diff options
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 4 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt.c | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt.h | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c | 3 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c | 21 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt_post_vs.c | 4 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 24 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_gen_mipmap.c | 23 | ||||
-rw-r--r-- | src/gallium/drivers/trace/tr_state.c | 3 | ||||
-rw-r--r-- | src/gallium/include/pipe/p_state.h | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 23 |
12 files changed, 45 insertions, 77 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 581532c1c9f..a4f1fcddc1a 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -127,7 +127,7 @@ void draw_set_rasterizer_state( struct draw_context *draw, draw->rasterizer = raster; draw->bypass_clipping = - ((draw->rasterizer && draw->rasterizer->bypass_clipping) || + ((draw->rasterizer && draw->rasterizer->bypass_vs_clip_and_viewport) || draw->driver.bypass_clipping); } @@ -139,7 +139,7 @@ void draw_set_driver_clipping( struct draw_context *draw, draw->driver.bypass_clipping = bypass_clipping; draw->bypass_clipping = - ((draw->rasterizer && draw->rasterizer->bypass_clipping) || + ((draw->rasterizer && draw->rasterizer->bypass_vs_clip_and_viewport) || draw->driver.bypass_clipping); } diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c index 4e5ffa09305..9ea0cbe5990 100644 --- a/src/gallium/auxiliary/draw/draw_pt.c +++ b/src/gallium/auxiliary/draw/draw_pt.c @@ -87,7 +87,7 @@ draw_pt_arrays(struct draw_context *draw, opt |= PT_CLIPTEST; } - if (!draw->rasterizer->bypass_vs) { + if (!draw->rasterizer->bypass_vs_clip_and_viewport) { opt |= PT_SHADE; } } diff --git a/src/gallium/auxiliary/draw/draw_pt.h b/src/gallium/auxiliary/draw/draw_pt.h index aecaeee5b9e..6f3e1e0289b 100644 --- a/src/gallium/auxiliary/draw/draw_pt.h +++ b/src/gallium/auxiliary/draw/draw_pt.h @@ -215,7 +215,7 @@ boolean draw_pt_post_vs_run( struct pt_post_vs *pvs, void draw_pt_post_vs_prepare( struct pt_post_vs *pvs, boolean bypass_clipping, - boolean identity_viewport, + boolean bypass_viewport, boolean opengl ); struct pt_post_vs *draw_pt_post_vs_create( struct draw_context *draw ); diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c index cd9cd4b53fd..44147aed9be 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c @@ -101,7 +101,8 @@ static void fse_prepare( struct draw_pt_middle_end *middle, fse->key.nr_elements = MAX2(fse->key.nr_outputs, /* outputs - translate to hw format */ fse->key.nr_inputs); /* inputs - fetch from api format */ - fse->key.viewport = !draw->identity_viewport; + fse->key.viewport = (!draw->rasterizer->bypass_vs_clip_and_viewport && + !draw->identity_viewport); fse->key.clip = !draw->bypass_clipping; fse->key.const_vbuffers = 0; diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c index 38f9b604d37..11ac90fc563 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c @@ -84,7 +84,8 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle, */ draw_pt_post_vs_prepare( fpme->post_vs, (boolean)draw->bypass_clipping, - (boolean)draw->identity_viewport, + (boolean)(draw->identity_viewport || + draw->rasterizer->bypass_vs_clip_and_viewport), (boolean)draw->rasterizer->gl_rasterization_rules ); @@ -140,9 +141,9 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle, (char *)pipeline_verts ); /* Run the shader, note that this overwrites the data[] parts of - * the pipeline verts. If there is no shader, ie a bypass shader, - * then the inputs == outputs, and are already in the correct - * place. + * the pipeline verts. If there is no shader, eg if + * bypass_vs_clip_and_viewport, then the inputs == outputs, and are + * already in the correct place. */ if (opt & PT_SHADE) { @@ -216,9 +217,9 @@ static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle, (char *)pipeline_verts ); /* Run the shader, note that this overwrites the data[] parts of - * the pipeline verts. If there is no shader, ie a bypass shader, - * then the inputs == outputs, and are already in the correct - * place. + * the pipeline verts. If there is no shader, ie if + * bypass_vs_clip_and_viewport, then the inputs == outputs, and are + * already in the correct place. */ if (opt & PT_SHADE) { @@ -286,9 +287,9 @@ static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle (char *)pipeline_verts ); /* Run the shader, note that this overwrites the data[] parts of - * the pipeline verts. If there is no shader, ie a bypass shader, - * then the inputs == outputs, and are already in the correct - * place. + * the pipeline verts. If there is no shader, ie if + * bypass_vs_clip_and_viewport, then the inputs == outputs, and are + * already in the correct place. */ if (opt & PT_SHADE) { diff --git a/src/gallium/auxiliary/draw/draw_pt_post_vs.c b/src/gallium/auxiliary/draw/draw_pt_post_vs.c index 96dc706b998..00d7197b132 100644 --- a/src/gallium/auxiliary/draw/draw_pt_post_vs.c +++ b/src/gallium/auxiliary/draw/draw_pt_post_vs.c @@ -200,11 +200,11 @@ boolean draw_pt_post_vs_run( struct pt_post_vs *pvs, void draw_pt_post_vs_prepare( struct pt_post_vs *pvs, boolean bypass_clipping, - boolean identity_viewport, + boolean bypass_viewport, boolean opengl ) { if (bypass_clipping) { - if (identity_viewport) + if (bypass_viewport) pvs->run = post_vs_none; else pvs->run = post_vs_viewport; diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index 98bb6a2ce70..deb68c43a6c 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -102,8 +102,7 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); ctx->rasterizer.front_winding = PIPE_WINDING_CW; ctx->rasterizer.cull_mode = PIPE_WINDING_NONE; - ctx->rasterizer.bypass_clipping = 1; - /*ctx->rasterizer.bypass_vs = 1;*/ + ctx->rasterizer.bypass_vs_clip_and_viewport = 1; ctx->rasterizer.gl_rasterization_rules = 1; /* samplers */ @@ -116,17 +115,10 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->sampler.mag_img_filter = 0; /* set later */ ctx->sampler.normalized_coords = 1; - /* viewport (identity, we setup vertices in wincoords) */ - ctx->viewport.scale[0] = 1.0; - ctx->viewport.scale[1] = 1.0; - ctx->viewport.scale[2] = 1.0; - ctx->viewport.scale[3] = 1.0; - ctx->viewport.translate[0] = 0.0; - ctx->viewport.translate[1] = 0.0; - ctx->viewport.translate[2] = 0.0; - ctx->viewport.translate[3] = 0.0; - - /* vertex shader */ + + /* vertex shader - still required to provide the linkage between + * fragment shader input semantics and vertex_element/buffers. + */ { const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; @@ -374,13 +366,11 @@ util_blit_pixels(struct blit_state *ctx, cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); - cso_save_viewport(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_viewport(ctx->cso, &ctx->viewport); /* sampler */ ctx->sampler.min_img_filter = filter; @@ -422,7 +412,6 @@ util_blit_pixels(struct blit_state *ctx, cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); - cso_restore_viewport(ctx->cso); pipe_texture_reference(&tex, NULL); } @@ -485,13 +474,11 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); - cso_save_viewport(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_viewport(ctx->cso, &ctx->viewport); /* sampler */ ctx->sampler.min_img_filter = filter; @@ -536,5 +523,4 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); - cso_restore_viewport(ctx->cso); } diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index 847b4a6075e..df4a8668630 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -62,7 +62,6 @@ struct gen_mipmap_state struct pipe_depth_stencil_alpha_state depthstencil; struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; - struct pipe_viewport_state viewport; void *vs; void *fs; @@ -1292,8 +1291,7 @@ util_create_gen_mipmap(struct pipe_context *pipe, memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); ctx->rasterizer.front_winding = PIPE_WINDING_CW; ctx->rasterizer.cull_mode = PIPE_WINDING_NONE; - ctx->rasterizer.bypass_clipping = 1; - /*ctx->rasterizer.bypass_vs = 1;*/ + ctx->rasterizer.bypass_vs_clip_and_viewport = 1; ctx->rasterizer.gl_rasterization_rules = 1; /* sampler state */ @@ -1304,17 +1302,9 @@ util_create_gen_mipmap(struct pipe_context *pipe, ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; ctx->sampler.normalized_coords = 1; - /* viewport state (identity, verts are in wincoords) */ - ctx->viewport.scale[0] = 1.0; - ctx->viewport.scale[1] = 1.0; - ctx->viewport.scale[2] = 1.0; - ctx->viewport.scale[3] = 1.0; - ctx->viewport.translate[0] = 0.0; - ctx->viewport.translate[1] = 0.0; - ctx->viewport.translate[2] = 0.0; - ctx->viewport.translate[3] = 0.0; - - /* vertex shader */ + /* vertex shader - still needed to specify mapping from fragment + * shader input semantics to vertex elements + */ { const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; @@ -1465,13 +1455,11 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); - cso_save_viewport(ctx->cso); /* bind our state */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_viewport(ctx->cso, &ctx->viewport); cso_set_fragment_shader_handle(ctx->cso, ctx->fs); cso_set_vertex_shader_handle(ctx->cso, ctx->vs); @@ -1517,7 +1505,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_set_sampler_textures(ctx->cso, 1, &pt); - /* quad coords in window coords (bypassing clipping, viewport mapping) */ + /* quad coords in window coords (bypassing vs, clip and viewport) */ offset = set_vertex_data(ctx, (float) pt->width[dstLevel], (float) pt->height[dstLevel]); @@ -1544,5 +1532,4 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); - cso_restore_viewport(ctx->cso); } diff --git a/src/gallium/drivers/trace/tr_state.c b/src/gallium/drivers/trace/tr_state.c index 11384b9892b..c305b093354 100644 --- a/src/gallium/drivers/trace/tr_state.c +++ b/src/gallium/drivers/trace/tr_state.c @@ -122,8 +122,7 @@ void trace_dump_rasterizer_state(const struct pipe_rasterizer_state *state) trace_dump_member(uint, state, line_stipple_factor); trace_dump_member(uint, state, line_stipple_pattern); trace_dump_member(bool, state, line_last_pixel); - trace_dump_member(bool, state, bypass_clipping); - trace_dump_member(bool, state, bypass_vs); + trace_dump_member(bool, state, bypass_vs_clip_and_viewport); trace_dump_member(bool, state, origin_lower_left); trace_dump_member(bool, state, flatshade_first); trace_dump_member(bool, state, gl_rasterization_rules); diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index 57a7672d6c3..aad41fab110 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -108,9 +108,15 @@ struct pipe_rasterizer_state unsigned line_stipple_factor:8; /**< [1..256] actually */ unsigned line_stipple_pattern:16; unsigned line_last_pixel:1; - unsigned bypass_clipping:1; - unsigned bypass_vs:1; /**< Skip the vertex shader. Note that the shader is - still needed though, to indicate inputs/outputs */ + + /** + * Vertex coordinates are pre-transformed to screen space. Skip + * the vertex shader, clipping and viewport processing. Note that + * a vertex shader is still needed though, to indicate the mapping + * from vertex elements to fragment shader input semantics. + */ + unsigned bypass_vs_clip_and_viewport:1; + unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */ unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */ unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */ diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index f9f1780ba88..2d547dd0722 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -787,7 +787,6 @@ st_init_bitmap(struct st_context *st) /* init baseline rasterizer state once */ memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer)); st->bitmap.rasterizer.gl_rasterization_rules = 1; - st->bitmap.rasterizer.bypass_vs = 1; /* find a usable texture format */ if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D, diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 8206733f766..dd9ba2881f9 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -60,20 +60,11 @@ st_init_clear(struct st_context *st) { struct pipe_context *pipe = st->pipe; - /* rasterizer state: bypass clipping */ memset(&st->clear.raster, 0, sizeof(st->clear.raster)); st->clear.raster.gl_rasterization_rules = 1; - st->clear.raster.bypass_clipping = 1; - - /* viewport state: identity since we're drawing in window coords */ - st->clear.viewport.scale[0] = 1.0; - st->clear.viewport.scale[1] = 1.0; - st->clear.viewport.scale[2] = 1.0; - st->clear.viewport.scale[3] = 1.0; - st->clear.viewport.translate[0] = 0.0; - st->clear.viewport.translate[1] = 0.0; - st->clear.viewport.translate[2] = 0.0; - st->clear.viewport.translate[3] = 0.0; + + /* rasterizer state: bypass vertex shader, clipping and viewport */ + st->clear.raster.bypass_vs_clip_and_viewport = 1; /* fragment shader state: color pass-through program */ st->clear.fs = @@ -125,8 +116,9 @@ is_depth_stencil_format(enum pipe_format pipeFormat) /** * Draw a screen-aligned quadrilateral. - * Coords are window coords with y=0=bottom. These coords will be transformed - * by the vertex shader and viewport transform (which will flip Y if needed). + * Coords are window coords with y=0=bottom. These will be passed + * through unmodified to the rasterizer as we have set + * rasterizer->bypass_vs_clip_and_viewport. */ static void draw_quad(GLcontext *ctx, @@ -226,7 +218,6 @@ clear_with_quad(GLcontext *ctx, cso_save_blend(st->cso_context); cso_save_depth_stencil_alpha(st->cso_context); cso_save_rasterizer(st->cso_context); - cso_save_viewport(st->cso_context); cso_save_fragment_shader(st->cso_context); cso_save_vertex_shader(st->cso_context); @@ -278,7 +269,6 @@ clear_with_quad(GLcontext *ctx, } cso_set_rasterizer(st->cso_context, &st->clear.raster); - cso_set_viewport(st->cso_context, &st->clear.viewport); cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); @@ -290,7 +280,6 @@ clear_with_quad(GLcontext *ctx, cso_restore_blend(st->cso_context); cso_restore_depth_stencil_alpha(st->cso_context); cso_restore_rasterizer(st->cso_context); - cso_restore_viewport(st->cso_context); cso_restore_fragment_shader(st->cso_context); cso_restore_vertex_shader(st->cso_context); } |