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-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c27
-rw-r--r--src/mesa/state_tracker/st_context.c7
-rw-r--r--src/mesa/state_tracker/st_context.h5
-rw-r--r--src/mesa/state_tracker/st_draw_feedback.c15
4 files changed, 20 insertions, 34 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index f1d08a3e166..05667a74305 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -56,7 +56,6 @@ void st_upload_constants( struct st_context *st,
unsigned shader_type)
{
struct pipe_context *pipe = st->pipe;
- struct pipe_resource **cbuf = &st->state.constants[shader_type];
assert(shader_type == PIPE_SHADER_VERTEX ||
shader_type == PIPE_SHADER_FRAGMENT ||
@@ -64,6 +63,7 @@ void st_upload_constants( struct st_context *st,
/* update constants */
if (params && params->NumParameters) {
+ struct pipe_resource *cbuf;
const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
/* Update the constants which come from fixed-function state, such as
@@ -75,11 +75,12 @@ void st_upload_constants( struct st_context *st,
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
+ * Let's use a user buffer to avoid an unnecessary copy.
*/
- pipe_resource_reference(cbuf, NULL );
- *cbuf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_CONSTANT_BUFFER,
- paramBytes );
+ cbuf = pipe_user_buffer_create(pipe->screen,
+ params->ParameterValues,
+ paramBytes,
+ PIPE_BIND_CONSTANT_BUFFER);
if (ST_DEBUG & DEBUG_CONSTANTS) {
debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
@@ -88,17 +89,15 @@ void st_upload_constants( struct st_context *st,
_mesa_print_parameter_list(params);
}
- /* load Mesa constants into the constant buffer */
- pipe_buffer_write(st->pipe, *cbuf,
- 0, paramBytes,
- params->ParameterValues);
+ st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf);
+ pipe_resource_reference(&cbuf, NULL);
- st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf);
+ st->state.constants[shader_type].ptr = params->ParameterValues;
+ st->state.constants[shader_type].size = paramBytes;
}
- else if (*cbuf) {
- st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
-
- pipe_resource_reference(cbuf, NULL);
+ else if (st->state.constants[shader_type].ptr) {
+ st->state.constants[shader_type].ptr = NULL;
+ st->state.constants[shader_type].size = 0;
st->pipe->set_constant_buffer(st->pipe, shader_type, 0, NULL);
}
}
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 21bb91f47a8..c7f3949bf9e 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -207,12 +207,6 @@ static void st_destroy_context_priv( struct st_context *st )
pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
}
- for (i = 0; i < Elements(st->state.constants); i++) {
- if (st->state.constants[i]) {
- pipe_resource_reference(&st->state.constants[i], NULL);
- }
- }
-
if (st->default_texture) {
st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
st->default_texture = NULL;
@@ -245,7 +239,6 @@ void st_destroy_context( struct st_context *st )
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
pipe->set_constant_buffer(pipe, i, 0, NULL);
- pipe_resource_reference(&st->state.constants[i], NULL);
}
_mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 1fd80053c1b..f20eb54e971 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -92,7 +92,10 @@ struct st_context
struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
struct pipe_clip_state clip;
- struct pipe_resource *constants[PIPE_SHADER_TYPES];
+ struct {
+ void *ptr;
+ unsigned size;
+ } constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_scissor_state scissor;
diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c
index da67c713710..05917992d6e 100644
--- a/src/mesa/state_tracker/st_draw_feedback.c
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -109,9 +109,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
struct pipe_index_buffer ibuffer;
struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
struct pipe_transfer *ib_transfer = NULL;
- struct pipe_transfer *cb_transfer;
GLuint attr, i;
- ubyte *mapped_constants;
const void *mapped_indices = NULL;
assert(draw);
@@ -242,14 +240,10 @@ st_feedback_draw_vbo(struct gl_context *ctx,
draw_set_mapped_index_buffer(draw, mapped_indices);
}
- /* map constant buffers */
- mapped_constants = pipe_buffer_map(pipe,
- st->state.constants[PIPE_SHADER_VERTEX],
- PIPE_TRANSFER_READ,
- &cb_transfer);
+ /* set the constant buffer */
draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
- mapped_constants,
- st->state.constants[PIPE_SHADER_VERTEX]->width0);
+ st->state.constants[PIPE_SHADER_VERTEX].ptr,
+ st->state.constants[PIPE_SHADER_VERTEX].size);
/* draw here */
@@ -258,9 +252,6 @@ st_feedback_draw_vbo(struct gl_context *ctx,
}
- /* unmap constant buffers */
- pipe_buffer_unmap(pipe, cb_transfer);
-
/*
* unmap vertex/index buffers
*/