diff options
-rw-r--r-- | src/compiler/glsl_types.cpp | 192 | ||||
-rw-r--r-- | src/compiler/glsl_types.h | 15 |
2 files changed, 191 insertions, 16 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index 50320a46e98..e370598663d 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -1759,8 +1759,6 @@ glsl_type::std140_size(bool row_major) const array_len = 1; } - assert(element_type->explicit_stride == 0); - if (row_major) { vec_type = get_instance(element_type->base_type, element_type->matrix_columns, 1); @@ -1788,15 +1786,19 @@ glsl_type::std140_size(bool row_major) const * the array are laid out in order, according to rule (9). */ if (this->is_array()) { - assert(this->explicit_stride == 0); + unsigned stride; if (this->without_array()->is_struct()) { - return this->arrays_of_arrays_size() * - this->without_array()->std140_size(row_major); + stride = this->without_array()->std140_size(row_major); } else { unsigned element_base_align = this->without_array()->std140_base_alignment(row_major); - return this->arrays_of_arrays_size() * MAX2(element_base_align, 16); + stride = MAX2(element_base_align, 16); } + + unsigned size = this->arrays_of_arrays_size() * stride; + assert(this->explicit_stride == 0 || + size == this->length * this->explicit_stride); + return size; } /* (9) If the member is a structure, the base alignment of the @@ -1848,6 +1850,79 @@ glsl_type::std140_size(bool row_major) const return -1; } +const glsl_type * +glsl_type::get_explicit_std140_type(bool row_major) const +{ + if (this->is_vector() || this->is_scalar()) { + return this; + } else if (this->is_matrix()) { + const glsl_type *vec_type; + if (row_major) + vec_type = get_instance(this->base_type, this->matrix_columns, 1); + else + vec_type = get_instance(this->base_type, this->vector_elements, 1); + unsigned elem_size = vec_type->std140_size(false); + unsigned stride = glsl_align(elem_size, 16); + return get_instance(this->base_type, this->vector_elements, + this->matrix_columns, stride, row_major); + } else if (this->is_array()) { + unsigned elem_size = this->fields.array->std140_size(row_major); + const glsl_type *elem_type = + this->fields.array->get_explicit_std140_type(row_major); + unsigned stride = glsl_align(elem_size, 16); + return get_array_instance(elem_type, this->length, stride); + } else if (this->is_struct() || this->is_interface()) { + glsl_struct_field *fields = new glsl_struct_field[this->length]; + unsigned offset = 0; + for (unsigned i = 0; i < length; i++) { + fields[i] = this->fields.structure[i]; + + bool field_row_major = row_major; + if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) { + field_row_major = false; + } else if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) { + field_row_major = true; + } + fields[i].type = + fields[i].type->get_explicit_std140_type(field_row_major); + + unsigned fsize = fields[i].type->std140_size(field_row_major); + unsigned falign = fields[i].type->std140_base_alignment(field_row_major); + /* From the GLSL 460 spec section "Uniform and Shader Storage Block + * Layout Qualifiers": + * + * "The actual offset of a member is computed as follows: If + * offset was declared, start with that offset, otherwise start + * with the next available offset. If the resulting offset is not + * a multiple of the actual alignment, increase it to the first + * offset that is a multiple of the actual alignment. This results + * in the actual offset the member will have." + */ + if (fields[i].offset >= 0) { + assert((unsigned)fields[i].offset >= offset); + offset = fields[i].offset; + } + offset = glsl_align(offset, falign); + fields[i].offset = offset; + offset += fsize; + } + + const glsl_type *type; + if (this->is_struct()) + type = get_struct_instance(fields, this->length, this->name); + else + type = get_interface_instance(fields, this->length, + (enum glsl_interface_packing)this->interface_packing, + this->interface_row_major, + this->name); + + delete[] fields; + return type; + } else { + unreachable("Invalid type for UBO or SSBO"); + } +} + unsigned glsl_type::std430_base_alignment(bool row_major) const { @@ -1963,8 +2038,6 @@ glsl_type::std430_array_stride(bool row_major) const { unsigned N = is_64bit() ? 8 : 4; - assert(explicit_stride == 0); - /* Notice that the array stride of a vec3 is not 3 * N but 4 * N. * See OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout" * @@ -1975,7 +2048,9 @@ glsl_type::std430_array_stride(bool row_major) const return 4 * N; /* By default use std430_size(row_major) */ - return this->std430_size(row_major); + unsigned stride = this->std430_size(row_major); + assert(this->explicit_stride == 0 || this->explicit_stride == stride); + return stride; } unsigned @@ -2009,8 +2084,6 @@ glsl_type::std430_size(bool row_major) const array_len = 1; } - assert(element_type->explicit_stride == 0); - if (row_major) { vec_type = get_instance(element_type->base_type, element_type->matrix_columns, 1); @@ -2028,13 +2101,16 @@ glsl_type::std430_size(bool row_major) const } if (this->is_array()) { - assert(this->explicit_stride == 0); + unsigned stride; if (this->without_array()->is_struct()) - return this->arrays_of_arrays_size() * - this->without_array()->std430_size(row_major); + stride = this->without_array()->std430_size(row_major); else - return this->arrays_of_arrays_size() * - this->without_array()->std430_base_alignment(row_major); + stride = this->without_array()->std430_base_alignment(row_major); + + unsigned size = this->arrays_of_arrays_size() * stride; + assert(this->explicit_stride == 0 || + size == this->length * this->explicit_stride); + return size; } if (this->is_struct() || this->is_interface()) { @@ -2066,6 +2142,90 @@ glsl_type::std430_size(bool row_major) const return -1; } +const glsl_type * +glsl_type::get_explicit_std430_type(bool row_major) const +{ + if (this->is_vector() || this->is_scalar()) { + return this; + } else if (this->is_matrix()) { + const glsl_type *vec_type; + if (row_major) + vec_type = get_instance(this->base_type, this->matrix_columns, 1); + else + vec_type = get_instance(this->base_type, this->vector_elements, 1); + unsigned stride = vec_type->std430_array_stride(false); + return get_instance(this->base_type, this->vector_elements, + this->matrix_columns, stride, row_major); + } else if (this->is_array()) { + const glsl_type *elem_type = + this->fields.array->get_explicit_std430_type(row_major); + unsigned stride = this->fields.array->std430_array_stride(row_major); + return get_array_instance(elem_type, this->length, stride); + } else if (this->is_struct() || this->is_interface()) { + glsl_struct_field *fields = new glsl_struct_field[this->length]; + unsigned offset = 0; + for (unsigned i = 0; i < length; i++) { + fields[i] = this->fields.structure[i]; + + bool field_row_major = row_major; + if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) { + field_row_major = false; + } else if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) { + field_row_major = true; + } + fields[i].type = + fields[i].type->get_explicit_std430_type(field_row_major); + + unsigned fsize = fields[i].type->std430_size(field_row_major); + unsigned falign = fields[i].type->std430_base_alignment(field_row_major); + /* From the GLSL 460 spec section "Uniform and Shader Storage Block + * Layout Qualifiers": + * + * "The actual offset of a member is computed as follows: If + * offset was declared, start with that offset, otherwise start + * with the next available offset. If the resulting offset is not + * a multiple of the actual alignment, increase it to the first + * offset that is a multiple of the actual alignment. This results + * in the actual offset the member will have." + */ + if (fields[i].offset >= 0) { + assert((unsigned)fields[i].offset >= offset); + offset = fields[i].offset; + } + offset = glsl_align(offset, falign); + fields[i].offset = offset; + offset += fsize; + } + + const glsl_type *type; + if (this->is_struct()) + type = get_struct_instance(fields, this->length, this->name); + else + type = get_interface_instance(fields, this->length, + (enum glsl_interface_packing)this->interface_packing, + this->interface_row_major, + this->name); + + delete[] fields; + return type; + } else { + unreachable("Invalid type for SSBO"); + } +} + +const glsl_type * +glsl_type::get_explicit_interface_type(bool supports_std430) const +{ + enum glsl_interface_packing packing = + this->get_internal_ifc_packing(supports_std430); + if (packing == GLSL_INTERFACE_PACKING_STD140) { + return this->get_explicit_std140_type(this->interface_row_major); + } else { + assert(packing == GLSL_INTERFACE_PACKING_STD430); + return this->get_explicit_std430_type(this->interface_row_major); + } +} + unsigned glsl_type::count_attribute_slots(bool is_gl_vertex_input) const { diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h index 56e5de7cd91..fc2266bb738 100644 --- a/src/compiler/glsl_types.h +++ b/src/compiler/glsl_types.h @@ -413,6 +413,11 @@ public: unsigned std140_size(bool row_major) const; /** + * Gets an explicitly laid out type with the std140 layout. + */ + const glsl_type *get_explicit_std140_type(bool row_major) const; + + /** * Alignment in bytes of the start of this type in a std430 shader * storage block. */ @@ -432,6 +437,16 @@ public: unsigned std430_size(bool row_major) const; /** + * Gets an explicitly laid out type with the std430 layout. + */ + const glsl_type *get_explicit_std430_type(bool row_major) const; + + /** + * Gets an explicitly laid out interface type. + */ + const glsl_type *get_explicit_interface_type(bool supports_std430) const; + + /** * \brief Can this type be implicitly converted to another? * * \return True if the types are identical or if this type can be converted |