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-rw-r--r--src/mesa/shader/shader_api.c3
-rw-r--r--src/mesa/shader/slang/slang_codegen.c33
-rw-r--r--src/mesa/shader/slang/slang_emit.c27
3 files changed, 35 insertions, 28 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 101c6f1e7e3..69314b225a4 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -849,7 +849,6 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
ctx->Shader.CurrentProgram = NULL;
}
- /* XXXX need to handle reference counting here! */
if (program) {
struct gl_shader_program *shProg;
shProg = _mesa_lookup_shader_program(ctx, program);
@@ -916,7 +915,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
}
}
else {
- const GLfloat *fValues = (const GLfloat *) values; /* XXX */
+ const GLfloat *fValues = (const GLfloat *) values;
switch (type) {
case GL_FLOAT_VEC4:
uniformVal[3] = fValues[3];
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 91e117367e2..07ca8107c0a 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -541,6 +541,11 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
else if (var->type.qualifier == slang_qual_const) {
if (prog) {
/* user-defined constant */
+ const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
+ /*
+ const GLint index = _mesa_add_named_constant(prog->Parameters);
+ */
+ printf("Global user constant\n");
abort(); /* XXX fix */
}
else {
@@ -591,7 +596,10 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
if (dbg) printf("OUTPUT ");
}
else {
+ /* ordinary variable */
+ assert(prog); /* shouldn't be any pre-defined, unqualified vars */
if (dbg) printf("other ");
+ abort();
}
if (dbg) printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name, store?store->Index:-2);
@@ -2104,20 +2112,24 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
/**
* Produce an IR tree from a function AST.
- * Then call the code emitter to convert the IR tree into a gl_program.
+ * Then call the code emitter to convert the IR tree into gl_program
+ * instructions.
*/
struct slang_ir_node_ *
_slang_codegen_function(slang_assemble_ctx * A, slang_function * fun)
{
slang_ir_node *n, *endLabel;
+ GLboolean success;
- if (_mesa_strcmp((char *) fun->header.a_name, "main") != 0 &&
- _mesa_strcmp((char *) fun->header.a_name, "foo") != 0 &&
- _mesa_strcmp((char *) fun->header.a_name, "bar") != 0)
+ if (_mesa_strcmp((char *) fun->header.a_name, "main") != 0) {
+ /* we only really generate code for main, all other functions get
+ * inlined.
+ */
return 0;
+ }
- printf("\n*********** Assemble function2(%s)\n", (char*)fun->header.a_name);
#if 1
+ printf("\n*********** codegen_function %s\n", (char *) fun->header.a_name);
slang_print_function(fun, 1);
#endif
@@ -2133,6 +2145,7 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun)
CurFunction = fun;
+ /* Create an end-of-function label */
if (!CurFunction->end_label)
CurFunction->end_label = slang_atom_pool_gen(A->atoms, "__endOfFunc_main_");
@@ -2147,17 +2160,17 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun)
#if 1
- printf("************* New body for %s *****\n", (char*)fun->header.a_name);
+ printf("************* New AST for %s *****\n", (char*)fun->header.a_name);
slang_print_function(fun, 1);
-
printf("************* IR for %s *******\n", (char*)fun->header.a_name);
slang_print_ir(n, 0);
printf("************* End assemble function2 ************\n\n");
#endif
- if (_mesa_strcmp((char*) fun->header.a_name, "main") == 0) {
- _slang_emit_code(n, A->codegen, A->program);
- }
+ success = _slang_emit_code(n, A->codegen, A->program);
+
+ /* free codegen context */
+ _mesa_free(A->codegen);
return n;
}
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 87a3f3f337c..6c80c1e015a 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -751,7 +751,7 @@ emit(slang_gen_context *gc, slang_ir_node *n, struct gl_program *prog)
case IR_CJUMP:
return emit_cjump(n->Target, prog);
default:
- printf("emit: ?\n");
+ _mesa_problem(NULL, "Unexpected IR opcode in emit()\n");
abort();
}
return NULL;
@@ -771,29 +771,24 @@ GLboolean
_slang_emit_code(slang_ir_node *n, slang_gen_context *gc,
struct gl_program *prog)
{
- /*GET_CURRENT_CONTEXT(ctx);*/
+ GLboolean success;
- /*
- gc = _slang_new_codegen_context();
- */
-
- printf("************ Begin generate code\n");
-
- (void) emit(gc, n, prog);
-
- {
+ if (emit(gc, n, prog)) {
+ /* finish up by addeing the END opcode to program */
struct prog_instruction *inst;
inst = new_instruction(prog, OPCODE_END);
+ success = GL_TRUE;
+ }
+ else {
+ /* record an error? */
+ success = GL_FALSE;
}
-
- printf("************ End generate code (%u inst):\n", prog->NumInstructions);
#if 0
+ printf("*********** End generate code (%u inst):\n", prog->NumInstructions);
_mesa_print_program(prog);
_mesa_print_program_parameters(ctx,prog);
#endif
- _mesa_free(gc);
-
- return GL_FALSE;
+ return success;
}