diff options
-rw-r--r-- | src/mesa/main/texstore.c | 37 |
1 files changed, 9 insertions, 28 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 7c4e08cefc8..237f920793b 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -5017,11 +5017,9 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLubyte *dstMap; - GLint dstRowStride; - - /* This is pretty simple, basically just do a memcpy without worrying - * about the usual image unpacking or image transfer operations. + /* This is pretty simple, because unlike the general texstore path we don't + * have to worry about the usual image unpacking or image transfer + * operations. */ ASSERT(texObj); ASSERT(texImage); @@ -5036,29 +5034,12 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx, return; } - data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, - &ctx->Unpack, - "glCompressedTexImage2D"); - if (!data) - return; - - - /* Map dest texture buffer (write to whole region) */ - ctx->Driver.MapTextureImage(ctx, texImage, 0, - 0, 0, width, height, - GL_MAP_WRITE_BIT, - &dstMap, &dstRowStride); - if (dstMap) { - /* copy the data */ - memcpy(dstMap, data, imageSize); - - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); - } - - _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); + _mesa_store_compressed_texsubimage2d(ctx, target, level, + 0, 0, + width, height, + texImage->TexFormat, + imageSize, data, + texObj, texImage); } |