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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp2
4 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 4d14fda4a86..c9deb6d6235 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -2164,7 +2164,7 @@ fs_visitor::nir_emit_tcs_intrinsic(const fs_builder &bld,
if (indirect_offset.file != BAD_FILE) {
srcs[header_regs++] = indirect_offset;
- } else if (tcs_key->program_string_id != 0) {
+ } else if (!is_passthrough_shader) {
if (imm_offset == 0) {
value.type = BRW_REGISTER_TYPE_F;
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 068244b299d..f3d7c777d8d 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -646,6 +646,8 @@ backend_shader::backend_shader(const struct brw_compiler *compiler,
debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
stage_name = _mesa_shader_stage_to_string(stage);
stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
+ is_passthrough_shader =
+ nir->info.name && strcmp(nir->info.name, "passthrough") == 0;
}
bool
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index d77531c11da..0acaa4df1dc 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -208,6 +208,7 @@ public:
bool debug_enabled;
const char *stage_name;
const char *stage_abbrev;
+ bool is_passthrough_shader;
brw::simple_allocator alloc;
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
index 4da30b9c47d..6d39474e251 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
@@ -349,7 +349,7 @@ vec4_tcs_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
/* The passthrough shader writes the whole patch header as two vec4s;
* skip all the gl_TessLevelInner/Outer swizzling.
*/
- if (indirect_offset.file == BAD_FILE && key->program_string_id != 0) {
+ if (indirect_offset.file == BAD_FILE && !is_passthrough_shader) {
if (imm_offset == 0) {
value.type = BRW_REGISTER_TYPE_F;