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-rw-r--r--src/mesa/drivers/osmesa/osmesa.c34
1 files changed, 6 insertions, 28 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index f52a4cfe2ec..39d256a77f3 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1,4 +1,4 @@
-/* $Id: osmesa.c,v 1.29 2000/11/14 17:40:14 brianp Exp $ */
+/* $Id: osmesa.c,v 1.30 2000/11/14 17:50:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -72,7 +72,6 @@ struct osmesa_context {
GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
void *buffer; /* the image buffer */
GLint width, height; /* size of image buffer */
- GLuint pixel; /* current color index or RGBA pixel value */
GLuint clearpixel; /* pixel for clearing the color buffer */
GLint rowlength; /* number of pixels per row */
GLint userRowLength; /* user-specified number of pixels per row */
@@ -294,7 +293,6 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
osmesa->buffer = NULL;
osmesa->width = 0;
osmesa->height = 0;
- osmesa->pixel = 0;
osmesa->clearpixel = 0;
osmesa->userRowLength = 0;
osmesa->rowlength = 0;
@@ -753,23 +751,6 @@ static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
-static void set_index( GLcontext *ctx, GLuint index )
-{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- osmesa->pixel = index;
-}
-
-
-
-static void set_color( GLcontext *ctx,
- GLchan r, GLchan g, GLchan b, GLchan a )
-{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- osmesa->pixel = PACK_RGBA( r, g, b, a );
-}
-
-
-
static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
@@ -1576,10 +1557,10 @@ static void flat_rgba_z_triangle( GLcontext *ctx,
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
- GLubyte r = v0->color[0]; \
- GLubyte g = v0->color[1]; \
- GLubyte b = v0->color[2]; \
- GLubyte a = v0->color[3]; \
+ GLubyte r = v0->color[0]; \
+ GLubyte g = v0->color[1]; \
+ GLubyte b = v0->color[2]; \
+ GLubyte a = v0->color[3]; \
GLuint pixel = PACK_RGBA(r,g,b,a);
#define INNER_LOOP( LEFT, RIGHT, Y ) \
@@ -1714,10 +1695,7 @@ static void osmesa_update_state( GLcontext *ctx )
ctx->Driver.SetDrawBuffer = set_draw_buffer;
ctx->Driver.SetReadBuffer = set_read_buffer;
-#if 000
- ctx->Driver.Color = set_color;
- ctx->Driver.Index = set_index;
-#endif
+
ctx->Driver.ClearIndex = clear_index;
ctx->Driver.ClearColor = clear_color;
ctx->Driver.Clear = clear;