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-rw-r--r--src/mesa/shader/prog_execute.c2
-rw-r--r--src/mesa/shader/prog_parameter.c1
-rw-r--r--src/mesa/shader/prog_statevars.c10
-rw-r--r--src/mesa/shader/shader_api.c6
-rw-r--r--src/mesa/shader/slang/slang_print.c3
-rw-r--r--src/mesa/shader/slang/slang_simplify.c4
-rw-r--r--src/mesa/shader/slang/slang_vartable.c10
7 files changed, 19 insertions, 17 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 4575a069ea5..b9b7712f3f7 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -717,7 +717,7 @@ _mesa_execute_program(GLcontext * ctx,
* result.z = result.x * APPX(result.y)
* We do what the ARB extension says.
*/
- q[2] = pow(2.0, t[0]);
+ q[2] = (GLfloat) pow(2.0, t[0]);
}
q[1] = t[0] - floor_t0;
q[3] = 1.0F;
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index e209bbf6c40..d87e8f6e15f 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -296,6 +296,7 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList,
return (GLint) paramList->ParameterValues[i][0];
}
else {
+ GLuint i;
const GLint size = 1; /* a sampler is basically a texture unit number */
GLfloat value;
GLint numSamplers = 0;
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index e446e1c4197..91392650a36 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -254,7 +254,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[1] = ctx->Fog.Start;
value[2] = ctx->Fog.End;
value[3] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0 : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start));
return;
case STATE_CLIPPLANE:
{
@@ -410,9 +410,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
= ctx->Texture.Unit[unit]._Current;
if (texObj) {
struct gl_texture_image *texImage = texObj->Image[0][0];
- ASSIGN_4V(value, 1.0 / texImage->Width,
- 1.0 / texImage->Height,
- 0.0, 1.0);
+ ASSIGN_4V(value, (GLfloat) (1.0 / texImage->Width),
+ (GLfloat)(1.0 / texImage->Height),
+ 0.0f, 1.0f);
}
}
return;
@@ -426,7 +426,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
* exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
*/
value[0] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0 : -1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
value[1] = ctx->Fog.End * -value[0];
value[2] = ctx->Fog.Density * ONE_DIV_LN2;
value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index feb8363f503..92bf3ecb5cd 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1002,7 +1002,7 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
= _mesa_lookup_shader_program(ctx, program);
if (shProg) {
if (shProg->Uniforms &&
- location >= 0 && location < shProg->Uniforms->NumUniforms) {
+ location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) {
GLint progPos;
GLuint i;
const struct gl_program *prog = NULL;
@@ -1310,7 +1310,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
/* ordinary uniform variable */
GLsizei k, i;
- if (count * elems > program->Parameters->Parameters[location].Size) {
+ if (count * elems > (GLint) program->Parameters->Parameters[location].Size) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
return;
}
@@ -1521,7 +1521,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
if (location == -1)
return; /* The standard specifies this as a no-op */
- if (location < 0 || location >= shProg->Uniforms->NumUniforms) {
+ if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
return;
}
diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c
index 2284b3be417..f48762fb111 100644
--- a/src/mesa/shader/slang/slang_print.c
+++ b/src/mesa/shader/slang/slang_print.c
@@ -268,6 +268,7 @@ slang_print_tree(const slang_operation *op, int indent)
for (i = 0; i < op->locals->num_variables; i++) {
printf("%s ", (char *) op->locals->variables[i]->a_name);
}
+ printf("\n");
print_generic(op, NULL, indent+3);
spaces(indent);
printf("}}\n");
@@ -665,7 +666,7 @@ slang_print_tree(const slang_operation *op, int indent)
void
slang_print_function(const slang_function *f, GLboolean body)
{
- int i;
+ GLuint i;
#if 0
if (_mesa_strcmp((char *) f->header.a_name, "main") != 0)
diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c
index b729ceca7ea..d45e71574c7 100644
--- a/src/mesa/shader/slang/slang_simplify.c
+++ b/src/mesa/shader/slang/slang_simplify.c
@@ -69,7 +69,7 @@ _slang_lookup_constant(const char *name)
for (i = 0; info[i].Name; i++) {
if (strcmp(info[i].Name, name) == 0) {
/* found */
- GLint value = -1.0;
+ GLint value = -1;
_mesa_GetIntegerv(info[i].Token, &value);
ASSERT(value >= 0); /* sanity check that glGetFloatv worked */
return value;
@@ -103,7 +103,7 @@ _slang_simplify(slang_operation *oper,
oper->literal[0] =
oper->literal[1] =
oper->literal[2] =
- oper->literal[3] = value;
+ oper->literal[3] = (GLfloat) value;
oper->type = SLANG_OPER_LITERAL_INT;
return;
}
diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c
index 771f9b92d5b..aba47f9929e 100644
--- a/src/mesa/shader/slang/slang_vartable.c
+++ b/src/mesa/shader/slang/slang_vartable.c
@@ -130,7 +130,7 @@ _slang_pop_var_table(slang_var_table *vt)
/* just verify that any remaining allocations in this scope
* were for temps
*/
- for (i = 0; i < vt->MaxRegisters * 4; i++) {
+ for (i = 0; i < (int) vt->MaxRegisters * 4; i++) {
if (t->Temps[i] != FREE && t->Parent->Temps[i] == FREE) {
if (dbg) printf(" Free reg %d\n", i/4);
assert(t->Temps[i] == TEMP);
@@ -207,7 +207,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) {
GLuint found = 0;
- for (j = 0; j < size; j++) {
+ for (j = 0; j < (GLuint) size; j++) {
if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) {
found++;
}
@@ -219,7 +219,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
/* found block of size free regs */
if (size > 1)
assert(i % 4 == 0);
- for (j = 0; j < size; j++)
+ for (j = 0; j < (GLuint) size; j++)
t->Temps[i + j] = isTemp ? TEMP : VAR;
assert(i < MAX_PROGRAM_TEMPS * 4);
t->ValSize[i] = size;
@@ -321,7 +321,7 @@ _slang_free_temp(slang_var_table *vt, slang_ir_storage *store)
else {
/*assert(store->Swizzle == SWIZZLE_NOOP);*/
assert(t->ValSize[r*4] == store->Size);
- for (i = 0; i < store->Size; i++) {
+ for (i = 0; i < (GLuint) store->Size; i++) {
assert(t->Temps[r * 4 + i] == TEMP);
t->Temps[r * 4 + i] = FREE;
}
@@ -335,7 +335,7 @@ _slang_is_temp(const slang_var_table *vt, const slang_ir_storage *store)
struct table *t = vt->Top;
GLuint comp;
assert(store->Index >= 0);
- assert(store->Index < vt->MaxRegisters);
+ assert(store->Index < (int) vt->MaxRegisters);
if (store->Swizzle == SWIZZLE_NOOP)
comp = 0;
else