diff options
58 files changed, 854 insertions, 1967 deletions
diff --git a/bin/mklib b/bin/mklib index a25d5bfaeb2..d7b740f8e34 100755 --- a/bin/mklib +++ b/bin/mklib @@ -260,9 +260,31 @@ case $ARCH in OPTS=${ALTOPTS} fi rm -f ${LIBNAME} + + # expand any .a objects into constituent .o files. + NEWOBJECTS="" + DELETIA="" + for OBJ in ${OBJECTS} ; do + if [ `expr match $OBJ '.*\.a'` -gt 0 ] ; then + # extract the .o files from this .a archive + FILES=`ar t $OBJ` + ar x $OBJ + NEWOBJECTS="$NEWOBJECTS $FILES" + # keep track of temporary .o files and delete them below + DELETIA="$DELETIA $FILES" + else + # ordinary .o file + NEWOBJECTS="$NEWOBJECTS $OBJ" + fi + done + # make lib - ${LINK} ${OPTS} ${LIBNAME} ${OBJECTS} + ${LINK} ${OPTS} ${LIBNAME} ${NEWOBJECTS} ranlib ${LIBNAME} + + # remove temporary extracted .o files + rm -f ${DELETIA} + # finish up FINAL_LIBS=${LIBNAME} else diff --git a/configs/darwin b/configs/darwin index aa9efb66f5c..42897ac0336 100644 --- a/configs/darwin +++ b/configs/darwin @@ -12,10 +12,10 @@ CXX = gcc PIC_FLAGS = -fPIC DEFINES = -D_DARWIN_C_SOURCE -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L \ -D_BSD_SOURCE -D_SVID_SOURCE -D_GNU_SOURCE -DPTHREADS \ - -DGLX_INDIRECT_RENDERING \ - -DGLX_ALIAS_UNSUPPORTED + -DGLX_ALIAS_UNSUPPORTED -DGLX_INDIRECT_RENDERING # -DGLX_DIRECT_RENDERING - pulls in libdrm stuff in glx/x11 +# -DGLX_USE_APPLEGL - supposed to be used with GLX_DIRECT_RENDERING to use AGL rather than DRM, but doesn't compile # -DIN_DRI_DRIVER ARCH_FLAGS += $(RC_CFLAGS) @@ -47,7 +47,7 @@ GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11 APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11 -lXmu -lXt -lXi -lm # omit glw lib for now: -SRC_DIRS = glx/x11 mesa glu glw glut/glx +SRC_DIRS = glx/x11 mesa glu glut/glx GLU_DIRS = sgi DRIVER_DIRS = osmesa #DRIVER_DIRS = dri diff --git a/src/mesa/drivers/common/descrip.mms b/src/mesa/drivers/common/descrip.mms index 99a2ae6c37d..d5bbc69dfd5 100644 --- a/src/mesa/drivers/common/descrip.mms +++ b/src/mesa/drivers/common/descrip.mms @@ -1,6 +1,6 @@ # Makefile for core library for VMS # contributed by Jouk Jansen [email protected] -# Last revision : 3 October 2007 +# Last revision : 29 September 2008 .first define gl [----.include.gl] @@ -19,7 +19,8 @@ VPATH = RCS INCDIR = [----.include],[--.main],[--.glapi],[--.shader] LIBDIR = [----.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)\ + /float=ieee/ieee=denorm/warn=disable=(PTRMISMATCH) SOURCES = driverfuncs.c diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index 0ab27704d52..773a8b4dd01 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -566,6 +566,13 @@ i830_destroy_context(struct intel_context *intel) GLuint i; struct i830_context *i830 = i830_context(&intel->ctx); + intel_region_release(&i830->state.draw_region); + intel_region_release(&i830->state.depth_region); + intel_region_release(&i830->meta.draw_region); + intel_region_release(&i830->meta.depth_region); + intel_region_release(&i830->initial.draw_region); + intel_region_release(&i830->initial.depth_region); + for (i = 0; i < I830_TEX_UNITS; i++) { if (i830->state.tex_buffer[i] != NULL) { dri_bo_unreference(i830->state.tex_buffer[i]); diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index efcac911aa6..e0ddc7fd613 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -56,8 +56,6 @@ static const struct dri_extension i915_extensions[] = { {"GL_ARB_shadow", NULL}, {"GL_ARB_texture_non_power_of_two", NULL}, {"GL_EXT_shadow_funcs", NULL}, - /* ARB extn won't work if not enabled */ - {"GL_SGIX_depth_texture", NULL}, {NULL, NULL} }; diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h index c6958dd8d4b..a2376e50e15 100644 --- a/src/mesa/drivers/dri/i915/i915_context.h +++ b/src/mesa/drivers/dri/i915/i915_context.h @@ -125,6 +125,9 @@ struct i915_fragment_program GLboolean on_hardware; GLboolean error; /* If program is malformed for any reason. */ + /** Record of which phases R registers were last written in. */ + GLuint register_phases[16]; + GLuint indirections; GLuint nr_tex_indirect; GLuint nr_tex_insn; GLuint nr_alu_insn; diff --git a/src/mesa/drivers/dri/i915/i915_program.c b/src/mesa/drivers/dri/i915/i915_program.c index 49193297a8c..350da5e1697 100644 --- a/src/mesa/drivers/dri/i915/i915_program.c +++ b/src/mesa/drivers/dri/i915/i915_program.c @@ -190,6 +190,9 @@ i915_emit_arith(struct i915_fragment_program * p, *(p->csr++) = (A1_SRC0(src0) | A1_SRC1(src1)); *(p->csr++) = (A2_SRC1(src1) | A2_SRC2(src2)); + if (GET_UREG_TYPE(dest) == REG_TYPE_R) + p->register_phases[GET_UREG_NR(dest)] = p->nr_tex_indirect; + p->nr_alu_insn++; return dest; } @@ -237,10 +240,22 @@ GLuint i915_emit_texld( struct i915_fragment_program *p, else { assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST); assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest))); + /* Can't use unsaved temps for coords, as the phase boundary would result + * in the contents becoming undefined. + */ + assert(GET_UREG_TYPE(coord) != REG_TYPE_U); + + /* Output register being oC or oD defines a phase boundary */ + if (GET_UREG_TYPE(dest) == REG_TYPE_OC || + GET_UREG_TYPE(dest) == REG_TYPE_OD) + p->nr_tex_indirect++; - if (GET_UREG_TYPE(coord) != REG_TYPE_T) { + /* Reading from an r# register whose contents depend on output of the + * current phase defines a phase boundary. + */ + if (GET_UREG_TYPE(coord) == REG_TYPE_R && + p->register_phases[GET_UREG_NR(coord)] == p->nr_tex_indirect) p->nr_tex_indirect++; - } *(p->csr++) = (op | T0_DEST( dest ) | @@ -249,6 +264,9 @@ GLuint i915_emit_texld( struct i915_fragment_program *p, *(p->csr++) = T1_ADDRESS_REG( coord ); *(p->csr++) = T2_MBZ; + if (GET_UREG_TYPE(dest) == REG_TYPE_R) + p->register_phases[GET_UREG_NR(dest)] = p->nr_tex_indirect; + p->nr_tex_insn++; return dest; } @@ -413,7 +431,8 @@ i915_init_program(struct i915_context *i915, struct i915_fragment_program *p) p->on_hardware = 0; p->error = 0; - p->nr_tex_indirect = 1; /* correct? */ + memset(&p->register_phases, 0, sizeof(p->register_phases)); + p->nr_tex_indirect = 1; p->nr_tex_insn = 0; p->nr_alu_insn = 0; p->nr_decl_insn = 0; diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index ae42b102db8..d1b0dcdf319 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -307,10 +307,21 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } - state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], - tObj->_BorderChan[1], - tObj->_BorderChan[2], - tObj->_BorderChan[3]); + if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { + /* GL specs that border color for depth textures is taken from the + * R channel, while the hardware uses A. Spam R into all the channels + * for safety. + */ + state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], + tObj->_BorderChan[0], + tObj->_BorderChan[0], + tObj->_BorderChan[0]); + } else { + state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], + tObj->_BorderChan[1], + tObj->_BorderChan[2], + tObj->_BorderChan[3]); + } I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE); diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index edbbe23e094..7431a9cf76d 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -490,6 +490,13 @@ i915_destroy_context(struct intel_context *intel) GLuint i; struct i915_context *i915 = i915_context(&intel->ctx); + intel_region_release(&i915->state.draw_region); + intel_region_release(&i915->state.depth_region); + intel_region_release(&i915->meta.draw_region); + intel_region_release(&i915->meta.depth_region); + intel_region_release(&i915->initial.draw_region); + intel_region_release(&i915->initial.depth_region); + for (i = 0; i < I915_TEX_UNITS; i++) { if (i915->state.tex_buffer[i] != NULL) { dri_bo_unreference(i915->state.tex_buffer[i]); diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile index c2d555cd0cf..005460f3547 100644 --- a/src/mesa/drivers/dri/i965/Makefile +++ b/src/mesa/drivers/dri/i965/Makefile @@ -18,8 +18,9 @@ DRIVER_SOURCES = \ intel_screen.c \ intel_span.c \ intel_pixel.c \ - intel_pixel_copy.c \ intel_pixel_bitmap.c \ + intel_pixel_copy.c \ + intel_pixel_draw.c \ intel_state.c \ intel_tex.c \ intel_tex_copy.c \ @@ -51,6 +52,7 @@ DRIVER_SOURCES = \ brw_metaops.c \ brw_misc_state.c \ brw_program.c \ + brw_queryobj.c \ brw_sf.c \ brw_sf_emit.c \ brw_sf_state.c \ diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 92629016d98..474158b484b 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -33,6 +33,7 @@ #include "main/imports.h" #include "main/api_noop.h" #include "main/vtxfmt.h" +#include "main/simple_list.h" #include "shader/shader_api.h" #include "brw_context.h" @@ -68,6 +69,7 @@ static void brwInitDriverFunctions( struct dd_function_table *functions ) brwInitFragProgFuncs( functions ); brwInitProgFuncs( functions ); + brw_init_queryobj_functions(functions); } @@ -150,9 +152,9 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - brw_draw_init( brw ); + make_empty_list(&brw->query.active_head); - brw_ProgramCacheInit( ctx ); + brw_draw_init( brw ); return GL_TRUE; } diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index b04487ecee9..1c6a0dede0b 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -130,7 +130,6 @@ struct brw_context; #define BRW_NEW_CONTEXT 0x80 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100 #define BRW_NEW_INPUT_VARYING 0x200 -#define BRW_NEW_TNL_PROGRAM 0x400 #define BRW_NEW_PSP 0x800 #define BRW_NEW_METAOPS 0x1000 #define BRW_NEW_FENCE 0x2000 @@ -411,7 +410,22 @@ struct brw_tnl_cache { GLuint size, n_items; }; +struct brw_query_object { + struct gl_query_object Base; + /** Doubly linked list of active query objects in the context. */ + struct brw_query_object *prev, *next; + + /** Last query BO associated with this query. */ + dri_bo *bo; + /** First index in bo with query data for this object. */ + int first_index; + /** Last index in bo with query data for this object. */ + int last_index; + + /* Total count of pixels from previous BOs */ + unsigned int count; +}; struct brw_context { @@ -488,10 +502,6 @@ struct brw_context GLboolean active; } metaops; - /* Track fixed function t&l in a vertex program: - */ - struct gl_vertex_program *tnl_program; - struct brw_tnl_cache tnl_program_cache; /* Active vertex program: */ @@ -631,7 +641,12 @@ struct brw_context dri_bo *vp_bo; } cc; - + struct { + struct brw_query_object active_head; + dri_bo *bo; + int index; + GLboolean active; + } query; /* Used to give every program string a unique id */ GLuint program_id; @@ -656,7 +671,13 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate); - +/*====================================================================== + * brw_queryobj.c + */ +void brw_init_queryobj_functions(struct dd_function_table *functions); +void brw_prepare_query_begin(struct brw_context *brw); +void brw_emit_query_begin(struct brw_context *brw); +void brw_emit_query_end(struct brw_context *brw); /*====================================================================== * brw_state.c diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 9a353fc7b66..6c71b4abcf0 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -382,7 +382,6 @@ void brw_draw_prims( GLcontext *ctx, return; } - /* Make a first attempt at drawing: */ retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); @@ -395,6 +394,7 @@ void brw_draw_prims( GLcontext *ctx, _swsetup_Wakeup(ctx); _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); } + } void brw_draw_init( struct brw_context *brw ) @@ -409,8 +409,18 @@ void brw_draw_init( struct brw_context *brw ) void brw_draw_destroy( struct brw_context *brw ) { + int i; + if (brw->vb.upload.bo != NULL) { dri_bo_unreference(brw->vb.upload.bo); brw->vb.upload.bo = NULL; } + + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + dri_bo_unreference(brw->vb.inputs[i].bo); + brw->vb.inputs[i].bo = NULL; + } + + dri_bo_unreference(brw->ib.bo); + brw->ib.bo = NULL; } diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 303eaac5cf9..7b88b5eaa1e 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -365,8 +365,10 @@ static void brw_prepare_vertices(struct brw_context *brw) if (i == 0) { /* Position array not properly enabled: */ - if (input->glarray->StrideB == 0) - return; + if (input->glarray->StrideB == 0) { + intel->Fallback = 1; + return; + } interleave = input->glarray->StrideB; ptr = input->glarray->Ptr; @@ -413,6 +415,8 @@ static void brw_prepare_vertices(struct brw_context *brw) copy_array_to_vbo_array(brw, upload[i], upload[i]->element_size); } } + + brw_prepare_query_begin(brw); } static void brw_emit_vertices(struct brw_context *brw) @@ -433,6 +437,7 @@ static void brw_emit_vertices(struct brw_context *brw) enabled[nr_enabled++] = input; } + brw_emit_query_begin(brw); /* Now emit VB and VEP state packets. * diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c index 2f6b7febbde..4ea660a51a3 100644 --- a/src/mesa/drivers/dri/i965/brw_fallback.c +++ b/src/mesa/drivers/dri/i965/brw_fallback.c @@ -74,10 +74,7 @@ static GLboolean do_check_fallback(struct brw_context *brw) if (texUnit->_ReallyEnabled) { struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current); struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel]; - if (texImage->Border || - ((texImage->_BaseFormat == GL_DEPTH_COMPONENT) && - ((texImage->TexObject->WrapS == GL_CLAMP_TO_BORDER) || - (texImage->TexObject->WrapT == GL_CLAMP_TO_BORDER)))) { + if (texImage->Border) { DBG("FALLBACK: texture border\n"); return GL_TRUE; } diff --git a/src/mesa/drivers/dri/i965/brw_queryobj.c b/src/mesa/drivers/dri/i965/brw_queryobj.c new file mode 100644 index 00000000000..a1a1353dee7 --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_queryobj.c @@ -0,0 +1,263 @@ +/* + * Copyright © 2008 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +/** @file support for ARB_query_object + * + * ARB_query_object is implemented by using the PIPE_CONTROL command to stall + * execution on the completion of previous depth tests, and write the + * current PS_DEPTH_COUNT to a buffer object. + * + * We use before and after counts when drawing during a query so that + * we don't pick up other clients' query data in ours. To reduce overhead, + * a single BO is used to record the query data for all active queries at + * once. This also gives us a simple bound on how much batchbuffer space is + * required for handling queries, so that we can be sure that we won't + * have to emit a batchbuffer without getting the ending PS_DEPTH_COUNT. + */ +#include "main/simple_list.h" +#include "main/imports.h" + +#include "brw_context.h" +#include "intel_batchbuffer.h" +#include "intel_reg.h" + +/** Waits on the query object's BO and totals the results for this query */ +static void +brw_queryobj_get_results(struct brw_query_object *query) +{ + int i; + uint64_t *results; + + if (query->bo == NULL) + return; + + /* Map and count the pixels from the current query BO */ + dri_bo_map(query->bo, GL_FALSE); + results = query->bo->virtual; + for (i = query->first_index; i <= query->last_index; i++) { + query->Base.Result += results[i * 2 + 1] - results[i * 2]; + } + dri_bo_unmap(query->bo); + + dri_bo_unreference(query->bo); + query->bo = NULL; +} + +static struct gl_query_object * +brw_new_query_object(GLcontext *ctx, GLuint id) +{ + struct brw_query_object *query; + + query = _mesa_calloc(sizeof(struct brw_query_object)); + + query->Base.Id = id; + query->Base.Result = 0; + query->Base.Active = GL_FALSE; + query->Base.Ready = GL_TRUE; + + return &query->Base; +} + +static void +brw_delete_query(GLcontext *ctx, struct gl_query_object *q) +{ + struct brw_query_object *query = (struct brw_query_object *)q; + + dri_bo_unreference(query->bo); + _mesa_free(query); +} + +static void +brw_begin_query(GLcontext *ctx, struct gl_query_object *q) +{ + struct brw_context *brw = brw_context(ctx); + struct intel_context *intel = intel_context(ctx); + struct brw_query_object *query = (struct brw_query_object *)q; + + /* Reset our driver's tracking of query state. */ + dri_bo_unreference(query->bo); + query->bo = NULL; + query->first_index = -1; + query->last_index = -1; + + insert_at_head(&brw->query.active_head, query); + intel->stats_wm++; +} + +/** + * Begin the ARB_occlusion_query query on a query object. + */ +static void +brw_end_query(GLcontext *ctx, struct gl_query_object *q) +{ + struct brw_context *brw = brw_context(ctx); + struct intel_context *intel = intel_context(ctx); + struct brw_query_object *query = (struct brw_query_object *)q; + + /* Flush the batchbuffer in case it has writes to our query BO. + * Have later queries write to a new query BO so that further rendering + * doesn't delay the collection of our results. + */ + if (query->bo) { + brw_emit_query_end(brw); + intel_batchbuffer_flush(intel->batch); + + dri_bo_unreference(brw->query.bo); + brw->query.bo = NULL; + } + + remove_from_list(query); + + intel->stats_wm--; +} + +static void brw_wait_query(GLcontext *ctx, struct gl_query_object *q) +{ + struct brw_query_object *query = (struct brw_query_object *)q; + + brw_queryobj_get_results(query); + query->Base.Ready = GL_TRUE; +} + +static void brw_check_query(GLcontext *ctx, struct gl_query_object *q) +{ + /* XXX: Need to expose dri_bo_is_idle from bufmgr. */ +#if 0 + struct brw_query_object *query = (struct brw_query_object *)q; + + if (dri_bo_is_idle(query->bo)) { + brw_queryobj_get_results(query); + query->Base.Ready = GL_TRUE; + } +#else + brw_wait_query(ctx, q); +#endif +} + +/** Called to set up the query BO and account for its aperture space */ +void +brw_prepare_query_begin(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + dri_bo *aper_array[] = { + intel->batch->buf, + brw->query.bo, + }; + + /* Skip if we're not doing any queries. */ + if (is_empty_list(&brw->query.active_head)) + return; + + /* Get a new query BO if we're going to need it. */ + if (brw->query.bo == NULL || + brw->query.index * 2 + 1 >= 4096 / sizeof(uint64_t)) { + dri_bo_unreference(brw->query.bo); + brw->query.bo = NULL; + + brw->query.bo = dri_bo_alloc(intel->bufmgr, "query", 4096, 1); + brw->query.index = 0; + } + + if (dri_bufmgr_check_aperture_space(aper_array, ARRAY_SIZE(aper_array))) + intel_batchbuffer_flush(intel->batch); +} + +/** Called just before primitive drawing to get a beginning PS_DEPTH_COUNT. */ +void +brw_emit_query_begin(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + struct brw_query_object *query; + + /* Skip if we're not doing any queries, or we've emitted the start. */ + if (brw->query.active || is_empty_list(&brw->query.active_head)) + return; + + BEGIN_BATCH(4, IGNORE_CLIPRECTS); + OUT_BATCH(_3DSTATE_PIPE_CONTROL | + PIPE_CONTROL_DEPTH_STALL | + PIPE_CONTROL_WRITE_DEPTH_COUNT); + /* This object could be mapped cacheable, but we don't have an exposed + * mechanism to support that. Since it's going uncached, tell GEM that + * we're writing to it. The usual clflush should be all that's required + * to pick up the results. + */ + OUT_RELOC(brw->query.bo, + I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, + PIPE_CONTROL_GLOBAL_GTT_WRITE | + ((brw->query.index * 2) * sizeof(uint64_t))); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + foreach(query, &brw->query.active_head) { + if (query->bo != brw->query.bo) { + if (query->bo != NULL) + brw_queryobj_get_results(query); + dri_bo_reference(brw->query.bo); + query->bo = brw->query.bo; + query->first_index = brw->query.index; + } + query->last_index = brw->query.index; + } + brw->query.active = GL_TRUE; +} + +/** Called at batchbuffer flush to get an ending PS_DEPTH_COUNT */ +void +brw_emit_query_end(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + + if (!brw->query.active) + return; + + BEGIN_BATCH(4, IGNORE_CLIPRECTS); + OUT_BATCH(_3DSTATE_PIPE_CONTROL | + PIPE_CONTROL_DEPTH_STALL | + PIPE_CONTROL_WRITE_DEPTH_COUNT); + OUT_RELOC(brw->query.bo, + I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, + PIPE_CONTROL_GLOBAL_GTT_WRITE | + ((brw->query.index * 2 + 1) * sizeof(uint64_t))); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + brw->query.active = GL_FALSE; + brw->query.index++; +} + +void brw_init_queryobj_functions(struct dd_function_table *functions) +{ + functions->NewQueryObject = brw_new_query_object; + functions->DeleteQuery = brw_delete_query; + functions->BeginQuery = brw_begin_query; + functions->EndQuery = brw_end_query; + functions->CheckQuery = brw_check_query; + functions->WaitQuery = brw_wait_query; +} diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index 3ea6151ae95..4c04036ef08 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -74,7 +74,6 @@ const struct brw_tracked_state brw_wm_unit; const struct brw_tracked_state brw_psp_urb_cbs; const struct brw_tracked_state brw_active_vertprog; -const struct brw_tracked_state brw_tnl_vertprog; const struct brw_tracked_state brw_pipe_control; const struct brw_tracked_state brw_clear_surface_cache; diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c index 1318dea5940..d5b51664066 100644 --- a/src/mesa/drivers/dri/i965/brw_state_cache.c +++ b/src/mesa/drivers/dri/i965/brw_state_cache.c @@ -497,9 +497,10 @@ void brw_destroy_cache( struct brw_context *brw ) GLuint i; brw_clear_cache(brw); - for (i = 0; i < BRW_MAX_CACHE; i++) + for (i = 0; i < BRW_MAX_CACHE; i++) { + dri_bo_unreference(brw->cache.last_bo[i]); free(brw->cache.name[i]); - + } free(brw->cache.items); brw->cache.items = NULL; brw->cache.size = 0; diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c index 7d4fd467b1c..b6a52843a81 100644 --- a/src/mesa/drivers/dri/i965/brw_state_upload.c +++ b/src/mesa/drivers/dri/i965/brw_state_upload.c @@ -45,7 +45,6 @@ const struct brw_tracked_state *atoms[] = { &brw_check_fallback, - &brw_tnl_vertprog, &brw_active_vertprog, &brw_wm_input_sizes, &brw_vs_prog, diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h index 41a33ffe387..22388ec99d0 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.h +++ b/src/mesa/drivers/dri/i965/brw_vs.h @@ -80,8 +80,4 @@ struct brw_vs_compile { void brw_vs_emit( struct brw_vs_compile *c ); - -void brw_ProgramCacheDestroy( GLcontext *ctx ); -void brw_ProgramCacheInit( GLcontext *ctx ); - #endif diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c index 9b04f19112a..eacc289f1f1 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c +++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c @@ -33,1635 +33,15 @@ #include "main/glheader.h" #include "main/macros.h" #include "main/enums.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" #include "brw_vs.h" #include "brw_state.h" -struct state_key { - unsigned light_global_enabled:1; - unsigned light_local_viewer:1; - unsigned light_twoside:1; - unsigned light_color_material:1; - unsigned light_color_material_mask:12; - unsigned light_material_mask:12; - unsigned normalize:1; - unsigned rescale_normals:1; - unsigned fog_source_is_depth:1; - unsigned tnl_do_vertex_fog:1; - unsigned separate_specular:1; - unsigned fog_option:2; - unsigned point_attenuated:1; - unsigned texture_enabled_global:1; - unsigned fragprog_inputs_read:12; - - struct { - unsigned light_enabled:1; - unsigned light_eyepos3_is_zero:1; - unsigned light_spotcutoff_is_180:1; - unsigned light_attenuated:1; - unsigned texunit_really_enabled:1; - unsigned texmat_enabled:1; - unsigned texgen_enabled:4; - unsigned texgen_mode0:4; - unsigned texgen_mode1:4; - unsigned texgen_mode2:4; - unsigned texgen_mode3:4; - } unit[8]; -}; - - - -#define FOG_NONE 0 -#define FOG_LINEAR 1 -#define FOG_EXP 2 -#define FOG_EXP2 3 - -static GLuint translate_fog_mode( GLenum mode ) -{ - switch (mode) { - case GL_LINEAR: return FOG_LINEAR; - case GL_EXP: return FOG_EXP; - case GL_EXP2: return FOG_EXP2; - default: return FOG_NONE; - } -} - -#define TXG_NONE 0 -#define TXG_OBJ_LINEAR 1 -#define TXG_EYE_LINEAR 2 -#define TXG_SPHERE_MAP 3 -#define TXG_REFLECTION_MAP 4 -#define TXG_NORMAL_MAP 5 - -static GLuint translate_texgen( GLboolean enabled, GLenum mode ) -{ - if (!enabled) - return TXG_NONE; - - switch (mode) { - case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR; - case GL_EYE_LINEAR: return TXG_EYE_LINEAR; - case GL_SPHERE_MAP: return TXG_SPHERE_MAP; - case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP; - case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP; - default: return TXG_NONE; - } -} - -static void make_state_key( GLcontext *ctx, struct state_key *key ) -{ - struct brw_context *brw = brw_context(ctx); - const struct gl_fragment_program *fp = brw->fragment_program; - GLuint i; - - /* This now relies on texenvprogram.c being active: - */ - assert(fp); - - memset(key, 0, sizeof(*key)); - - /* BRW_NEW_FRAGMENT_PROGRAM */ - key->fragprog_inputs_read = fp->Base.InputsRead; - - /* _NEW_LIGHT */ - key->separate_specular = (brw->attribs.Light->Model.ColorControl == - GL_SEPARATE_SPECULAR_COLOR); - - /* _NEW_LIGHT */ - if (brw->attribs.Light->Enabled) { - key->light_global_enabled = 1; - - if (brw->attribs.Light->Model.LocalViewer) - key->light_local_viewer = 1; - - if (brw->attribs.Light->Model.TwoSide) - key->light_twoside = 1; - - if (brw->attribs.Light->ColorMaterialEnabled) { - key->light_color_material = 1; - key->light_color_material_mask = brw->attribs.Light->ColorMaterialBitmask; - } - - /* BRW_NEW_INPUT_VARYING */ - - /* For these programs, material values are stuffed into the - * generic slots: - */ - for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) - if (brw->vb.info.varying & (1<<(VERT_ATTRIB_GENERIC0 + i))) - key->light_material_mask |= 1<<i; - - for (i = 0; i < MAX_LIGHTS; i++) { - struct gl_light *light = &brw->attribs.Light->Light[i]; - - if (light->Enabled) { - key->unit[i].light_enabled = 1; - - if (light->EyePosition[3] == 0.0) - key->unit[i].light_eyepos3_is_zero = 1; - - if (light->SpotCutoff == 180.0) - key->unit[i].light_spotcutoff_is_180 = 1; - - if (light->ConstantAttenuation != 1.0 || - light->LinearAttenuation != 0.0 || - light->QuadraticAttenuation != 0.0) - key->unit[i].light_attenuated = 1; - } - } - } - - /* _NEW_TRANSFORM */ - if (brw->attribs.Transform->Normalize) - key->normalize = 1; - - if (brw->attribs.Transform->RescaleNormals) - key->rescale_normals = 1; - - /* BRW_NEW_FRAGMENT_PROGRAM */ - key->fog_option = translate_fog_mode(fp->FogOption); - if (key->fog_option) - key->fragprog_inputs_read |= FRAG_BIT_FOGC; - - /* _NEW_FOG */ - if (brw->attribs.Fog->FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) - key->fog_source_is_depth = 1; - - /* _NEW_HINT, ??? */ - if (1) - key->tnl_do_vertex_fog = 1; - - /* _NEW_POINT */ - if (brw->attribs.Point->_Attenuated) - key->point_attenuated = 1; - - /* _NEW_TEXTURE */ - if (brw->attribs.Texture->_TexGenEnabled || - brw->attribs.Texture->_TexMatEnabled || - brw->attribs.Texture->_EnabledUnits) - key->texture_enabled_global = 1; - - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i]; - - if (texUnit->_ReallyEnabled) - key->unit[i].texunit_really_enabled = 1; - - if (brw->attribs.Texture->_TexMatEnabled & ENABLE_TEXMAT(i)) - key->unit[i].texmat_enabled = 1; - - if (texUnit->TexGenEnabled) { - key->unit[i].texgen_enabled = 1; - - key->unit[i].texgen_mode0 = - translate_texgen( texUnit->TexGenEnabled & (1<<0), - texUnit->GenModeS ); - key->unit[i].texgen_mode1 = - translate_texgen( texUnit->TexGenEnabled & (1<<1), - texUnit->GenModeT ); - key->unit[i].texgen_mode2 = - translate_texgen( texUnit->TexGenEnabled & (1<<2), - texUnit->GenModeR ); - key->unit[i].texgen_mode3 = - translate_texgen( texUnit->TexGenEnabled & (1<<3), - texUnit->GenModeQ ); - } - } -} - - - -/* Very useful debugging tool - produces annotated listing of - * generated program with line/function references for each - * instruction back into this file: - */ -#define DISASSEM 0 - -/* Should be tunable by the driver - do we want to do matrix - * multiplications with DP4's or with MUL/MAD's? SSE works better - * with the latter, drivers may differ. - */ -#define PREFER_DP4 1 - - -/* Use uregs to represent registers internally, translate to Mesa's - * expected formats on emit. - * - * NOTE: These are passed by value extensively in this file rather - * than as usual by pointer reference. If this disturbs you, try - * remembering they are just 32bits in size. - * - * GCC is smart enough to deal with these dword-sized structures in - * much the same way as if I had defined them as dwords and was using - * macros to access and set the fields. This is much nicer and easier - * to evolve. - */ -struct ureg { - GLuint file:4; - GLint idx:8; /* relative addressing may be negative */ - GLuint negate:1; - GLuint swz:12; - GLuint pad:7; -}; - - -struct tnl_program { - const struct state_key *state; - struct gl_vertex_program *program; - - GLuint nr_instructions; - GLuint temp_in_use; - GLuint temp_reserved; - - struct ureg eye_position; - struct ureg eye_position_normalized; - struct ureg eye_normal; - struct ureg identity; - - GLuint materials; - GLuint color_materials; -}; - - -const static struct ureg undef = { - PROGRAM_UNDEFINED, - ~0, - 0, - 0, - 0 -}; - -/* Local shorthand: - */ -#define X SWIZZLE_X -#define Y SWIZZLE_Y -#define Z SWIZZLE_Z -#define W SWIZZLE_W - - -/* Construct a ureg: - */ -static struct ureg make_ureg(GLuint file, GLint idx) -{ - struct ureg reg; - reg.file = file; - reg.idx = idx; - reg.negate = 0; - reg.swz = SWIZZLE_NOOP; - reg.pad = 0; - return reg; -} - - - -static struct ureg ureg_negate( struct ureg reg ) -{ - reg.negate ^= 1; - return reg; -} - - -static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) -{ - reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), - GET_SWZ(reg.swz, y), - GET_SWZ(reg.swz, z), - GET_SWZ(reg.swz, w)); - - return reg; -} - -static struct ureg swizzle1( struct ureg reg, int x ) -{ - return swizzle(reg, x, x, x, x); -} - -static struct ureg get_temp( struct tnl_program *p ) -{ - int bit = ffs( ~p->temp_in_use ); - if (!bit) { - fprintf(stderr, "%s: out of temporaries\n", __FILE__); - assert(0); - } - - if (bit > p->program->Base.NumTemporaries) - p->program->Base.NumTemporaries = bit; - - p->temp_in_use |= 1<<(bit-1); - return make_ureg(PROGRAM_TEMPORARY, bit-1); -} - -static struct ureg reserve_temp( struct tnl_program *p ) -{ - struct ureg temp = get_temp( p ); - p->temp_reserved |= 1<<temp.idx; - return temp; -} - -static void release_temp( struct tnl_program *p, struct ureg reg ) -{ - if (reg.file == PROGRAM_TEMPORARY) { - p->temp_in_use &= ~(1<<reg.idx); - p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */ - } -} - -static void release_temps( struct tnl_program *p ) -{ - p->temp_in_use = p->temp_reserved; -} - - - -static struct ureg register_input( struct tnl_program *p, GLuint input ) -{ - assert(input < 32); - - p->program->Base.InputsRead |= (1<<input); - return make_ureg(PROGRAM_INPUT, input); -} - -static struct ureg register_output( struct tnl_program *p, GLuint output ) -{ - p->program->Base.OutputsWritten |= (1<<output); - return make_ureg(PROGRAM_OUTPUT, output); -} - -static struct ureg register_const4f( struct tnl_program *p, - GLfloat s0, - GLfloat s1, - GLfloat s2, - GLfloat s3) -{ - GLfloat values[4]; - GLint idx; - GLuint swizzle; - values[0] = s0; - values[1] = s1; - values[2] = s2; - values[3] = s3; - idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, - &swizzle); - assert(swizzle == SWIZZLE_NOOP); /* Need to handle swizzle in reg setup */ - return make_ureg(PROGRAM_STATE_VAR, idx); -} - -#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) -#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) -#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) -#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) - -static GLboolean is_undef( struct ureg reg ) -{ - return reg.file == PROGRAM_UNDEFINED; -} - -static struct ureg get_identity_param( struct tnl_program *p ) -{ - if (is_undef(p->identity)) - p->identity = register_const4f(p, 0,0,0,1); - - return p->identity; -} - -static struct ureg register_param5( struct tnl_program *p, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4) -{ - gl_state_index tokens[STATE_LENGTH]; - GLint idx; - tokens[0] = s0; - tokens[1] = s1; - tokens[2] = s2; - tokens[3] = s3; - tokens[4] = s4; - idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); - return make_ureg(PROGRAM_STATE_VAR, idx); -} - - -#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) -#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) -#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) -#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) - - -static void register_matrix_param5( struct tnl_program *p, - GLint s0, /* matrix name */ - GLint s1, /* texture matrix number */ - GLint s2, /* first row */ - GLint s3, /* last row */ - GLint s4, /* modifier */ - struct ureg *matrix ) -{ - GLint i; - - /* This is a bit sad as the support is there to pull the whole - * matrix out in one go: - */ - for (i = 0; i <= s3 - s2; i++) - matrix[i] = register_param5( p, s0, s1, i, i, s4 ); -} - - -static void emit_arg( struct prog_src_register *src, - struct ureg reg ) -{ - src->File = reg.file; - src->Index = reg.idx; - src->Swizzle = reg.swz; - src->RelAddr = 0; - src->NegateBase = reg.negate; - src->Abs = 0; - src->NegateAbs = 0; -} - -static void emit_dst( struct prog_dst_register *dst, - struct ureg reg, GLuint mask ) -{ - dst->File = reg.file; - dst->Index = reg.idx; - /* allow zero as a shorthand for xyzw */ - dst->WriteMask = mask ? mask : WRITEMASK_XYZW; - dst->CondMask = 0; - dst->CondSwizzle = 0; - dst->CondSrc = 0; - dst->pad = 0; -} - -static void debug_insn( struct prog_instruction *inst, const char *fn, - GLuint line ) -{ - if (DISASSEM) { - static const char *last_fn; - - if (fn != last_fn) { - last_fn = fn; - _mesa_printf("%s:\n", fn); - } - - _mesa_printf("%d:\t", line); - _mesa_print_instruction(inst); - } -} - - -static void emit_op3fn(struct tnl_program *p, - GLuint op, - struct ureg dest, - GLuint mask, - struct ureg src0, - struct ureg src1, - struct ureg src2, - const char *fn, - GLuint line) -{ - GLuint nr = p->program->Base.NumInstructions++; - - if (nr >= p->nr_instructions) { - int new_nr_instructions = p->nr_instructions * 2; - - p->program->Base.Instructions = - _mesa_realloc(p->program->Base.Instructions, - sizeof(struct prog_instruction) * p->nr_instructions, - sizeof(struct prog_instruction) * new_nr_instructions); - p->nr_instructions = new_nr_instructions; - } - - { - struct prog_instruction *inst = &p->program->Base.Instructions[nr]; - memset(inst, 0, sizeof(*inst)); - inst->Opcode = op; - inst->StringPos = 0; - inst->Data = 0; - - emit_arg( &inst->SrcReg[0], src0 ); - emit_arg( &inst->SrcReg[1], src1 ); - emit_arg( &inst->SrcReg[2], src2 ); - - emit_dst( &inst->DstReg, dest, mask ); - - debug_insn(inst, fn, line); - } -} - - - -#define emit_op3(p, op, dst, mask, src0, src1, src2) \ - emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__) - -#define emit_op2(p, op, dst, mask, src0, src1) \ - emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__) - -#define emit_op1(p, op, dst, mask, src0) \ - emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__) - - -static struct ureg make_temp( struct tnl_program *p, struct ureg reg ) -{ - if (reg.file == PROGRAM_TEMPORARY && - !(p->temp_reserved & (1<<reg.idx))) - return reg; - else { - struct ureg temp = get_temp(p); - emit_op1(p, OPCODE_MOV, temp, 0, reg); - return temp; - } -} - - -/* Currently no tracking performed of input/output/register size or - * active elements. Could be used to reduce these operations, as - * could the matrix type. - */ -static void emit_matrix_transform_vec4( struct tnl_program *p, - struct ureg dest, - const struct ureg *mat, - struct ureg src) -{ - emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]); - emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]); - emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]); - emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]); -} - -/* This version is much easier to implement if writemasks are not - * supported natively on the target or (like SSE), the target doesn't - * have a clean/obvious dotproduct implementation. - */ -static void emit_transpose_matrix_transform_vec4( struct tnl_program *p, - struct ureg dest, - const struct ureg *mat, - struct ureg src) -{ - struct ureg tmp; - - if (dest.file != PROGRAM_TEMPORARY) - tmp = get_temp(p); - else - tmp = dest; - - emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); - emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); - emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); - emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); - - if (dest.file != PROGRAM_TEMPORARY) - release_temp(p, tmp); -} - -static void emit_matrix_transform_vec3( struct tnl_program *p, - struct ureg dest, - const struct ureg *mat, - struct ureg src) -{ - emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]); - emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]); - emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]); -} - - -static void emit_normalize_vec3( struct tnl_program *p, - struct ureg dest, - struct ureg src ) -{ - emit_op2(p, OPCODE_DP3, dest, WRITEMASK_W, src, src); - emit_op1(p, OPCODE_RSQ, dest, WRITEMASK_W, swizzle1(dest,W)); - emit_op2(p, OPCODE_MUL, dest, WRITEMASK_XYZ, src, swizzle1(dest,W)); -} - -static void emit_passthrough( struct tnl_program *p, - GLuint input, - GLuint output ) -{ - struct ureg out = register_output(p, output); - emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); -} - -static struct ureg get_eye_position( struct tnl_program *p ) -{ - if (is_undef(p->eye_position)) { - struct ureg pos = register_input( p, VERT_ATTRIB_POS ); - struct ureg modelview[4]; - - p->eye_position = reserve_temp(p); - - if (PREFER_DP4) { - register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, - 0, modelview ); - - emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); - } - else { - register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, - STATE_MATRIX_TRANSPOSE, modelview ); - - emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); - } - } - - return p->eye_position; -} - - -#if 0 -static struct ureg get_eye_z( struct tnl_program *p ) -{ - if (!is_undef(p->eye_position)) { - return swizzle1(p->eye_position, Z); - } - else if (!is_undef(p->eye_z)) { - struct ureg pos = register_input( p, BRW_ATTRIB_POS ); - struct ureg modelview2; - - p->eye_z = reserve_temp(p); - - register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 2, 1, - STATE_MATRIX, &modelview2 ); - - emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); - emit_op2(p, OPCODE_DP4, p->eye_z, WRITEMASK_Z, pos, modelview2); - } - - return swizzle1(p->eye_z, Z) -} -#endif - - - -static struct ureg get_eye_position_normalized( struct tnl_program *p ) -{ - if (is_undef(p->eye_position_normalized)) { - struct ureg eye = get_eye_position(p); - p->eye_position_normalized = reserve_temp(p); - emit_normalize_vec3(p, p->eye_position_normalized, eye); - } - - return p->eye_position_normalized; -} - - -static struct ureg get_eye_normal( struct tnl_program *p ) -{ - if (is_undef(p->eye_normal)) { - struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); - struct ureg mvinv[3]; - - register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2, - STATE_MATRIX_INVTRANS, mvinv ); - - p->eye_normal = reserve_temp(p); - - /* Transform to eye space: - */ - emit_matrix_transform_vec3( p, p->eye_normal, mvinv, normal ); - - /* Normalize/Rescale: - */ - if (p->state->normalize) { - emit_normalize_vec3( p, p->eye_normal, p->eye_normal ); - } - else if (p->state->rescale_normals) { - struct ureg rescale = register_param2(p, STATE_INTERNAL, - STATE_NORMAL_SCALE); - - emit_op2( p, OPCODE_MUL, p->eye_normal, 0, p->eye_normal, - swizzle1(rescale, X)); - } - } - - return p->eye_normal; -} - - - -static void build_hpos( struct tnl_program *p ) -{ - struct ureg pos = register_input( p, VERT_ATTRIB_POS ); - struct ureg hpos = register_output( p, VERT_RESULT_HPOS ); - struct ureg mvp[4]; - - if (PREFER_DP4) { - register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, - 0, mvp ); - emit_matrix_transform_vec4( p, hpos, mvp, pos ); - } - else { - register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, - STATE_MATRIX_TRANSPOSE, mvp ); - emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos ); - } -} - - -static GLuint material_attrib( GLuint side, GLuint property ) -{ - return (property - STATE_AMBIENT) * 2 + side; -} - -/* Get a bitmask of which material values vary on a per-vertex basis. - */ -static void set_material_flags( struct tnl_program *p ) -{ - p->color_materials = 0; - p->materials = 0; - - if (p->state->light_color_material) { - p->materials = - p->color_materials = p->state->light_color_material_mask; - } - - p->materials |= p->state->light_material_mask; -} - - -static struct ureg get_material( struct tnl_program *p, GLuint side, - GLuint property ) -{ - GLuint attrib = material_attrib(side, property); - - if (p->color_materials & (1<<attrib)) - return register_input(p, VERT_ATTRIB_COLOR0); - else if (p->materials & (1<<attrib)) - return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT ); - else - return register_param3( p, STATE_MATERIAL, side, property ); -} - -#define SCENE_COLOR_BITS(side) ((MAT_BIT_FRONT_EMISSION | \ - MAT_BIT_FRONT_AMBIENT | \ - MAT_BIT_FRONT_DIFFUSE) << (side)) - -/* Either return a precalculated constant value or emit code to - * calculate these values dynamically in the case where material calls - * are present between begin/end pairs. - * - * Probably want to shift this to the program compilation phase - if - * we always emitted the calculation here, a smart compiler could - * detect that it was constant (given a certain set of inputs), and - * lift it out of the main loop. That way the programs created here - * would be independent of the vertex_buffer details. - */ -static struct ureg get_scenecolor( struct tnl_program *p, GLuint side ) -{ - if (p->materials & SCENE_COLOR_BITS(side)) { - struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT); - struct ureg material_emission = get_material(p, side, STATE_EMISSION); - struct ureg material_ambient = get_material(p, side, STATE_AMBIENT); - struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); - struct ureg tmp = make_temp(p, material_diffuse); - emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient, - material_ambient, material_emission); - return tmp; - } - else - return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side ); -} - - -static struct ureg get_lightprod( struct tnl_program *p, GLuint light, - GLuint side, GLuint property ) -{ - GLuint attrib = material_attrib(side, property); - if (p->materials & (1<<attrib)) { - struct ureg light_value = - register_param3(p, STATE_LIGHT, light, property); - struct ureg material_value = get_material(p, side, property); - struct ureg tmp = get_temp(p); - emit_op2(p, OPCODE_MUL, tmp, 0, light_value, material_value); - return tmp; - } - else - return register_param4(p, STATE_LIGHTPROD, light, side, property); -} - -static struct ureg calculate_light_attenuation( struct tnl_program *p, - GLuint i, - struct ureg VPpli, - struct ureg dist ) -{ - struct ureg attenuation = register_param3(p, STATE_LIGHT, i, - STATE_ATTENUATION); - struct ureg att = get_temp(p); - - /* Calculate spot attenuation: - */ - if (!p->state->unit[i].light_spotcutoff_is_180) { - struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL, - STATE_LIGHT_SPOT_DIR_NORMALIZED, i); - struct ureg spot = get_temp(p); - struct ureg slt = get_temp(p); - - emit_op2(p, OPCODE_DP3, spot, 0, ureg_negate(VPpli), spot_dir_norm); - emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot); - emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W)); - emit_op2(p, OPCODE_MUL, att, 0, slt, spot); - - release_temp(p, spot); - release_temp(p, slt); - } - - /* Calculate distance attenuation: - */ - if (p->state->unit[i].light_attenuated) { - - /* 1/d,d,d,1/d */ - emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist); - /* 1,d,d*d,1/d */ - emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y)); - /* 1/dist-atten */ - emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist); - - if (!p->state->unit[i].light_spotcutoff_is_180) { - /* dist-atten */ - emit_op1(p, OPCODE_RCP, dist, 0, dist); - /* spot-atten * dist-atten */ - emit_op2(p, OPCODE_MUL, att, 0, dist, att); - } else { - /* dist-atten */ - emit_op1(p, OPCODE_RCP, att, 0, dist); - } - } - - return att; -} - - - - - -/* Need to add some addtional parameters to allow lighting in object - * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye - * space lighting. - */ -static void build_lighting( struct tnl_program *p ) -{ - const GLboolean twoside = p->state->light_twoside; - const GLboolean separate = p->state->separate_specular; - GLuint nr_lights = 0, count = 0; - struct ureg normal = get_eye_normal(p); - struct ureg lit = get_temp(p); - struct ureg dots = get_temp(p); - struct ureg _col0 = undef, _col1 = undef; - struct ureg _bfc0 = undef, _bfc1 = undef; - GLuint i; - - for (i = 0; i < MAX_LIGHTS; i++) - if (p->state->unit[i].light_enabled) - nr_lights++; - - set_material_flags(p); - - { - struct ureg shininess = get_material(p, 0, STATE_SHININESS); - emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X)); - release_temp(p, shininess); - - _col0 = make_temp(p, get_scenecolor(p, 0)); - if (separate) - _col1 = make_temp(p, get_identity_param(p)); - else - _col1 = _col0; - - } - - if (twoside) { - struct ureg shininess = get_material(p, 1, STATE_SHININESS); - emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z, - ureg_negate(swizzle1(shininess,X))); - release_temp(p, shininess); - - _bfc0 = make_temp(p, get_scenecolor(p, 1)); - if (separate) - _bfc1 = make_temp(p, get_identity_param(p)); - else - _bfc1 = _bfc0; - } - - - /* If no lights, still need to emit the scenecolor. - */ - /* KW: changed to do this always - v1.17 "Fix lighting alpha result"? - */ - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - { - struct ureg res0 = register_output( p, VERT_RESULT_COL0 ); - emit_op1(p, OPCODE_MOV, res0, 0, _col0); - - if (twoside) { - struct ureg res0 = register_output( p, VERT_RESULT_BFC0 ); - emit_op1(p, OPCODE_MOV, res0, 0, _bfc0); - } - } - - if (separate && (p->state->fragprog_inputs_read & FRAG_BIT_COL1)) { - - struct ureg res1 = register_output( p, VERT_RESULT_COL1 ); - emit_op1(p, OPCODE_MOV, res1, 0, _col1); - - if (twoside) { - struct ureg res1 = register_output( p, VERT_RESULT_BFC1 ); - emit_op1(p, OPCODE_MOV, res1, 0, _bfc1); - } - } - - if (nr_lights == 0) { - release_temps(p); - return; - } - - - for (i = 0; i < MAX_LIGHTS; i++) { - if (p->state->unit[i].light_enabled) { - struct ureg half = undef; - struct ureg att = undef, VPpli = undef; - - count++; - - if (p->state->unit[i].light_eyepos3_is_zero) { - /* Can used precomputed constants in this case. - * Attenuation never applies to infinite lights. - */ - VPpli = register_param3(p, STATE_LIGHT, i, - STATE_LIGHT_POSITION_NORMALIZED); - if (p->state->light_local_viewer) { - struct ureg eye_hat = get_eye_position_normalized(p); - half = get_temp(p); - emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); - emit_normalize_vec3(p, half, half); - } else { - half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR); - } - } - else { - struct ureg Ppli = register_param3(p, STATE_LIGHT, i, - STATE_POSITION); - struct ureg V = get_eye_position(p); - struct ureg dist = get_temp(p); - struct ureg tmpPpli = get_temp(p); - - VPpli = get_temp(p); - half = get_temp(p); - - /* In homogeneous object coordinates - */ - emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W)); - emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist); - - /* Calulate VPpli vector - */ - emit_op2(p, OPCODE_SUB, VPpli, 0, tmpPpli, V); - - /* Normalize VPpli. The dist value also used in - * attenuation below. - */ - emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli); - emit_op1(p, OPCODE_RSQ, dist, 0, dist); - emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist); - - - /* Calculate attenuation: - */ - if (!p->state->unit[i].light_spotcutoff_is_180 || - p->state->unit[i].light_attenuated) { - att = calculate_light_attenuation(p, i, VPpli, dist); - } - - - /* Calculate viewer direction, or use infinite viewer: - */ - if (p->state->light_local_viewer) { - struct ureg eye_hat = get_eye_position_normalized(p); - emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); - } - else { - struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z); - emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir); - } - - emit_normalize_vec3(p, half, half); - - release_temp(p, dist); - release_temp(p, tmpPpli); - } - - /* Calculate dot products: - */ - emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli); - emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half); - - - /* Front face lighting: - */ - { - struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); - struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); - struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); - struct ureg res0, res1; - GLuint mask0, mask1; - - emit_op1(p, OPCODE_LIT, lit, 0, dots); - - if (!is_undef(att)) - emit_op2(p, OPCODE_MUL, lit, 0, lit, att); - - - mask0 = 0; - mask1 = 0; - res0 = _col0; - res1 = _col1; - - if (count == nr_lights) { - if (separate) { - mask0 = WRITEMASK_XYZ; - mask1 = WRITEMASK_XYZ; - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - res0 = register_output( p, VERT_RESULT_COL0 ); - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) - res1 = register_output( p, VERT_RESULT_COL1 ); - } - else { - mask1 = WRITEMASK_XYZ; - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - res1 = register_output( p, VERT_RESULT_COL0 ); - } - } - - emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0); - emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0); - emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1); - - release_temp(p, ambient); - release_temp(p, diffuse); - release_temp(p, specular); - } - - /* Back face lighting: - */ - if (twoside) { - struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); - struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); - struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); - struct ureg res0, res1; - GLuint mask0, mask1; - - emit_op1(p, OPCODE_LIT, lit, 0, ureg_negate(swizzle(dots,X,Y,W,Z))); - - if (!is_undef(att)) - emit_op2(p, OPCODE_MUL, lit, 0, lit, att); - - mask0 = 0; - mask1 = 0; - res0 = _bfc0; - res1 = _bfc1; - - if (count == nr_lights) { - if (separate) { - mask0 = WRITEMASK_XYZ; - mask1 = WRITEMASK_XYZ; - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - res0 = register_output( p, VERT_RESULT_BFC0 ); - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) - res1 = register_output( p, VERT_RESULT_BFC1 ); - } - else { - mask1 = WRITEMASK_XYZ; - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - res1 = register_output( p, VERT_RESULT_BFC0 ); - } - } - - emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0); - emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); - emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); - - release_temp(p, ambient); - release_temp(p, diffuse); - release_temp(p, specular); - } - - release_temp(p, half); - release_temp(p, VPpli); - release_temp(p, att); - } - } - - release_temps( p ); -} - - -static void build_fog( struct tnl_program *p ) -{ - struct ureg fog = register_output(p, VERT_RESULT_FOGC); - struct ureg input; - GLuint useabs = p->state->fog_source_is_depth && p->state->fog_option && - (p->state->fog_option != FOG_EXP2); - - if (p->state->fog_source_is_depth) { - input = swizzle1(get_eye_position(p), Z); - } - else { - input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); - if (p->state->fog_option && - p->state->tnl_do_vertex_fog) - input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); - else - input = register_input(p, VERT_ATTRIB_FOG); - } - - if (p->state->fog_option && - p->state->tnl_do_vertex_fog) { - struct ureg params = register_param2(p, STATE_INTERNAL, - STATE_FOG_PARAMS_OPTIMIZED); - struct ureg tmp = get_temp(p); - struct ureg id = get_identity_param(p); - - emit_op1(p, OPCODE_MOV, fog, 0, id); - - if (useabs) { - emit_op1(p, OPCODE_ABS, tmp, 0, input); - } - - switch (p->state->fog_option) { - case FOG_LINEAR: { - emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input, - swizzle1(params,X), swizzle1(params,Y)); - emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */ - emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W)); - break; - } - case FOG_EXP: - emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input, - swizzle1(params,Z)); - emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp)); - break; - case FOG_EXP2: - emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W)); - emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp); - emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp)); - break; - } - - release_temp(p, tmp); - } - else { - /* results = incoming fog coords (compute fog per-fragment later) - * - * KW: Is it really necessary to do anything in this case? - */ - emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, 0, input); - } -} - -static void build_reflect_texgen( struct tnl_program *p, - struct ureg dest, - GLuint writemask ) -{ - struct ureg normal = get_eye_normal(p); - struct ureg eye_hat = get_eye_position_normalized(p); - struct ureg tmp = get_temp(p); - - /* n.u */ - emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); - /* 2n.u */ - emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); - /* (-2n.u)n + u */ - emit_op3(p, OPCODE_MAD, dest, writemask, ureg_negate(tmp), normal, eye_hat); - - release_temp(p, tmp); -} - -static void build_sphere_texgen( struct tnl_program *p, - struct ureg dest, - GLuint writemask ) -{ - struct ureg normal = get_eye_normal(p); - struct ureg eye_hat = get_eye_position_normalized(p); - struct ureg tmp = get_temp(p); - struct ureg half = register_scalar_const(p, .5); - struct ureg r = get_temp(p); - struct ureg inv_m = get_temp(p); - struct ureg id = get_identity_param(p); - - /* Could share the above calculations, but it would be - * a fairly odd state for someone to set (both sphere and - * reflection active for different texture coordinate - * components. Of course - if two texture units enable - * reflect and/or sphere, things start to tilt in favour - * of seperating this out: - */ - - /* n.u */ - emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); - /* 2n.u */ - emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); - /* (-2n.u)n + u */ - emit_op3(p, OPCODE_MAD, r, 0, ureg_negate(tmp), normal, eye_hat); - /* r + 0,0,1 */ - emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z)); - /* rx^2 + ry^2 + (rz+1)^2 */ - emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp); - /* 2/m */ - emit_op1(p, OPCODE_RSQ, tmp, 0, tmp); - /* 1/m */ - emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half); - /* r/m + 1/2 */ - emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half); - - release_temp(p, tmp); - release_temp(p, r); - release_temp(p, inv_m); -} - - -static void build_texture_transform( struct tnl_program *p ) -{ - GLuint i, j; - - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - - if (!(p->state->fragprog_inputs_read & (FRAG_BIT_TEX0<<i))) - continue; - - if (p->state->unit[i].texgen_enabled || - p->state->unit[i].texmat_enabled) { - - GLuint texmat_enabled = p->state->unit[i].texmat_enabled; - struct ureg out = register_output(p, VERT_RESULT_TEX0 + i); - struct ureg out_texgen = undef; - - if (p->state->unit[i].texgen_enabled) { - GLuint copy_mask = 0; - GLuint sphere_mask = 0; - GLuint reflect_mask = 0; - GLuint normal_mask = 0; - GLuint modes[4]; - - if (texmat_enabled) - out_texgen = get_temp(p); - else - out_texgen = out; - - modes[0] = p->state->unit[i].texgen_mode0; - modes[1] = p->state->unit[i].texgen_mode1; - modes[2] = p->state->unit[i].texgen_mode2; - modes[3] = p->state->unit[i].texgen_mode3; - - for (j = 0; j < 4; j++) { - switch (modes[j]) { - case TXG_OBJ_LINEAR: { - struct ureg obj = register_input(p, VERT_ATTRIB_POS); - struct ureg plane = - register_param3(p, STATE_TEXGEN, i, - STATE_TEXGEN_OBJECT_S + j); - - emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, - obj, plane ); - break; - } - case TXG_EYE_LINEAR: { - struct ureg eye = get_eye_position(p); - struct ureg plane = - register_param3(p, STATE_TEXGEN, i, - STATE_TEXGEN_EYE_S + j); - - emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, - eye, plane ); - break; - } - case TXG_SPHERE_MAP: - sphere_mask |= WRITEMASK_X << j; - break; - case TXG_REFLECTION_MAP: - reflect_mask |= WRITEMASK_X << j; - break; - case TXG_NORMAL_MAP: - normal_mask |= WRITEMASK_X << j; - break; - case TXG_NONE: - copy_mask |= WRITEMASK_X << j; - } - - } - - - if (sphere_mask) { - build_sphere_texgen(p, out_texgen, sphere_mask); - } - - if (reflect_mask) { - build_reflect_texgen(p, out_texgen, reflect_mask); - } - - if (normal_mask) { - struct ureg normal = get_eye_normal(p); - emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal ); - } - - if (copy_mask) { - struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); - emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in ); - } - } - - if (texmat_enabled) { - struct ureg texmat[4]; - struct ureg in = (!is_undef(out_texgen) ? - out_texgen : - register_input(p, VERT_ATTRIB_TEX0+i)); - if (PREFER_DP4) { - register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, - 0, texmat ); - emit_matrix_transform_vec4( p, out, texmat, in ); - } - else { - register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, - STATE_MATRIX_TRANSPOSE, texmat ); - emit_transpose_matrix_transform_vec4( p, out, texmat, in ); - } - } - - release_temps(p); - } - else { - emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i); - } - } -} - - -/* Seems like it could be tighter: - */ -static void build_pointsize( struct tnl_program *p ) -{ - struct ureg eye = get_eye_position(p); - struct ureg state_size = register_param1(p, STATE_POINT_SIZE); - struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION); - struct ureg out = register_output(p, VERT_RESULT_PSIZ); - struct ureg ut = get_temp(p); - - /* 1, Z, Z * Z, 1 */ - emit_op1(p, OPCODE_MOV, ut, WRITEMASK_XW, swizzle1(get_identity_param(p), W)); - emit_op1(p, OPCODE_ABS, ut, WRITEMASK_YZ, swizzle1(eye, Z)); - emit_op2(p, OPCODE_MUL, ut, WRITEMASK_Z, ut, ut); - - - /* p1 + p2 * dist + p3 * dist * dist, 0 */ - emit_op2(p, OPCODE_DP3, ut, WRITEMASK_X, ut, state_attenuation); - - /* 1 / sqrt(factor) */ - emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut ); - - /* ut = pointSize / factor */ - emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size); - - /* Clamp to min/max - state_size.[yz] - */ - emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y)); - emit_op2(p, OPCODE_MIN, out, 0, swizzle1(ut, X), swizzle1(state_size, Z)); - - release_temp(p, ut); -} - -static void build_tnl_program( struct tnl_program *p ) -{ - /* Emit the program, starting with modelviewproject: - */ - build_hpos(p); - - /* Lighting calculations: - */ - if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) { - if (p->state->light_global_enabled) - build_lighting(p); - else { - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0); - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) - emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1); - } - } - - if ((p->state->fragprog_inputs_read & FRAG_BIT_FOGC) || - p->state->fog_option != FOG_NONE) - build_fog(p); - - if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY) - build_texture_transform(p); - - if (p->state->point_attenuated) - build_pointsize(p); - - /* Finish up: - */ - emit_op1(p, OPCODE_END, undef, 0, undef); - - /* Disassemble: - */ - if (DISASSEM) { - _mesa_printf ("\n"); - } -} - - -static void build_new_tnl_program( const struct state_key *key, - struct gl_vertex_program *program, - GLuint max_temps) -{ - struct tnl_program p; - - _mesa_memset(&p, 0, sizeof(p)); - p.state = key; - p.program = program; - p.eye_position = undef; - p.eye_position_normalized = undef; - p.eye_normal = undef; - p.identity = undef; - p.temp_in_use = 0; - p.nr_instructions = 16; - - if (max_temps >= sizeof(int) * 8) - p.temp_reserved = 0; - else - p.temp_reserved = ~((1<<max_temps)-1); - - p.program->Base.Instructions = - _mesa_malloc(sizeof(struct prog_instruction) * p.nr_instructions); - p.program->Base.String = 0; - p.program->Base.NumInstructions = - p.program->Base.NumTemporaries = - p.program->Base.NumParameters = - p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0; - p.program->Base.Parameters = _mesa_new_parameter_list(); - p.program->Base.InputsRead = 0; - p.program->Base.OutputsWritten = 0; - - build_tnl_program( &p ); -} - -static void *search_cache( struct brw_tnl_cache *cache, - GLuint hash, - const void *key, - GLuint keysize) -{ - struct brw_tnl_cache_item *c; - - for (c = cache->items[hash % cache->size]; c; c = c->next) { - if (c->hash == hash && memcmp(c->key, key, keysize) == 0) - return c->data; - } - - return NULL; -} - -static void rehash( struct brw_tnl_cache *cache ) -{ - struct brw_tnl_cache_item **items; - struct brw_tnl_cache_item *c, *next; - GLuint size, i; - - size = cache->size * 3; - items = (struct brw_tnl_cache_item**) _mesa_malloc(size * sizeof(*items)); - _mesa_memset(items, 0, size * sizeof(*items)); - - for (i = 0; i < cache->size; i++) - for (c = cache->items[i]; c; c = next) { - next = c->next; - c->next = items[c->hash % size]; - items[c->hash % size] = c; - } - - FREE(cache->items); - cache->items = items; - cache->size = size; -} - -static void cache_item( struct brw_tnl_cache *cache, - GLuint hash, - const struct state_key *key, - void *data ) -{ - struct brw_tnl_cache_item *c = MALLOC(sizeof(*c)); - c->hash = hash; - - c->key = malloc(sizeof(*key)); - memcpy(c->key, key, sizeof(*key)); - - c->data = data; - - if (++cache->n_items > cache->size * 1.5) - rehash(cache); - - c->next = cache->items[hash % cache->size]; - cache->items[hash % cache->size] = c; -} - - -static GLuint hash_key( struct state_key *key ) -{ - GLuint *ikey = (GLuint *)key; - GLuint hash = 0, i; - - /* I'm sure this can be improved on, but speed is important: - */ - for (i = 0; i < sizeof(*key)/sizeof(GLuint); i++) - hash += ikey[i]; - - return hash; -} - -static void prepare_tnl_program( struct brw_context *brw ) -{ - GLcontext *ctx = &brw->intel.ctx; - struct state_key key; - GLuint hash; - struct gl_vertex_program *old = brw->tnl_program; - - /* _NEW_PROGRAM */ - if (brw->attribs.VertexProgram->_Current) - return; - - /* Grab all the relevent state and put it in a single structure: - */ - make_state_key(ctx, &key); - hash = hash_key(&key); - - /* Look for an already-prepared program for this state: - */ - brw->tnl_program = (struct gl_vertex_program *) - search_cache( &brw->tnl_program_cache, hash, &key, sizeof(key) ); - - /* OK, we'll have to build a new one: - */ - if (!brw->tnl_program) { - brw->tnl_program = (struct gl_vertex_program *) - ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); - - build_new_tnl_program( &key, brw->tnl_program, -/* ctx->Const.MaxVertexProgramTemps */ - 32 - ); - - if (ctx->Driver.ProgramStringNotify) - ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB, - &brw->tnl_program->Base ); - - cache_item( &brw->tnl_program_cache, - hash, &key, brw->tnl_program ); - } - - if (old != brw->tnl_program) - brw->state.dirty.brw |= BRW_NEW_TNL_PROGRAM; - return; -} - -/* Note: See brw_draw.c - the vertex program must not rely on - * brw->primitive or brw->reduced_prim. - */ -const struct brw_tracked_state brw_tnl_vertprog = { - .dirty = { - .mesa = (_NEW_PROGRAM | - _NEW_LIGHT | - _NEW_TRANSFORM | - _NEW_FOG | - _NEW_HINT | - _NEW_POINT | - _NEW_TEXTURE | - _NEW_TEXTURE_MATRIX), - .brw = (BRW_NEW_FRAGMENT_PROGRAM | - BRW_NEW_INPUT_VARYING), - .cache = 0 - }, - .prepare = prepare_tnl_program -}; - - - - static void prepare_active_vertprog( struct brw_context *brw ) { const struct gl_vertex_program *prev = brw->vertex_program; - /* NEW_PROGRAM */ - if (brw->attribs.VertexProgram->_Current) { - brw->vertex_program = brw->attribs.VertexProgram->_Current; - } - else { - /* BRW_NEW_TNL_PROGRAM */ - brw->vertex_program = brw->tnl_program; - } + brw->vertex_program = brw->attribs.VertexProgram->_Current; if (brw->vertex_program != prev) brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM; @@ -1672,37 +52,8 @@ static void prepare_active_vertprog( struct brw_context *brw ) const struct brw_tracked_state brw_active_vertprog = { .dirty = { .mesa = _NEW_PROGRAM, - .brw = BRW_NEW_TNL_PROGRAM, + .brw = 0, .cache = 0 }, .prepare = prepare_active_vertprog }; - - -void brw_ProgramCacheInit( GLcontext *ctx ) -{ - struct brw_context *brw = brw_context(ctx); - - brw->tnl_program_cache.size = 17; - brw->tnl_program_cache.n_items = 0; - brw->tnl_program_cache.items = (struct brw_tnl_cache_item **) - _mesa_calloc(brw->tnl_program_cache.size * - sizeof(struct brw_tnl_cache_item)); -} - -void brw_ProgramCacheDestroy( GLcontext *ctx ) -{ - struct brw_context *brw = brw_context(ctx); - struct brw_tnl_cache_item *c, *next; - GLuint i; - - for (i = 0; i < brw->tnl_program_cache.size; i++) - for (c = brw->tnl_program_cache.items[i]; c; c = next) { - next = c->next; - FREE(c->key); - FREE(c->data); - FREE(c); - } - - FREE(brw->tnl_program_cache.items); -} diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index 2a03fc59f3e..a64e437860f 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -51,6 +51,12 @@ #include "brw_vs.h" #include <stdarg.h> +static void +dri_bo_release(dri_bo **bo) +{ + dri_bo_unreference(*bo); + *bo = NULL; +} /* called from intelDestroyContext() */ @@ -58,13 +64,40 @@ static void brw_destroy_context( struct intel_context *intel ) { GLcontext *ctx = &intel->ctx; struct brw_context *brw = brw_context(&intel->ctx); + int i; brw_destroy_metaops(brw); brw_destroy_state(brw); brw_draw_destroy( brw ); - brw_ProgramCacheDestroy( ctx ); brw_FrameBufferTexDestroy( brw ); + + for (i = 0; i < brw->state.nr_draw_regions; i++) + intel_region_release(&brw->state.draw_regions[i]); + brw->state.nr_draw_regions = 0; + intel_region_release(&brw->state.depth_region); + + dri_bo_release(&brw->curbe.curbe_bo); + dri_bo_release(&brw->vs.prog_bo); + dri_bo_release(&brw->vs.state_bo); + dri_bo_release(&brw->gs.prog_bo); + dri_bo_release(&brw->gs.state_bo); + dri_bo_release(&brw->clip.prog_bo); + dri_bo_release(&brw->clip.state_bo); + dri_bo_release(&brw->clip.vp_bo); + dri_bo_release(&brw->sf.prog_bo); + dri_bo_release(&brw->sf.state_bo); + dri_bo_release(&brw->sf.vp_bo); + for (i = 0; i < BRW_MAX_TEX_UNIT; i++) + dri_bo_release(&brw->wm.sdc_bo[i]); + dri_bo_release(&brw->wm.bind_bo); + for (i = 0; i < BRW_WM_MAX_SURF; i++) + dri_bo_release(&brw->wm.surf_bo[i]); + dri_bo_release(&brw->wm.prog_bo); + dri_bo_release(&brw->wm.state_bo); + dri_bo_release(&brw->cc.prog_bo); + dri_bo_release(&brw->cc.state_bo); + dri_bo_release(&brw->cc.vp_bo); } /* called from intelDrawBuffer() @@ -87,6 +120,15 @@ static void brw_set_draw_region( struct intel_context *intel, brw->state.nr_draw_regions = num_regions; } +/* called from intel_batchbuffer_flush and children before sending a + * batchbuffer off. + */ +static void brw_finish_batch(struct intel_context *intel) +{ + struct brw_context *brw = brw_context(&intel->ctx); + + brw_emit_query_end(brw); +} /* called from intelFlushBatchLocked */ @@ -185,6 +227,7 @@ void brwInitVtbl( struct brw_context *brw ) brw->intel.vtbl.note_fence = brw_note_fence; brw->intel.vtbl.note_unlock = brw_note_unlock; brw->intel.vtbl.new_batch = brw_new_batch; + brw->intel.vtbl.finish_batch = brw_finish_batch; brw->intel.vtbl.destroy = brw_destroy_context; brw->intel.vtbl.set_draw_region = brw_set_draw_region; brw->intel.vtbl.flush_cmd = brw_flush_cmd; diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index e1db31ec08c..f12ef47a7d7 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -229,6 +229,9 @@ brw_wm_sampler_populate_key(struct brw_context *brw, struct wm_sampler_entry *entry = &key->sampler[unit]; struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[unit]; struct gl_texture_object *texObj = texUnit->_Current; + struct intel_texture_object *intelObj = intel_texture_object(texObj); + struct gl_texture_image *firstImage = + texObj->Image[0][intelObj->firstLevel]; entry->wrap_r = texObj->WrapR; entry->wrap_s = texObj->WrapS; @@ -244,8 +247,22 @@ brw_wm_sampler_populate_key(struct brw_context *brw, entry->comparefunc = texObj->CompareFunc; dri_bo_unreference(brw->wm.sdc_bo[unit]); - brw->wm.sdc_bo[unit] = upload_default_color(brw, texObj->BorderColor); - + if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { + float bordercolor[4] = { + texObj->BorderColor[0], + texObj->BorderColor[0], + texObj->BorderColor[0], + texObj->BorderColor[0] + }; + /* GL specs that border color for depth textures is taken from the + * R channel, while the hardware uses A. Spam R into all the + * channels for safety. + */ + brw->wm.sdc_bo[unit] = upload_default_color(brw, bordercolor); + } else { + brw->wm.sdc_bo[unit] = upload_default_color(brw, + texObj->BorderColor); + } key->sampler_count = unit + 1; } } @@ -304,7 +321,7 @@ static void upload_wm_samplers( struct brw_context *brw ) continue; dri_bo_emit_reloc(brw->wm.sampler_bo, - I915_GEM_DOMAIN_INSTRUCTION, 0, + I915_GEM_DOMAIN_SAMPLER, 0, 0, i * sizeof(struct brw_sampler_state) + offsetof(struct brw_sampler_state, ss2), diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 47127c04210..3790b50c976 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -274,7 +274,6 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) key.width = firstImage->Width; key.height = firstImage->Height; key.cpp = intelObj->mt->cpp; - key.depth = firstImage->Depth; key.tiling = intelObj->mt->region->tiling; dri_bo_unreference(brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS]); diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index defa5b173d9..f5eaf765f38 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -135,6 +135,14 @@ intel_readbuf_region(struct intel_context *intel) static void intelSetRenderbufferClipRects(struct intel_context *intel) { + /* If the batch contents require looping over cliprects, flush them before + * we go changing which cliprects get referenced when that happens. + */ + if (intel->batch->cliprect_mode == LOOP_CLIPRECTS && + (intel->fboRect.x2 != intel->ctx.DrawBuffer->Width || + intel->fboRect.x2 != intel->ctx.DrawBuffer->Height)) + intel_batchbuffer_flush(intel->batch); + assert(intel->ctx.DrawBuffer->Width > 0); assert(intel->ctx.DrawBuffer->Height > 0); intel->fboRect.x1 = 0; @@ -160,6 +168,12 @@ intelSetFrontClipRects(struct intel_context *intel) if (!dPriv) return; + /* If the batch contents require looping over cliprects, flush them before + * we go changing which cliprects get referenced when that happens. + */ + if (intel->batch->cliprect_mode == LOOP_CLIPRECTS && + intel->pClipRects != dPriv->pClipRects) + intel_batchbuffer_flush(intel->batch); intel->numClipRects = dPriv->numClipRects; intel->pClipRects = dPriv->pClipRects; intel->drawX = dPriv->x; @@ -183,6 +197,10 @@ intelSetBackClipRects(struct intel_context *intel) if (intel_fb->pf_active || dPriv->numBackClipRects == 0) { /* use the front clip rects */ + if (intel->batch->cliprect_mode == LOOP_CLIPRECTS && + intel->pClipRects != dPriv->pClipRects) + intel_batchbuffer_flush(intel->batch); + intel->numClipRects = dPriv->numClipRects; intel->pClipRects = dPriv->pClipRects; intel->drawX = dPriv->x; @@ -190,6 +208,10 @@ intelSetBackClipRects(struct intel_context *intel) } else { /* use the back clip rects */ + if (intel->batch->cliprect_mode == LOOP_CLIPRECTS && + intel->pClipRects != dPriv->pBackClipRects) + intel_batchbuffer_flush(intel->batch); + intel->numClipRects = dPriv->numBackClipRects; intel->pClipRects = dPriv->pBackClipRects; intel->drawX = dPriv->backX; @@ -900,12 +922,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) if (fb->Name) intel_validate_paired_depth_stencil(ctx, fb); - /* If the batch contents require looping over cliprects, flush them before - * we go changing which cliprects get referenced when that happens. - */ - if (intel->batch->cliprect_mode == LOOP_CLIPRECTS) - intel_batchbuffer_flush(intel->batch); - /* * How many color buffers are we drawing into? */ diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 57e574447a6..e6c0d3175e4 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -68,14 +68,15 @@ int INTEL_DEBUG = (0); #endif -#define need_GL_NV_point_sprite #define need_GL_ARB_multisample +#define need_GL_ARB_occlusion_query #define need_GL_ARB_point_parameters +#define need_GL_ARB_shader_objects #define need_GL_ARB_texture_compression #define need_GL_ARB_vertex_buffer_object #define need_GL_ARB_vertex_program +#define need_GL_ARB_vertex_shader #define need_GL_ARB_window_pos -#define need_GL_ARB_occlusion_query #define need_GL_EXT_blend_color #define need_GL_EXT_blend_equation_separate #define need_GL_EXT_blend_func_separate @@ -84,14 +85,13 @@ int INTEL_DEBUG = (0); #define need_GL_EXT_fog_coord #define need_GL_EXT_framebuffer_object #define need_GL_EXT_multi_draw_arrays +#define need_GL_EXT_point_parameters #define need_GL_EXT_secondary_color -#define need_GL_NV_vertex_program #define need_GL_ATI_separate_stencil -#define need_GL_EXT_point_parameters +#define need_GL_NV_point_sprite +#define need_GL_NV_vertex_program #define need_GL_VERSION_2_0 #define need_GL_VERSION_2_1 -#define need_GL_ARB_shader_objects -#define need_GL_ARB_vertex_shader #include "extension_helper.h" @@ -344,88 +344,78 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) * i965_dri. */ static const struct dri_extension card_extensions[] = { - {"GL_ARB_multisample", GL_ARB_multisample_functions}, - {"GL_ARB_multitexture", NULL}, - {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, - {"GL_NV_point_sprite", GL_NV_point_sprite_functions}, - {"GL_ARB_texture_border_clamp", NULL}, - {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, - {"GL_ARB_texture_cube_map", NULL}, - {"GL_ARB_texture_env_add", NULL}, - {"GL_ARB_texture_env_combine", NULL}, - {"GL_ARB_texture_env_crossbar", NULL}, - {"GL_ARB_texture_env_dot3", NULL}, - {"GL_ARB_texture_mirrored_repeat", NULL}, - {"GL_ARB_texture_non_power_of_two", NULL }, - {"GL_ARB_texture_rectangle", NULL}, - {"GL_NV_texture_rectangle", NULL}, - {"GL_EXT_texture_rectangle", NULL}, - {"GL_ARB_point_parameters", NULL}, - {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, - {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, - {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, - {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, - {"GL_EXT_blend_equation_separate", - GL_EXT_blend_equation_separate_functions}, - {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, - {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, - {"GL_EXT_blend_logic_op", NULL}, - {"GL_EXT_blend_subtract", NULL}, - {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, - {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, - {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, - {"GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions}, -#if 1 /* XXX FBO temporary? */ - {"GL_EXT_packed_depth_stencil", NULL}, -#endif - {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, - {"GL_EXT_stencil_wrap", NULL}, - {"GL_EXT_texture_edge_clamp", NULL}, - {"GL_EXT_texture_env_combine", NULL}, - {"GL_EXT_texture_env_dot3", NULL}, - {"GL_EXT_texture_filter_anisotropic", NULL}, - {"GL_EXT_texture_lod_bias", NULL}, - {"GL_3DFX_texture_compression_FXT1", NULL}, - {"GL_APPLE_client_storage", NULL}, - {"GL_MESA_pack_invert", NULL}, - {"GL_MESA_ycbcr_texture", NULL}, - {"GL_NV_blend_square", NULL}, - {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, - {"GL_NV_vertex_program1_1", NULL}, - { "GL_SGIS_generate_mipmap", NULL }, - {NULL, NULL} + { "GL_ARB_multisample", GL_ARB_multisample_functions }, + { "GL_ARB_multitexture", NULL }, + { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, + { "GL_ARB_texture_border_clamp", NULL }, + { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, + { "GL_ARB_texture_cube_map", NULL }, + { "GL_ARB_texture_env_add", NULL }, + { "GL_ARB_texture_env_combine", NULL }, + { "GL_ARB_texture_env_crossbar", NULL }, + { "GL_ARB_texture_env_dot3", NULL }, + { "GL_ARB_texture_mirrored_repeat", NULL }, + { "GL_ARB_texture_rectangle", NULL }, + { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, + { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, + { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, + { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, + { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, + { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, + { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, + { "GL_EXT_blend_logic_op", NULL }, + { "GL_EXT_blend_subtract", NULL }, + { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, + { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, + { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions }, + { "GL_EXT_packed_depth_stencil", NULL }, + { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, + { "GL_EXT_stencil_wrap", NULL }, + { "GL_EXT_texture_edge_clamp", NULL }, + { "GL_EXT_texture_env_combine", NULL }, + { "GL_EXT_texture_env_dot3", NULL }, + { "GL_EXT_texture_filter_anisotropic", NULL }, + { "GL_EXT_texture_lod_bias", NULL }, + { "GL_3DFX_texture_compression_FXT1", NULL }, + { "GL_APPLE_client_storage", NULL }, + { "GL_MESA_pack_invert", NULL }, + { "GL_MESA_ycbcr_texture", NULL }, + { "GL_NV_blend_square", NULL }, + { "GL_NV_point_sprite", GL_NV_point_sprite_functions }, + { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, + { "GL_NV_vertex_program1_1", NULL }, + { "GL_SGIS_generate_mipmap", NULL }, + { NULL, NULL } }; static const struct dri_extension brw_extensions[] = { - { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions}, - { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions}, - { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions}, - { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions}, - { "GL_ARB_point_sprite", NULL}, - { "GL_ARB_fragment_shader", NULL }, - { "GL_ARB_draw_buffers", NULL }, { "GL_ARB_depth_texture", NULL }, + { "GL_ARB_draw_buffers", NULL }, { "GL_ARB_fragment_program", NULL }, + { "GL_ARB_fragment_program_shadow", NULL }, + { "GL_ARB_fragment_shader", NULL }, + { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, + { "GL_ARB_point_sprite", NULL }, + { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, + { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, + { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions }, { "GL_ARB_shadow", NULL }, + { "GL_ARB_texture_non_power_of_two", NULL }, + { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions }, { "GL_EXT_shadow_funcs", NULL }, - { "GL_ARB_fragment_program_shadow", NULL }, - /* ARB extn won't work if not enabled */ - { "GL_SGIX_depth_texture", NULL }, - { "GL_EXT_texture_sRGB", NULL}, + { "GL_EXT_texture_sRGB", NULL }, + { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, { NULL, NULL } }; -#ifdef I915_MMIO_READ -static const struct dri_extension arb_oc_extensions[] = { - {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, - {NULL, NULL} +static const struct dri_extension arb_oq_extensions[] = { + { NULL, NULL } }; -#endif static const struct dri_extension ttm_extensions[] = { - {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, - {"GL_ARB_pixel_buffer_object", NULL}, - {NULL, NULL} + { "GL_ARB_pixel_buffer_object", NULL }, + { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, + { NULL, NULL } }; /** @@ -445,13 +435,6 @@ void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging) if (intel == NULL || intel->ttm) driInitExtensions(ctx, ttm_extensions, GL_FALSE); -#ifdef I915_MMIO_READ - if (intel == NULL || - (IS_965(intel->intelScreen->deviceID) && - intel->intelScreen->drmMinor >= 8)) - driInitExtensions(ctx, arb_oc_extensions, GL_FALSE); -#endif - if (intel == NULL || IS_965(intel->intelScreen->deviceID)) driInitExtensions(ctx, brw_extensions, GL_FALSE); } @@ -548,39 +531,6 @@ intelFinish(GLcontext * ctx) } } -#ifdef I915_MMIO_READ -static void -intelBeginQuery(GLcontext *ctx, struct gl_query_object *q) -{ - struct intel_context *intel = intel_context( ctx ); - struct drm_i915_mmio io = { - .read_write = I915_MMIO_READ, - .reg = MMIO_REGS_PS_DEPTH_COUNT, - .data = &q->Result - }; - intel->stats_wm++; - intelFinish(&intel->ctx); - drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io)); -} - -static void -intelEndQuery(GLcontext *ctx, struct gl_query_object *q) -{ - struct intel_context *intel = intel_context( ctx ); - GLuint64EXT tmp; - struct drm_i915_mmio io = { - .read_write = I915_MMIO_READ, - .reg = MMIO_REGS_PS_DEPTH_COUNT, - .data = &tmp - }; - intelFinish(&intel->ctx); - drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io)); - q->Result = tmp - q->Result; - q->Ready = GL_TRUE; - intel->stats_wm--; -} -#endif - void intelInitDriverFunctions(struct dd_function_table *functions) { @@ -597,11 +547,6 @@ intelInitDriverFunctions(struct dd_function_table *functions) functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; -#ifdef I915_MMIO_READ - functions->BeginQuery = intelBeginQuery; - functions->EndQuery = intelEndQuery; -#endif - intelInitTextureFuncs(functions); intelInitStateFuncs(functions); intelInitBufferFuncs(functions); @@ -810,7 +755,12 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) intel->Fallback = 0; /* don't call _swrast_Flush later */ intel_batchbuffer_free(intel->batch); + intel->batch = NULL; + free(intel->prim.vb); + intel->prim.vb = NULL; + dri_bo_unreference(intel->prim.vb_bo); + intel->prim.vb_bo = NULL; if (release_texture_heaps) { /* This share group is about to go away, free our private @@ -820,6 +770,13 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) fprintf(stderr, "do something to free texture heaps\n"); } + intel_region_release(&intel->front_region); + intel_region_release(&intel->back_region); + intel_region_release(&intel->third_region); + intel_region_release(&intel->depth_region); + + driDestroyOptionCache(&intel->optionCache); + /* free the Mesa context */ _mesa_free_context_data(&intel->ctx); } diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index 4af4cb9c96f..554159ac441 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -226,7 +226,6 @@ struct intel_context GLenum reduced_primitive; GLuint vertex_size; GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ - struct intel_region *draw_region; /* Fallback rasterization functions */ diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c index f39fac13cf5..b267ffd890c 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.c +++ b/src/mesa/drivers/dri/intel/intel_pixel.c @@ -181,9 +181,9 @@ intelInitPixelFuncs(struct dd_function_table *functions) if (!getenv("INTEL_NO_BLIT")) { functions->Bitmap = intelBitmap; functions->CopyPixels = intelCopyPixels; + functions->DrawPixels = intelDrawPixels; #ifdef I915 functions->ReadPixels = intelReadPixels; - functions->DrawPixels = intelDrawPixels; #endif } } diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index be213e7b961..b60dad74601 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -51,7 +51,6 @@ #include "intel_regions.h" #include "intel_pixel.h" #include "intel_buffer_objects.h" -#include "intel_tris.h" static GLboolean diff --git a/src/mesa/drivers/dri/intel/intel_reg.h b/src/mesa/drivers/dri/intel/intel_reg.h index 96af7e1a030..c21f4080935 100644 --- a/src/mesa/drivers/dri/intel/intel_reg.h +++ b/src/mesa/drivers/dri/intel/intel_reg.h @@ -45,6 +45,25 @@ #define I1_LOAD_S(n) (1<<(4+n)) /** @{ + * + * PIPE_CONTROL operation, a combination MI_FLUSH and register write with + * additional flushing control. + */ +#define _3DSTATE_PIPE_CONTROL (CMD_3D | (3 << 27) | (2 << 24) | 2) +#define PIPE_CONTROL_NO_WRITE (0 << 14) +#define PIPE_CONTROL_WRITE_IMMEDIATE (1 << 14) +#define PIPE_CONTROL_WRITE_DEPTH_COUNT (2 << 14) +#define PIPE_CONTROL_WRITE_TIMESTAMP (3 << 14) +#define PIPE_CONTROL_DEPTH_STALL (1 << 13) +#define PIPE_CONTROL_WRITE_FLUSH (1 << 12) +#define PIPE_CONTROL_INSTRUCTION_FLUSH (1 << 11) +#define PIPE_CONTROL_INTERRUPT_ENABLE (1 << 8) +#define PIPE_CONTROL_PPGTT_WRITE (0 << 2) +#define PIPE_CONTROL_GLOBAL_GTT_WRITE (1 << 2) + +/** @} */ + +/** @{ * 915 definitions */ #define S0_VB_OFFSET_MASK 0xffffffc diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c index cb0f4ba083b..45faf64c713 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.c +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -478,6 +478,11 @@ intel_recreate_static(struct intel_context *intel, region->pitch = intelScreen->pitch; region->height = intelScreen->height; /* needed? */ + if (region->buffer != NULL) { + dri_bo_unreference(region->buffer); + region->buffer = NULL; + } + if (intel->ttm) { assert(region_desc->bo_handle != -1); region->buffer = intel_bo_gem_create_from_name(intel->bufmgr, @@ -486,6 +491,11 @@ intel_recreate_static(struct intel_context *intel, intel_set_region_tiling_gem(intel, region, region_desc->bo_handle); } else { + if (region->classic_map != NULL) { + drmUnmap(region->classic_map, + region->pitch * region->cpp * region->height); + region->classic_map = NULL; + } ret = drmMap(intel->driFd, region_desc->handle, region->pitch * region->cpp * region->height, ®ion->classic_map); diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c index a7b88b39c04..f4cb4a781c6 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_copy.c +++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c @@ -60,7 +60,7 @@ get_teximage_source(struct intel_context *intel, GLenum internalFormat) switch (internalFormat) { case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16_ARB: + case GL_DEPTH_COMPONENT16: irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); if (irb && irb->region && irb->region->cpp == 2) return irb->region; diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 3dae738ac2e..820683d42eb 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -141,10 +141,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) /* Fallback case: */ - if (firstImage->base.Border || - ((firstImage->base._BaseFormat == GL_DEPTH_COMPONENT) && - ((tObj->WrapS == GL_CLAMP_TO_BORDER) || - (tObj->WrapT == GL_CLAMP_TO_BORDER)))) { + if (firstImage->base.Border) { if (intelObj->mt) { intel_miptree_release(intel, &intelObj->mt); } diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index ee4a69dce36..37436275e34 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -138,7 +138,6 @@ const struct dri_extension card_extensions[] = { {"GL_NV_blend_square", NULL}, {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, {"GL_SGIS_generate_mipmap", NULL}, - {"GL_SGIX_depth_texture", NULL}, {NULL, NULL} /* *INDENT-ON* */ }; diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index 4b23b422233..9b5144a88b6 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -294,7 +294,31 @@ _glapi_get_context(void) #endif } +#ifdef USE_X86_ASM +#if defined( GLX_USE_TLS ) +extern GLubyte gl_dispatch_functions_start[]; +extern GLubyte gl_dispatch_functions_end[]; +#else +extern const GLubyte gl_dispatch_functions_start[]; +#endif + +#endif /* USE_X86_ASM */ + + +#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS) +# define DISPATCH_FUNCTION_SIZE 16 +#elif defined(USE_X86_ASM) +# if defined(THREADS) && !defined(GLX_USE_TLS) +# define DISPATCH_FUNCTION_SIZE 32 +# else +# define DISPATCH_FUNCTION_SIZE 16 +# endif +#endif + +#if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) && !defined(XGLServer) +# define NEED_FUNCTION_POINTER +#endif #if defined(PTHREADS) || defined(GLX_USE_TLS) /** diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index fb54d6184d9..9d208e2997d 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -282,8 +282,8 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, z24rb->RefCount = 1; z24rb->Width = dsrb->Width; z24rb->Height = dsrb->Height; - z24rb->InternalFormat = GL_DEPTH_COMPONENT24_ARB; - z24rb->_ActualFormat = GL_DEPTH_COMPONENT24_ARB; + z24rb->InternalFormat = GL_DEPTH_COMPONENT24; + z24rb->_ActualFormat = GL_DEPTH_COMPONENT24; z24rb->_BaseFormat = GL_DEPTH_COMPONENT; z24rb->DataType = GL_UNSIGNED_INT; z24rb->DepthBits = 24; diff --git a/src/mesa/main/descrip.mms b/src/mesa/main/descrip.mms index 3ef215f47fa..e49ec65d42d 100644 --- a/src/mesa/main/descrip.mms +++ b/src/mesa/main/descrip.mms @@ -1,6 +1,6 @@ # Makefile for core library for VMS # contributed by Jouk Jansen [email protected] -# Last revision : 2 October 2007 +# Last revision : 29 September 2008 .first define gl [---.include.gl] @@ -21,6 +21,7 @@ CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ie SOURCES =accum.c \ api_arrayelt.c \ + api_exec.c \ api_loopback.c \ api_noop.c \ api_validate.c \ @@ -29,6 +30,7 @@ SOURCES =accum.c \ blend.c \ bufferobj.c \ buffers.c \ + clear.c \ clip.c \ colortab.c \ context.c \ @@ -46,6 +48,7 @@ SOURCES =accum.c \ extensions.c \ fbobject.c \ feedback.c \ + ffvertex_prog.c \ fog.c \ framebuffer.c \ get.c \ @@ -60,22 +63,29 @@ SOURCES =accum.c \ matrix.c \ mipmap.c \ mm.c \ + multisample.c \ pixel.c \ + pixelstore.c \ points.c \ polygon.c \ rastpos.c \ rbadaptors.c \ + readpix.c \ renderbuffer.c \ + scissor.c \ shaders.c \ state.c \ stencil.c \ texcompress.c \ texcompress_fxt1.c \ texcompress_s3tc.c \ + texenv.c \ texenvprogram.c \ texformat.c \ + texgen.c \ teximage.c \ texobj.c \ + texparam.c \ texrender.c \ texstate.c \ texstore.c \ @@ -86,6 +96,7 @@ SOURCES =accum.c \ OBJECTS=accum.obj,\ api_arrayelt.obj,\ +api_exec.obj,\ api_loopback.obj,\ api_noop.obj,\ api_validate.obj,\ @@ -94,6 +105,7 @@ attrib.obj,\ blend.obj,\ bufferobj.obj,\ buffers.obj,\ +clear.obj,\ clip.obj,\ colortab.obj,\ context.obj,\ @@ -111,6 +123,7 @@ execmem.obj,\ extensions.obj,\ fbobject.obj,\ feedback.obj,\ +ffvertex_prog.obj,\ fog.obj,\ framebuffer.obj,\ get.obj,\ @@ -125,21 +138,28 @@ lines.obj,\ matrix.obj,\ mipmap.obj,\ mm.obj,\ +multisample.obj,\ pixel.obj,\ +pixelstore.obj,\ points.obj,\ polygon.obj,\ rastpos.obj,\ +readpix.obj,\ renderbuffer.obj,\ +scissor.obj,\ shaders.obj,\ state.obj,\ stencil.obj,\ texcompress.obj,\ texcompress_fxt1.obj,\ texcompress_s3tc.obj,\ +texenv.obj,\ texenvprogram.obj,\ texformat.obj,\ +texgen.obj,\ teximage.obj,\ texobj.obj,\ +texparam.obj,\ texrender.obj,\ texstate.obj,\ texstore.obj,\ @@ -226,3 +246,13 @@ vtxfmt.obj : vtxfmt.c shaders.obj : shaders.c queryobj.obj : queryobj.c rbadaptors.obj : rbadaptors.c +clear.obj : clear.c +multisample.obj : multisample.c +scissor.obj : scissor.c +texenv.obj : texenv.c +texgen.obj : texgen.c +texparam.obj : texparam.c +readpix.obj : readpix.c +ffvertex_prog.obj : ffvertex_prog.c +api_exec.obj : api_exec.c +pixelstore.obj : pixelstore.c diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 8dfbfeb62e4..95bf1165f45 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -165,7 +165,7 @@ static const struct { { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) }, { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) }, - { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) }, + { OFF, "GL_SGIX_depth_texture", F(ARB_depth_texture) }, { OFF, "GL_SGIX_shadow", F(SGIX_shadow) }, { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) }, { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) }, @@ -292,7 +292,6 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.SGI_texture_color_table = GL_TRUE; ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE; - ctx->Extensions.SGIX_depth_texture = GL_TRUE; ctx->Extensions.SGIX_shadow = GL_TRUE; ctx->Extensions.SGIX_shadow_ambient = GL_TRUE; #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 787672be9f1..308b4ef7115 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -178,12 +178,12 @@ static GLboolean check_active_shininess( GLcontext *ctx, -static struct state_key *make_state_key( GLcontext *ctx ) +static void make_state_key( GLcontext *ctx, struct state_key *key ) { const struct gl_fragment_program *fp; - struct state_key *key = CALLOC_STRUCT(state_key); GLuint i; + memset(key, 0, sizeof(struct state_key)); fp = ctx->FragmentProgram._Current; /* This now relies on texenvprogram.c being active: @@ -301,8 +301,6 @@ static struct state_key *make_state_key( GLcontext *ctx ) texUnit->GenModeQ ); } } - - return key; } @@ -1714,16 +1712,16 @@ struct gl_vertex_program * _mesa_get_fixed_func_vertex_program(GLcontext *ctx) { struct gl_vertex_program *prog; - struct state_key *key; + struct state_key key; /* Grab all the relevent state and put it in a single structure: */ - key = make_state_key(ctx); + make_state_key(ctx, &key); /* Look for an already-prepared program for this state: */ prog = (struct gl_vertex_program *) - _mesa_search_program_cache(ctx->VertexProgram.Cache, key, sizeof(*key)); + _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key)); if (!prog) { /* OK, we'll have to build a new one */ @@ -1735,7 +1733,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx) if (!prog) return NULL; - create_new_program( key, prog, + create_new_program( &key, prog, ctx->Const.VertexProgram.MaxTemps ); #if 0 @@ -1744,10 +1742,8 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx) &prog->Base ); #endif _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache, - key, sizeof(*key), &prog->Base); + &key, sizeof(key), &prog->Base); } - _mesa_free(key); - return prog; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8bf6858c1e3..052da2c18e1 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2628,7 +2628,6 @@ struct gl_extensions GLboolean SGIS_generate_mipmap; GLboolean SGIS_texture_edge_clamp; GLboolean SGIS_texture_lod; - GLboolean SGIX_depth_texture; GLboolean SGIX_shadow; GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */ GLboolean TDFX_texture_compression_FXT1; diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index 2d060300300..554e0b0d181 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -90,9 +90,8 @@ _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q) /** - * Delete an occlusion query object. + * Delete a query object. Called via ctx->Driver.DeleteQuery(). * Not removed from hash table here. - * XXX maybe add Delete() method to gl_query_object class and call that instead */ void _mesa_delete_query(GLcontext *ctx, struct gl_query_object *q) @@ -546,6 +545,6 @@ delete_queryobj_cb(GLuint id, void *data, void *userData) void _mesa_free_query_data(GLcontext *ctx) { - _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, NULL); + _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx); _mesa_DeleteHashTable(ctx->Query.QueryObjects); } diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index f0db0d2a818..aeb5d4ca2ab 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -233,10 +233,18 @@ _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) GET_CURRENT_CONTEXT(ctx); /* Implement in terms of GetProgramiv, GetShaderiv */ if (ctx->Driver.IsProgram(ctx, object)) { - ctx->Driver.GetProgramiv(ctx, object, pname, params); + if (pname == GL_OBJECT_TYPE_ARB) { + *params = GL_PROGRAM_OBJECT_ARB; + } else { + ctx->Driver.GetProgramiv(ctx, object, pname, params); + } } else if (ctx->Driver.IsShader(ctx, object)) { - ctx->Driver.GetShaderiv(ctx, object, pname, params); + if (pname == GL_OBJECT_TYPE_ARB) { + *params = GL_SHADER_OBJECT_ARB; + } else { + ctx->Driver.GetShaderiv(ctx, object, pname, params); + } } else { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 7e44310d8d3..2f0e7cc368e 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -258,12 +258,6 @@ update_program(GLcontext *ctx) } } - if (ctx->VertexProgram._Current) - assert(ctx->VertexProgram._Current->Base.Parameters); - if (ctx->FragmentProgram._Current) - assert(ctx->FragmentProgram._Current->Base.Parameters); - - /* XXX: get rid of _Active flag. */ #if 1 diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 60f36c4a87f..ce2772c2992 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1420,14 +1420,13 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, ; /* fallthrough */ } - if (ctx->Extensions.SGIX_depth_texture || - ctx->Extensions.ARB_depth_texture) { + if (ctx->Extensions.ARB_depth_texture) { switch (internalFormat) { case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT24_SGIX: - case GL_DEPTH_COMPONENT32_SGIX: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: return &_mesa_texformat_z32; - case GL_DEPTH_COMPONENT16_SGIX: + case GL_DEPTH_COMPONENT16: return &_mesa_texformat_z16; default: ; /* fallthrough */ diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 91c41f38c30..bf23a1f290d 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -241,13 +241,12 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) } } - if (ctx->Extensions.SGIX_depth_texture || - ctx->Extensions.ARB_depth_texture) { + if (ctx->Extensions.ARB_depth_texture) { switch (internalFormat) { case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16_SGIX: - case GL_DEPTH_COMPONENT24_SGIX: - case GL_DEPTH_COMPONENT32_SGIX: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: return GL_DEPTH_COMPONENT; default: ; /* fallthrough */ @@ -526,9 +525,9 @@ static GLboolean is_depth_format(GLenum format) { switch (format) { - case GL_DEPTH_COMPONENT16_ARB: - case GL_DEPTH_COMPONENT24_ARB: - case GL_DEPTH_COMPONENT32_ARB: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: case GL_DEPTH_COMPONENT: return GL_TRUE; default: @@ -2308,8 +2307,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, return; } - if (!ctx->Extensions.SGIX_depth_texture && - !ctx->Extensions.ARB_depth_texture && is_depth_format(format)) { + if (!ctx->Extensions.ARB_depth_texture && is_depth_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); return; } diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 664adadfb9c..a9e752a6371 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -642,8 +642,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = 0; break; case GL_TEXTURE_DEPTH_SIZE_ARB: - if (ctx->Extensions.SGIX_depth_texture || - ctx->Extensions.ARB_depth_texture) + if (ctx->Extensions.ARB_depth_texture) *params = img->TexFormat->DepthBits; else _mesa_error(ctx, GL_INVALID_ENUM, @@ -903,9 +902,9 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) #ifdef FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: params[0] = obj->CropRect[0]; - params[0] = obj->CropRect[1]; - params[0] = obj->CropRect[2]; - params[0] = obj->CropRect[3]; + params[1] = obj->CropRect[1]; + params[2] = obj->CropRect[2]; + params[3] = obj->CropRect[3]; break; #endif default: @@ -1053,9 +1052,9 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) #ifdef FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: params[0] = obj->CropRect[0]; - params[0] = obj->CropRect[1]; - params[0] = obj->CropRect[2]; - params[0] = obj->CropRect[3]; + params[1] = obj->CropRect[1]; + params[2] = obj->CropRect[2]; + params[3] = obj->CropRect[3]; break; #endif default: diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 448251b223d..536404bf978 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -3895,6 +3895,9 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, program->FogOption = ap.FogOption; program->UsesKill = ap.UsesKill; + if (program->FogOption) + program->Base.InputsRead |= FRAG_BIT_FOGC; + if (program->Base.Instructions) _mesa_free(program->Base.Instructions); program->Base.Instructions = ap.Base.Instructions; diff --git a/src/mesa/shader/descrip.mms b/src/mesa/shader/descrip.mms index bdac946efe2..19bafd48302 100644 --- a/src/mesa/shader/descrip.mms +++ b/src/mesa/shader/descrip.mms @@ -1,6 +1,6 @@ # Makefile for core library for VMS # contributed by Jouk Jansen [email protected] -# Last revision : 27 May 2008 +# Last revision : 29 September 2008 .first define gl [---.include.gl] define math [-.math] @@ -34,6 +34,7 @@ SOURCES = \ prog_instruction.c \ prog_parameter.c \ prog_print.c \ + prog_cache.c \ prog_statevars.c \ shader_api.c prog_uniform.c @@ -52,7 +53,7 @@ OBJECTS = \ prog_parameter.obj,\ prog_print.obj,\ prog_statevars.obj,\ - shader_api.obj,prog_uniform.obj + shader_api.obj,prog_uniform.obj,prog_cache.obj ##### RULES ##### @@ -91,3 +92,4 @@ prog_print.obj : prog_print.c prog_statevars.obj : prog_statevars.c shader_api.obj : shader_api.c prog_uniform.obj : prog_uniform.c +prog_cache.obj : prog_cache.c diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 5d21cff6721..37962f0e9bb 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -372,7 +372,11 @@ _mesa_reference_program(GLcontext *ctx, assert(ptr); if (*ptr && prog) { /* sanity check */ - ASSERT((*ptr)->Target == prog->Target); + if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB) + ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB); + else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB) + ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB || + prog->Target == GL_FRAGMENT_PROGRAM_NV); } if (*ptr == prog) { return; /* no change */ diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 854f8bfdaa6..266ecc4ef21 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -47,7 +47,7 @@ #include "shader/shader_api.h" #include "shader/slang/slang_compile.h" #include "shader/slang/slang_link.h" - +#include "glapi/dispatch.h" #ifndef GL_PROGRAM_BINARY_LENGTH_OES @@ -455,7 +455,13 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) n = shProg->NumShaders; for (i = 0; i < n; i++) { if (shProg->Shaders[i] == sh) { - /* already attached */ + /* The shader is already attched to this program. The + * GL_ARB_shader_objects spec says: + * + * "The error INVALID_OPERATION is generated by AttachObjectARB + * if <obj> is already attached to <containerObj>." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader"); return; } } @@ -919,24 +925,15 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, static GLuint _mesa_get_handle(GLcontext *ctx, GLenum pname) { -#if 0 - GET_CURRENT_CONTEXT(ctx); - - switch (pname) { - case GL_PROGRAM_OBJECT_ARB: - { - struct gl2_program_intf **pro = ctx->Shader.CurrentProgram; - - if (pro != NULL) - return (**pro)._container._generic. - GetName((struct gl2_generic_intf **) (pro)); - } - break; - default: + GLint handle = 0; + + if (pname == GL_PROGRAM_OBJECT_ARB) { + CALL_GetIntegerv(ctx->Exec, (GL_CURRENT_PROGRAM, &handle)); + } else { _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB"); } -#endif - return 0; + + return handle; } diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 293eb8628e6..26e23f02d59 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.2.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -534,15 +534,15 @@ depth_test_span( GLcontext *ctx, SWspan *span) if (rb->DataType == GL_UNSIGNED_SHORT) { GLushort zbuffer[MAX_WIDTH]; rb->GetRow(ctx, rb, count, x, y, zbuffer); - passed = depth_test_span16(ctx, count, zbuffer, zValues, mask ); - rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL); + passed = depth_test_span16(ctx, count, zbuffer, zValues, mask); + rb->PutRow(ctx, rb, count, x, y, zbuffer, mask); } else { GLuint zbuffer[MAX_WIDTH]; ASSERT(rb->DataType == GL_UNSIGNED_INT); rb->GetRow(ctx, rb, count, x, y, zbuffer); - passed = depth_test_span32(ctx, count, zbuffer, zValues, mask ); - rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL); + passed = depth_test_span32(ctx, count, zbuffer, zValues, mask); + rb->PutRow(ctx, rb, count, x, y, zbuffer, mask); } } @@ -1080,15 +1080,15 @@ depth_test_pixels( GLcontext *ctx, SWspan *span ) if (rb->DataType == GL_UNSIGNED_SHORT) { GLushort zbuffer[MAX_WIDTH]; _swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLushort)); - depth_test_span16(ctx, count, zbuffer, z, mask ); - rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL); + depth_test_span16(ctx, count, zbuffer, z, mask); + rb->PutValues(ctx, rb, count, x, y, zbuffer, mask); } else { GLuint zbuffer[MAX_WIDTH]; ASSERT(rb->DataType == GL_UNSIGNED_INT); _swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLuint)); - depth_test_span32(ctx, count, zbuffer, z, mask ); - rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL); + depth_test_span32(ctx, count, zbuffer, z, mask); + rb->PutValues(ctx, rb, count, x, y, zbuffer, mask); } } diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 846c485f15a..61ff4d0b84c 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -129,13 +129,13 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) s = 0.0; dsdx = 1.0 / size; if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) { - t0 = 0.0; dtdy = 1.0 / size; + t0 = 0.5 * dtdy; } else { /* GL_UPPER_LEFT */ - t0 = 1.0; dtdy = -1.0 / size; + t0 = 1.0 + 0.5 * dtdy; } ATTRIB_LOOP_BEGIN diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c index 15d52aa587c..16b00b9fa1c 100644 --- a/src/mesa/swrast/s_texstore.c +++ b/src/mesa/swrast/s_texstore.c @@ -216,9 +216,9 @@ is_depth_format(GLenum format) { switch (format) { case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16_SGIX: - case GL_DEPTH_COMPONENT24_SGIX: - case GL_DEPTH_COMPONENT32_SGIX: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: return GL_TRUE; default: return GL_FALSE; diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index f4d90c514bb..61172f9979b 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -112,22 +112,25 @@ setup_vertex_format(GLcontext *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); SScontext *swsetup = SWSETUP_CONTEXT(ctx); + GLboolean intColors = !ctx->FragmentProgram._Current + && !ctx->ATIFragmentShader._Enabled + && ctx->RenderMode == GL_RENDER + && CHAN_TYPE == GL_UNSIGNED_BYTE; - if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, + if (intColors != swsetup->intColors || + !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, swsetup->last_index_bitset)) { DECLARE_RENDERINPUTS(index_bitset); struct tnl_attr_map map[_TNL_ATTRIB_MAX]; int i, e = 0; + swsetup->intColors = intColors; + RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] ); if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) { - swsetup->intColors = !ctx->FragmentProgram._Current - && !ctx->ATIFragmentShader._Enabled - && ctx->RenderMode == GL_RENDER - && CHAN_TYPE == GL_UNSIGNED_BYTE; if (swsetup->intColors) EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); else diff --git a/src/mesa/tnl/descrip.mms b/src/mesa/tnl/descrip.mms index f77f672dc8f..25dd1aecb13 100644 --- a/src/mesa/tnl/descrip.mms +++ b/src/mesa/tnl/descrip.mms @@ -1,6 +1,6 @@ # Makefile for core library for VMS # contributed by Jouk Jansen [email protected] -# Last revision : 30 November 2007 +# Last revision : 39 September 2008 .first define gl [---.include.gl] @@ -27,13 +27,13 @@ SOURCES = t_context.c t_draw.c \ t_pipeline.c t_vb_fog.c \ t_vb_light.c t_vb_normals.c t_vb_points.c t_vb_program.c \ t_vb_render.c t_vb_texgen.c t_vb_texmat.c t_vb_vertex.c \ - t_vertex.c \ + t_vertex.c t_rasterpos.c\ t_vertex_generic.c t_vp_build.c OBJECTS = t_context.obj,t_draw.obj,\ t_pipeline.obj,t_vb_fog.obj,t_vb_light.obj,t_vb_normals.obj,\ t_vb_points.obj,t_vb_program.obj,t_vb_render.obj,t_vb_texgen.obj,\ - t_vb_texmat.obj,t_vb_vertex.obj,\ + t_vb_texmat.obj,t_vb_vertex.obj,t_rasterpos.obj,\ t_vertex.obj,t_vertex_generic.obj,\ t_vp_build.obj @@ -65,3 +65,4 @@ t_vb_vertex.obj : t_vb_vertex.c t_vertex.obj : t_vertex.c t_vertex_generic.obj : t_vertex_generic.c t_vp_build.obj : t_vp_build.c +t_rasterpos.obj : t_rasterpos.c diff --git a/src/mesa/tnl/t_vertex_generic.c b/src/mesa/tnl/t_vertex_generic.c index db70ad4dad5..f763522f91f 100644 --- a/src/mesa/tnl/t_vertex_generic.c +++ b/src/mesa/tnl/t_vertex_generic.c @@ -34,6 +34,12 @@ #include "t_vertex.h" +#if 0 +#define DEBUG_INSERT printf("%s\n", __FUNCTION__) +#else +#define DEBUG_INSERT +#endif + /* * These functions take the NDC coordinates pointed to by 'in', apply the @@ -45,7 +51,7 @@ static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; out[2] = vp[10] * in[2] + vp[14]; @@ -57,7 +63,7 @@ static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; out[2] = vp[10] * in[2] + vp[14]; @@ -69,7 +75,7 @@ static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; out[2] = vp[14]; @@ -81,7 +87,7 @@ static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[13]; out[2] = vp[14]; @@ -93,7 +99,7 @@ static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; out[2] = vp[10] * in[2] + vp[14]; @@ -104,7 +110,7 @@ static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; out[2] = vp[10] * in[2] + vp[14]; @@ -115,7 +121,7 @@ static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[13]; out[2] = vp[14]; @@ -126,7 +132,7 @@ static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; } @@ -136,7 +142,7 @@ static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[13]; } @@ -150,7 +156,7 @@ static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; @@ -161,7 +167,7 @@ static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; @@ -172,7 +178,7 @@ static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = 0; @@ -183,7 +189,7 @@ static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = 0; out[2] = 0; @@ -194,7 +200,7 @@ static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = in[3]; @@ -203,6 +209,7 @@ static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { (void) a; (void) v; (void) in; + DEBUG_INSERT; _mesa_exit(1); } @@ -210,7 +217,7 @@ static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; @@ -220,7 +227,7 @@ static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = 0; @@ -230,7 +237,7 @@ static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = 0; out[2] = 0; @@ -241,7 +248,7 @@ static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; } @@ -250,7 +257,7 @@ static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = 0; } @@ -259,12 +266,13 @@ static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; } static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; (void) v; (void) in; } @@ -272,6 +280,7 @@ static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, G const GLfloat *in ) { GLchan *c = (GLchan *)v; + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); @@ -283,6 +292,7 @@ static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, G const GLfloat *in ) { GLchan *c = (GLchan *)v; + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); @@ -294,6 +304,7 @@ static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, G const GLfloat *in ) { GLchan *c = (GLchan *)v; + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); @@ -305,6 +316,7 @@ static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, G const GLfloat *in ) { GLchan *c = (GLchan *)v; + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); c[1] = 0; @@ -315,6 +327,7 @@ static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, G static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -325,6 +338,7 @@ static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -335,6 +349,7 @@ static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -345,6 +360,7 @@ static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); v[1] = 0; @@ -355,6 +371,7 @@ static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -365,6 +382,7 @@ static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -375,6 +393,7 @@ static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -385,6 +404,7 @@ static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); v[1] = 0; @@ -395,6 +415,7 @@ static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -405,6 +426,7 @@ static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -415,6 +437,7 @@ static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -425,6 +448,7 @@ static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); v[2] = 0x00; @@ -435,6 +459,7 @@ static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -445,6 +470,7 @@ static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -455,6 +481,7 @@ static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -465,6 +492,7 @@ static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); v[2] = 0x00; @@ -475,6 +503,7 @@ static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -484,6 +513,7 @@ static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -493,6 +523,7 @@ static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); v[1] = 0; @@ -502,6 +533,7 @@ static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -511,6 +543,7 @@ static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -520,6 +553,7 @@ static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); v[1] = 0; @@ -530,6 +564,7 @@ static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); } @@ -551,6 +586,7 @@ static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou /* Although included for completeness, the position coordinate is * usually handled differently during clipping. */ + DEBUG_INSERT; out[0] = (in[0] - vp[12]) / vp[0]; out[1] = (in[1] - vp[13]) / vp[5]; out[2] = (in[2] - vp[14]) / vp[10]; @@ -562,7 +598,7 @@ static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou { const GLfloat *in = (const GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = (in[0] - vp[12]) / vp[0]; out[1] = (in[1] - vp[13]) / vp[5]; out[2] = (in[2] - vp[14]) / vp[10]; @@ -575,7 +611,7 @@ static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou { const GLfloat *in = (const GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = (in[0] - vp[12]) / vp[0]; out[1] = (in[1] - vp[13]) / vp[5]; out[2] = 0; diff --git a/src/mesa/x86-64/x86-64.c b/src/mesa/x86-64/x86-64.c index 9ec43c841d3..96f8da87f05 100644 --- a/src/mesa/x86-64/x86-64.c +++ b/src/mesa/x86-64/x86-64.c @@ -41,7 +41,10 @@ #include "math/m_debug.h" #endif +extern void _mesa_x86_64_cpuid(unsigned int *regs); + DECLARE_XFORM_GROUP( x86_64, 4 ) +DECLARE_XFORM_GROUP( 3dnow, 4 ) #else /* just to silence warning below */ @@ -81,6 +84,7 @@ static void message( const char *msg ) void _mesa_init_all_x86_64_transform_asm(void) { #ifdef USE_X86_64_ASM + unsigned int regs[4]; if ( _mesa_getenv( "MESA_NO_ASM" ) ) { return; @@ -88,24 +92,32 @@ void _mesa_init_all_x86_64_transform_asm(void) message("Initializing x86-64 optimizations\n"); - ASSIGN_XFORM_GROUP( x86_64, 4 ); - /* _mesa_transform_tab[4][MATRIX_GENERAL] = _mesa_x86_64_transform_points4_general; _mesa_transform_tab[4][MATRIX_IDENTITY] = _mesa_x86_64_transform_points4_identity; _mesa_transform_tab[4][MATRIX_3D] = _mesa_x86_64_transform_points4_3d; - _mesa_transform_tab[4][MATRIX_3D_NO_ROT] = - _mesa_x86_64_transform_points4_3d_no_rot; - _mesa_transform_tab[4][MATRIX_PERSPECTIVE] = - _mesa_x86_64_transform_points4_perspective; - _mesa_transform_tab[4][MATRIX_2D_NO_ROT] = - _mesa_x86_64_transform_points4_2d_no_rot; - _mesa_transform_tab[4][MATRIX_2D] = - _mesa_x86_64_transform_points4_2d; - */ + + regs[0] = 0x80000001; + regs[1] = 0x00000000; + regs[2] = 0x00000000; + regs[3] = 0x00000000; + _mesa_x86_64_cpuid(regs); + if (regs[3] & (1U << 31)) { + message("3Dnow! detected\n"); + _mesa_transform_tab[4][MATRIX_3D_NO_ROT] = + _mesa_3dnow_transform_points4_3d_no_rot; + _mesa_transform_tab[4][MATRIX_PERSPECTIVE] = + _mesa_3dnow_transform_points4_perspective; + _mesa_transform_tab[4][MATRIX_2D_NO_ROT] = + _mesa_3dnow_transform_points4_2d_no_rot; + _mesa_transform_tab[4][MATRIX_2D] = + _mesa_3dnow_transform_points4_2d; + + } + #ifdef DEBUG_MATH _math_test_all_transform_functions("x86_64"); diff --git a/src/mesa/x86-64/xform4.S b/src/mesa/x86-64/xform4.S index 3f9c9d56ab7..805969127db 100644 --- a/src/mesa/x86-64/xform4.S +++ b/src/mesa/x86-64/xform4.S @@ -29,7 +29,22 @@ .text .align 16 +.globl _mesa_x86_64_cpuid +_mesa_x86_64_cpuid: + pushq %rbx + movl (%rdi), %eax + movl 8(%rdi), %ecx + + cpuid + + movl %ebx, 4(%rdi) + movl %eax, (%rdi) + movl %ecx, 8(%rdi) + movl %edx, 12(%rdi) + popq %rbx + ret +.align 16 .globl _mesa_x86_64_transform_points4_general _mesa_x86_64_transform_points4_general: /* @@ -204,8 +219,8 @@ p4_identity_done: .align 16 -.globl _mesa_x86_64_transform_points4_3d_no_rot -_mesa_x86_64_transform_points4_3d_no_rot: +.globl _mesa_3dnow_transform_points4_3d_no_rot +_mesa_3dnow_transform_points4_3d_no_rot: movl V4F_COUNT(%rdx), %ecx /* count */ movzx V4F_STRIDE(%rdx), %eax /* stride */ @@ -268,8 +283,8 @@ p4_3d_no_rot_done: .align 16 -.globl _mesa_x86_64_transform_points4_perspective -_mesa_x86_64_transform_points4_perspective: +.globl _mesa_3dnow_transform_points4_perspective +_mesa_3dnow_transform_points4_perspective: movl V4F_COUNT(%rdx), %ecx /* count */ movzx V4F_STRIDE(%rdx), %eax /* stride */ @@ -334,8 +349,8 @@ p4_perspective_done: ret .align 16 -.globl _mesa_x86_64_transform_points4_2d_no_rot -_mesa_x86_64_transform_points4_2d_no_rot: +.globl _mesa_3dnow_transform_points4_2d_no_rot +_mesa_3dnow_transform_points4_2d_no_rot: movl V4F_COUNT(%rdx), %ecx /* count */ movzx V4F_STRIDE(%rdx), %eax /* stride */ @@ -389,8 +404,8 @@ p4_2d_no_rot_done: .align 16 -.globl _mesa_x86_64_transform_points4_2d -_mesa_x86_64_transform_points4_2d: +.globl _mesa_3dnow_transform_points4_2d +_mesa_3dnow_transform_points4_2d: movl V4F_COUNT(%rdx), %ecx /* count */ movzx V4F_STRIDE(%rdx), %eax /* stride */ |