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-rw-r--r--src/gallium/drivers/virgl/virgl_context.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
index 2ee89d7ff4b..65ca9b32437 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -99,7 +99,7 @@ static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
}
static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
- unsigned shader_type)
+ enum pipe_shader_type shader_type)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
@@ -153,7 +153,7 @@ static void virgl_attach_res_so_targets(struct virgl_context *vctx)
}
static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
- unsigned shader_type)
+ enum pipe_shader_type shader_type)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_resource *res;
@@ -172,7 +172,7 @@ static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
*/
static void virgl_reemit_res(struct virgl_context *vctx)
{
- unsigned shader_type;
+ enum pipe_shader_type shader_type;
/* reattach any flushed resources */
/* framebuffer, sampler views, vertex/index/uniform/stream buffers */