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-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c7
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.c7
4 files changed, 14 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index d3e811407be..ee7b9459664 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -1603,13 +1603,18 @@ void r200_vtbl_update_scissor( struct gl_context *ctx )
static void r200Viewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
+ (void) x;
+ (void) y;
+ (void) width;
+ (void) height;
+
/* Don't pipeline viewport changes, conflict with window offset
* setting below. Could apply deltas to rescue pipelined viewport
* values, or keep the originals hanging around.
*/
r200UpdateWindow( ctx );
- radeon_viewport(ctx, x, y, width, height);
+ radeon_viewport(ctx);
}
static void r200DepthRange( struct gl_context *ctx, GLclampd nearval,
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c
index 0f0945da981..7be0ba732a6 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common.c
@@ -407,7 +407,7 @@ void radeon_window_moved(radeonContextPtr radeon)
radeonSetCliprects(radeon);
}
-void radeon_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
+void radeon_viewport(struct gl_context *ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
__DRIcontext *driContext = radeon->dri.context;
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.h b/src/mesa/drivers/dri/radeon/radeon_common.h
index 636822faed2..69a17278abf 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.h
+++ b/src/mesa/drivers/dri/radeon/radeon_common.h
@@ -23,7 +23,7 @@ void radeon_window_moved(radeonContextPtr radeon);
void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb);
void radeonDrawBuffer( struct gl_context *ctx, GLenum mode );
void radeonReadBuffer( struct gl_context *ctx, GLenum mode );
-void radeon_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height);
+void radeon_viewport(struct gl_context *ctx);
void radeon_fbo_init(struct radeon_context *radeon);
void
radeon_renderbuffer_set_bo(struct radeon_renderbuffer *rb,
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index 70542f68a19..625271dd168 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -1386,13 +1386,18 @@ void radeonUpdateWindow( struct gl_context *ctx )
static void radeonViewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
+ (void) x;
+ (void) y;
+ (void) width;
+ (void) height;
+
/* Don't pipeline viewport changes, conflict with window offset
* setting below. Could apply deltas to rescue pipelined viewport
* values, or keep the originals hanging around.
*/
radeonUpdateWindow( ctx );
- radeon_viewport(ctx, x, y, width, height);
+ radeon_viewport(ctx);
}
static void radeonDepthRange( struct gl_context *ctx, GLclampd nearval,