diff options
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_pixel_copy.c | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c b/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c index 77d0e24f001..57e746ae22f 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c @@ -119,6 +119,7 @@ do_texture_copypixels(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); struct intel_region *dst = intel_drawbuf_region(intel); struct intel_region *src = copypix_src_region(intel, type); + struct intel_region *depthreg = NULL; GLenum src_format; GLenum src_type; @@ -171,8 +172,11 @@ do_texture_copypixels(GLcontext * ctx, /* Set the 3d engine to draw into the destination region: */ - intel->vtbl.meta_draw_region(intel, dst, - (intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region); + if (ctx->DrawBuffer->_DepthBuffer && + ctx->DrawBuffer->_DepthBuffer->Wrapped) + depthreg = (intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region; + + intel->vtbl.meta_draw_region(intel, dst, depthreg); intel->vtbl.meta_import_pixel_state(intel); @@ -200,8 +204,9 @@ do_texture_copypixels(GLcontext * ctx, LOCK_HARDWARE(intel); { - int bufHeight = ctx->DrawBuffer->Height; - srcy = bufHeight - srcy - height; /* convert from gl to hardware coords */ + int dstbufHeight = ctx->DrawBuffer->Height; + /* convert from gl to hardware coords */ + srcy = ctx->ReadBuffer->Height - srcy - height; /* Clip against the source region. This is the only source * clipping we do. XXX: Just set the texcord wrap mode to clamp @@ -224,11 +229,11 @@ do_texture_copypixels(GLcontext * ctx, /* Just use the regular cliprect mechanism... Does this need to * even hold the lock??? */ - intel_meta_draw_quad(intel, - dstx, - dstx + width * ctx->Pixel.ZoomX, - bufHeight - (dsty + height * ctx->Pixel.ZoomY), - bufHeight - (dsty), 0, /* XXX: what z value? */ + intel_meta_draw_quad(intel, + dstx, + dstx + width * ctx->Pixel.ZoomX, + dstbufHeight - (dsty + height * ctx->Pixel.ZoomY), + dstbufHeight - (dsty), 0, /* XXX: what z value? */ 0x00ff00ff, srcx, srcx + width, srcy, srcy + height); |