diff options
-rw-r--r-- | src/mesa/main/pack.c | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c index d976e5aae00..1df656832b8 100644 --- a/src/mesa/main/pack.c +++ b/src/mesa/main/pack.c @@ -1489,72 +1489,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4], switch (dstFormat) { case GL_RED: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]); break; case GL_GREEN: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]); break; case GL_BLUE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]); break; case GL_ALPHA: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]); break; case GL_LUMINANCE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_BYTE(luminance[i]); + dst[i] = FLOAT_TO_BYTE_TEX(luminance[i]); break; case GL_LUMINANCE_ALPHA: for (i=0;i<n;i++) { - dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]); - dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + dst[i*2+0] = FLOAT_TO_BYTE_TEX(luminance[i]); + dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]); } break; case GL_RG: for (i=0;i<n;i++) { - dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); - dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]); } break; case GL_RGB: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); - dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); - dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]); } break; case GL_RGBA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); - dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); - dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]); - dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]); } break; case GL_BGR: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]); - dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); - dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]); } break; case GL_BGRA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]); - dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); - dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]); - dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]); } break; case GL_ABGR_EXT: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]); - dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]); - dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]); - dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]); } break; case GL_RED_INTEGER_EXT: @@ -1631,8 +1631,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4], case GL_DUDV_ATI: case GL_DU8DV8_ATI: for (i=0;i<n;i++) { - dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); - dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]); } break; default: @@ -1803,72 +1803,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4], switch (dstFormat) { case GL_RED: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]); break; case GL_GREEN: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]); break; case GL_BLUE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]); break; case GL_ALPHA: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]); break; case GL_LUMINANCE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_SHORT(luminance[i]); + dst[i] = FLOAT_TO_SHORT_TEX(luminance[i]); break; case GL_LUMINANCE_ALPHA: for (i=0;i<n;i++) { - dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]); - dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + dst[i*2+0] = FLOAT_TO_SHORT_TEX(luminance[i]); + dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]); } break; case GL_RG: for (i=0;i<n;i++) { - dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); - dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]); } break; case GL_RGB: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); - dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); - dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]); } break; case GL_RGBA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); - dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); - dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]); - dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]); } break; case GL_BGR: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]); - dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); - dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]); } break; case GL_BGRA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]); - dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); - dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]); - dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]); } break; case GL_ABGR_EXT: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]); - dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]); - dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]); - dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]); } break; case GL_RED_INTEGER_EXT: @@ -1945,8 +1945,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4], case GL_DUDV_ATI: case GL_DU8DV8_ATI: for (i=0;i<n;i++) { - dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); - dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]); } break; default: |