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-rw-r--r--src/gallium/auxiliary/util/u_blitter.c2
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.c40
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.h2
3 files changed, 19 insertions, 25 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 630fe1102e8..3ee1ba3ddd2 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -345,7 +345,7 @@ static void bind_vs_pos_only(struct blitter_context_priv *ctx,
ctx->vs_pos_only[index] =
util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
semantic_indices, FALSE,
- &so);
+ false, &so);
}
pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index 127bb7a75d4..967954596bb 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -66,7 +66,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
return util_make_vertex_passthrough_shader_with_so(pipe, num_attribs,
semantic_names,
semantic_indexes,
- window_space, NULL);
+ window_space, false, NULL);
}
void *
@@ -74,7 +74,7 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const uint *semantic_indexes,
- bool window_space,
+ bool window_space, bool layered,
const struct pipe_stream_output_info *so)
{
struct ureg_program *ureg;
@@ -100,6 +100,15 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
ureg_MOV( ureg, dst, src );
}
+ if (layered) {
+ struct ureg_src instance_id =
+ ureg_DECL_system_value(ureg, TGSI_SEMANTIC_INSTANCEID, 0);
+ struct ureg_dst layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
+
+ ureg_MOV(ureg, ureg_writemask(layer, TGSI_WRITEMASK_X),
+ ureg_scalar(instance_id, TGSI_SWIZZLE_X));
+ }
+
ureg_END( ureg );
return ureg_create_shader_with_so_and_destroy( ureg, pipe, so );
@@ -108,28 +117,13 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe)
{
- static const char text[] =
- "VERT\n"
- "DCL IN[0]\n"
- "DCL IN[1]\n"
- "DCL SV[0], INSTANCEID\n"
- "DCL OUT[0], POSITION\n"
- "DCL OUT[1], GENERIC[0]\n"
- "DCL OUT[2], LAYER\n"
+ const unsigned semantic_names[] = {TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_GENERIC};
+ const unsigned semantic_indices[] = {0, 0};
- "MOV OUT[0], IN[0]\n"
- "MOV OUT[1], IN[1]\n"
- "MOV OUT[2].x, SV[0].xxxx\n"
- "END\n";
- struct tgsi_token tokens[1000];
- struct pipe_shader_state state;
-
- if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
- assert(0);
- return NULL;
- }
- pipe_shader_state_from_tgsi(&state, tokens);
- return pipe->create_vs_state(pipe, &state);
+ return util_make_vertex_passthrough_shader_with_so(pipe, 2, semantic_names,
+ semantic_indices, false,
+ true, NULL);
}
/**
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
index aadc7af9e8f..a281f573a4a 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.h
+++ b/src/gallium/auxiliary/util/u_simple_shaders.h
@@ -56,7 +56,7 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const uint *semantic_indexes,
- bool window_space,
+ bool window_space, bool layered,
const struct pipe_stream_output_info *so);
extern void *