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-rw-r--r--src/mesa/main/fbobject.c32
-rw-r--r--src/mesa/main/framebuffer.c6
2 files changed, 34 insertions, 4 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 85e15a6e94b..c16ac0f0093 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -126,6 +126,18 @@ _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
/**
+ * Mark the given framebuffer as invalid. This will force the
+ * test for framebuffer completeness to be done before the framebuffer
+ * is used.
+ */
+static void
+invalidate_framebuffer(struct gl_framebuffer *fb)
+{
+ fb->_Status = 0; /* "indeterminate" */
+}
+
+
+/**
* Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
* gl_renderbuffer_attachment object.
* If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
@@ -234,6 +246,8 @@ _mesa_set_texture_attachment(GLcontext *ctx,
if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
ctx->Driver.RenderTexture(ctx, fb, att);
}
+
+ invalidate_framebuffer(fb);
}
@@ -282,6 +296,8 @@ _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
_mesa_remove_attachment(ctx, att);
}
+ invalidate_framebuffer(fb);
+
_glthread_UNLOCK_MUTEX(fb->Mutex);
}
@@ -520,13 +536,17 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
continue;
}
+ if (numSamples < 0) {
+ /* first buffer */
+ numSamples = att->Renderbuffer->NumSamples;
+ }
+
/* Error-check width, height, format, samples
*/
if (numImages == 1) {
/* save format, num samples */
if (i >= 0) {
intFormat = f;
- numSamples = att->Renderbuffer->NumSamples;
}
}
else {
@@ -546,6 +566,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
}
if (att->Renderbuffer &&
att->Renderbuffer->NumSamples != numSamples) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
fbo_incomplete("inconsistant number of samples", i);
return;
}
@@ -700,6 +721,7 @@ detach_renderbuffer(GLcontext *ctx,
_mesa_remove_attachment(ctx, &fb->Attachment[i]);
}
}
+ invalidate_framebuffer(fb);
}
@@ -1322,7 +1344,10 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
- _mesa_test_framebuffer_completeness(ctx, buffer);
+ if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_test_framebuffer_completeness(ctx, buffer);
+ }
+
return buffer->_Status;
}
@@ -1445,6 +1470,9 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
else {
_mesa_remove_attachment(ctx, att);
}
+
+ invalidate_framebuffer(fb);
+
_glthread_UNLOCK_MUTEX(fb->Mutex);
}
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 079f457503f..2d7e3b05038 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -793,8 +793,10 @@ update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
/* This is a user-created framebuffer.
* Completeness only matters for user-created framebuffers.
*/
- _mesa_test_framebuffer_completeness(ctx, fb);
- _mesa_update_framebuffer_visual(fb);
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_test_framebuffer_completeness(ctx, fb);
+ _mesa_update_framebuffer_visual(fb);
+ }
}
/* Strictly speaking, we don't need to update the draw-state