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-rw-r--r--src/gallium/drivers/freedreno/freedreno_context.c14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_context.c b/src/gallium/drivers/freedreno/freedreno_context.c
index 450f4a803ed..1cf366b0c6a 100644
--- a/src/gallium/drivers/freedreno/freedreno_context.c
+++ b/src/gallium/drivers/freedreno/freedreno_context.c
@@ -45,12 +45,6 @@ fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
{
struct fd_context *ctx = fd_context(pctx);
- if (!ctx->batch) {
- if (fence)
- *fence = NULL;
- return;
- }
-
if (flags & PIPE_FLUSH_FENCE_FD)
ctx->batch->needs_out_fence_fd = true;
@@ -283,13 +277,7 @@ fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
goto fail;
pctx->const_uploader = pctx->stream_uploader;
- /* TODO what about compute? Ideally it creates it's own independent
- * batches per compute job (since it isn't using tiling, so no point
- * in getting involved with the re-ordering madness)..
- */
- if (!screen->reorder) {
- ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx);
- }
+ ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx);
slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);