diff options
-rw-r--r-- | src/mesa/swrast/s_span.c | 39 |
1 files changed, 25 insertions, 14 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 4e00c645faf..e65d19c9d31 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,10 +1,10 @@ -/* $Id: s_span.c,v 1.54 2003/01/14 04:55:46 brianp Exp $ */ +/* $Id: s_span.c,v 1.55 2003/02/27 18:15:18 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 5.0.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -141,14 +141,6 @@ _mesa_span_default_texcoords( GLcontext *ctx, struct sw_span *span ) static void interpolate_colors(GLcontext *ctx, struct sw_span *span) { - GLfixed r = span->red; - GLfixed g = span->green; - GLfixed b = span->blue; - GLfixed a = span->alpha; - const GLint dr = span->redStep; - const GLint dg = span->greenStep; - const GLint db = span->blueStep; - const GLint da = span->alphaStep; const GLuint n = span->end; GLchan (*rgba)[4] = span->array->rgba; GLuint i; @@ -159,16 +151,35 @@ interpolate_colors(GLcontext *ctx, struct sw_span *span) if (span->interpMask & SPAN_FLAT) { /* constant color */ GLchan color[4]; - color[RCOMP] = FixedToChan(r); - color[GCOMP] = FixedToChan(g); - color[BCOMP] = FixedToChan(b); - color[ACOMP] = FixedToChan(a); + color[RCOMP] = FixedToChan(span->red); + color[GCOMP] = FixedToChan(span->green); + color[BCOMP] = FixedToChan(span->blue); + color[ACOMP] = FixedToChan(span->alpha); for (i = 0; i < n; i++) { COPY_CHAN4(span->array->rgba[i], color); } } else { /* interpolate */ +#if CHAN_TYPE == GL_FLOAT + GLfloat r = span->red; + GLfloat g = span->green; + GLfloat b = span->blue; + GLfloat a = span->alpha; + const GLfloat dr = span->redStep; + const GLfloat dg = span->greenStep; + const GLfloat db = span->blueStep; + const GLfloat da = span->alphaStep; +#else + GLfixed r = span->red; + GLfixed g = span->green; + GLfixed b = span->blue; + GLfixed a = span->alpha; + const GLint dr = span->redStep; + const GLint dg = span->greenStep; + const GLint db = span->blueStep; + const GLint da = span->alphaStep; +#endif for (i = 0; i < n; i++) { rgba[i][RCOMP] = FixedToChan(r); rgba[i][GCOMP] = FixedToChan(g); |