machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
+
+ draw_geometry_fetch_outputs(shader, out_prim_count,
output, vertex_size);
}
return shader->emitted_vertices;