diff options
-rw-r--r-- | src/mesa/main/glformats.c | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 515b06e14eb..7dab33c0051 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -2646,6 +2646,127 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat) } /** + * Returns the effective internal format from a texture format and type. + * This is used by texture image operations internally for validation, when + * the specified internal format is a base (unsized) format. + * + * This method will only return a valid effective internal format if the + * combination of format, type and internal format in base form, is acceptable. + * + * If a single sized internal format is defined in the spec (OpenGL-ES 3.0.4) or + * in extensions, to unambiguously correspond to the given base format, then + * that internal format is returned as the effective. Otherwise, if the + * combination is accepted but a single effective format is not defined, the + * passed base format will be returned instead. + * + * \param format the texture format + * \param type the texture type + */ +static GLenum +_mesa_es3_effective_internal_format_for_format_and_type(GLenum format, + GLenum type) +{ + switch (type) { + case GL_UNSIGNED_BYTE: + switch (format) { + case GL_RGBA: + return GL_RGBA8; + case GL_RGB: + return GL_RGB8; + /* Although LUMINANCE_ALPHA, LUMINANCE and ALPHA appear in table 3.12, + * (section 3.8 Texturing, page 128 of the OpenGL-ES 3.0.4) as effective + * internal formats, they do not correspond to GL constants, so the base + * format is returned instead. + */ + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE: + case GL_ALPHA: + return format; + } + break; + + case GL_UNSIGNED_SHORT_4_4_4_4: + if (format == GL_RGBA) + return GL_RGBA4; + break; + + case GL_UNSIGNED_SHORT_5_5_5_1: + if (format == GL_RGBA) + return GL_RGB5_A1; + break; + + case GL_UNSIGNED_SHORT_5_6_5: + if (format == GL_RGB) + return GL_RGB565; + break; + + /* OES_packed_depth_stencil */ + case GL_UNSIGNED_INT_24_8: + if (format == GL_DEPTH_STENCIL) + return GL_DEPTH24_STENCIL8; + break; + + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + if (format == GL_DEPTH_STENCIL) + return GL_DEPTH32F_STENCIL8; + break; + + case GL_UNSIGNED_SHORT: + if (format == GL_DEPTH_COMPONENT) + return GL_DEPTH_COMPONENT16; + break; + + case GL_UNSIGNED_INT: + /* It can be DEPTH_COMPONENT16 or DEPTH_COMPONENT24, so just return + * the format. + */ + if (format == GL_DEPTH_COMPONENT) + return format; + break; + + /* OES_texture_float and OES_texture_half_float */ + case GL_FLOAT: + if (format == GL_DEPTH_COMPONENT) + return GL_DEPTH_COMPONENT32F; + /* fall through */ + case GL_HALF_FLOAT_OES: + switch (format) { + case GL_RGBA: + case GL_RGB: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE: + case GL_ALPHA: + case GL_RED: + case GL_RG: + return format; + } + break; + case GL_HALF_FLOAT: + switch (format) { + case GL_RG: + case GL_RED: + return format; + } + break; + + /* GL_EXT_texture_type_2_10_10_10_REV */ + case GL_UNSIGNED_INT_2_10_10_10_REV: + switch (format) { + case GL_RGBA: + case GL_RGB: + return format; + } + break; + + default: + /* fall through and return NONE */ + break; + } + + return GL_NONE; +} + +/** * Do error checking of format/type combinations for OpenGL ES 3 * glTex[Sub]Image. * \return error code, or GL_NO_ERROR. @@ -2655,6 +2776,36 @@ _mesa_es3_error_check_format_and_type(const struct gl_context *ctx, GLenum format, GLenum type, GLenum internalFormat) { + /* If internalFormat is an unsized format, then the effective internal + * format derived from format and type should be used instead. Page 127, + * section "3.8 Texturing" of the GLES 3.0.4 spec states: + * + * "if internalformat is a base internal format, the effective + * internal format is a sized internal format that is derived + * from the format and type for internal use by the GL. + * Table 3.12 specifies the mapping of format and type to effective + * internal formats. The effective internal format is used by the GL + * for purposes such as texture completeness or type checks for + * CopyTex* commands. In these cases, the GL is required to operate + * as if the effective internal format was used as the internalformat + * when specifying the texture data." + */ + if (_mesa_is_enum_format_unsized(internalFormat)) { + GLenum effectiveInternalFormat = + _mesa_es3_effective_internal_format_for_format_and_type(format, type); + + if (effectiveInternalFormat == GL_NONE) + return GL_INVALID_OPERATION; + + GLenum baseInternalFormat = + _mesa_base_tex_format(ctx, effectiveInternalFormat); + + if (internalFormat != baseInternalFormat) + return GL_INVALID_OPERATION; + + internalFormat = effectiveInternalFormat; + } + switch (format) { case GL_RGBA: switch (type) { |