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-rw-r--r--src/mesa/main/shaderapi.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index d8a3031a386..59089a12b0c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -668,7 +668,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
/* True if geometry shaders (of the form that was adopted into GLSL 1.50
* and GL 3.2) are available in this context
*/
- const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
+ const bool has_gs = _mesa_has_geometry_shaders(ctx);
const bool has_tess = _mesa_has_tessellation(ctx);
/* Are uniform buffer objects available in this context?
@@ -769,7 +769,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
*params = shProg->TransformFeedback.BufferMode;
return;
case GL_GEOMETRY_VERTICES_OUT:
- if (!has_core_gs)
+ if (!has_gs)
break;
if (check_gs_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
@@ -777,7 +777,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
}
return;
case GL_GEOMETRY_SHADER_INVOCATIONS:
- if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
+ if (!has_gs || !ctx->Extensions.ARB_gpu_shader5)
break;
if (check_gs_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
@@ -785,7 +785,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
}
return;
case GL_GEOMETRY_INPUT_TYPE:
- if (!has_core_gs)
+ if (!has_gs)
break;
if (check_gs_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
@@ -793,7 +793,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
}
return;
case GL_GEOMETRY_OUTPUT_TYPE:
- if (!has_core_gs)
+ if (!has_gs)
break;
if (check_gs_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->