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-rw-r--r--src/gallium/drivers/panfrost/pan_bo.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/gallium/drivers/panfrost/pan_bo.h b/src/gallium/drivers/panfrost/pan_bo.h
index 022a56d9ca3..78e9b7526e0 100644
--- a/src/gallium/drivers/panfrost/pan_bo.h
+++ b/src/gallium/drivers/panfrost/pan_bo.h
@@ -108,11 +108,17 @@ struct panfrost_bo {
uint32_t gpu_access;
};
+/* If a BO is accessed for a particular shader stage, will it be in the primary
+ * batch (vertex/tiler) or the secondary batch (fragment)? Anything but
+ * fragment will be primary, e.g. compute jobs will be considered
+ * "vertex/tiler" by analogy */
+
static inline uint32_t
panfrost_bo_access_for_stage(enum pipe_shader_type stage)
{
assert(stage == PIPE_SHADER_FRAGMENT ||
- stage == PIPE_SHADER_VERTEX);
+ stage == PIPE_SHADER_VERTEX ||
+ stage == PIPE_SHADER_COMPUTE);
return stage == PIPE_SHADER_FRAGMENT ?
PAN_BO_ACCESS_FRAGMENT :