diff options
-rw-r--r-- | src/mesa/main/accum.c | 8 | ||||
-rw-r--r-- | src/mesa/main/attrib.c | 64 |
2 files changed, 33 insertions, 39 deletions
diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c index 2e4f7c80275..9e0bee08e73 100644 --- a/src/mesa/main/accum.c +++ b/src/mesa/main/accum.c @@ -1,4 +1,4 @@ -/* $Id: accum.c,v 1.3 1999/10/08 09:27:09 keithw Exp $ */ +/* $Id: accum.c,v 1.4 1999/10/10 12:40:54 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -79,13 +79,13 @@ void gl_alloc_accum_buffer( GLcontext *ctx ) GLint n; if (ctx->Buffer->Accum) { - free( ctx->Buffer->Accum ); + GL_FREE( ctx->Buffer->Accum ); ctx->Buffer->Accum = NULL; } /* allocate accumulation buffer if not already present */ n = ctx->Buffer->Width * ctx->Buffer->Height * 4 * sizeof(GLaccum); - ctx->Buffer->Accum = (GLaccum *) malloc( n ); + ctx->Buffer->Accum = (GLaccum *) GL_ALLOC( n ); if (!ctx->Buffer->Accum) { /* unable to setup accumulation buffer */ gl_error( ctx, GL_OUT_OF_MEMORY, "glAccum" ); @@ -428,7 +428,7 @@ void gl_clear_accum_buffer( GLcontext *ctx ) if (!ctx->Buffer->Accum) { /* try to alloc accumulation buffer */ ctx->Buffer->Accum = (GLaccum *) - malloc( buffersize * 4 * sizeof(GLaccum) ); + GL_ALLOC( buffersize * 4 * sizeof(GLaccum) ); } if (ctx->Buffer->Accum) { diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index e0aeec82325..4547ea1e058 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,4 +1,4 @@ -/* $Id: attrib.c,v 1.5 1999/10/08 09:27:10 keithw Exp $ */ +/* $Id: attrib.c,v 1.6 1999/10/10 12:44:35 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -32,9 +32,7 @@ #include "all.h" #else #ifndef XFree86Server -#include <stdlib.h> #include <stdio.h> -#include <string.h> #else #include "GL/xf86glx.h" #endif @@ -54,8 +52,6 @@ #endif -#define MALLOC_STRUCT(T) (struct T *) malloc( sizeof(struct T) ) - /* @@ -64,9 +60,7 @@ */ static struct gl_attrib_node *new_attrib_node( GLbitfield kind ) { - struct gl_attrib_node *an; - - an = (struct gl_attrib_node *) malloc( sizeof(struct gl_attrib_node) ); + struct gl_attrib_node *an = GL_ALLOC_STRUCT(gl_attrib_node); if (an) { an->kind = kind; } @@ -134,7 +128,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_ACCUM_BUFFER_BIT) { struct gl_accum_attrib *attr; - attr = MALLOC_STRUCT( gl_accum_attrib ); + attr = GL_ALLOC_STRUCT( gl_accum_attrib ); MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT ); newnode->data = attr; @@ -144,7 +138,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_COLOR_BUFFER_BIT) { struct gl_colorbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); + attr = GL_ALLOC_STRUCT( gl_colorbuffer_attrib ); MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); newnode = new_attrib_node( GL_COLOR_BUFFER_BIT ); newnode->data = attr; @@ -154,7 +148,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_CURRENT_BIT) { struct gl_current_attrib *attr; - attr = MALLOC_STRUCT( gl_current_attrib ); + attr = GL_ALLOC_STRUCT( gl_current_attrib ); MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); newnode = new_attrib_node( GL_CURRENT_BIT ); newnode->data = attr; @@ -164,7 +158,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_DEPTH_BUFFER_BIT) { struct gl_depthbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); + attr = GL_ALLOC_STRUCT( gl_depthbuffer_attrib ); MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT ); newnode->data = attr; @@ -175,7 +169,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_ENABLE_BIT) { struct gl_enable_attrib *attr; GLuint i; - attr = MALLOC_STRUCT( gl_enable_attrib ); + attr = GL_ALLOC_STRUCT( gl_enable_attrib ); /* Copy enable flags from all other attributes into the enable struct. */ attr->AlphaTest = ctx->Color.AlphaEnabled; attr->AutoNormal = ctx->Eval.AutoNormal; @@ -236,7 +230,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_EVAL_BIT) { struct gl_eval_attrib *attr; - attr = MALLOC_STRUCT( gl_eval_attrib ); + attr = GL_ALLOC_STRUCT( gl_eval_attrib ); MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); newnode = new_attrib_node( GL_EVAL_BIT ); newnode->data = attr; @@ -246,7 +240,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_FOG_BIT) { struct gl_fog_attrib *attr; - attr = MALLOC_STRUCT( gl_fog_attrib ); + attr = GL_ALLOC_STRUCT( gl_fog_attrib ); MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); newnode = new_attrib_node( GL_FOG_BIT ); newnode->data = attr; @@ -256,7 +250,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_HINT_BIT) { struct gl_hint_attrib *attr; - attr = MALLOC_STRUCT( gl_hint_attrib ); + attr = GL_ALLOC_STRUCT( gl_hint_attrib ); MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); newnode = new_attrib_node( GL_HINT_BIT ); newnode->data = attr; @@ -266,7 +260,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_LIGHTING_BIT) { struct gl_light_attrib *attr; - attr = MALLOC_STRUCT( gl_light_attrib ); + attr = GL_ALLOC_STRUCT( gl_light_attrib ); MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); newnode = new_attrib_node( GL_LIGHTING_BIT ); newnode->data = attr; @@ -276,7 +270,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_LINE_BIT) { struct gl_line_attrib *attr; - attr = MALLOC_STRUCT( gl_line_attrib ); + attr = GL_ALLOC_STRUCT( gl_line_attrib ); MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); newnode = new_attrib_node( GL_LINE_BIT ); newnode->data = attr; @@ -286,7 +280,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_LIST_BIT) { struct gl_list_attrib *attr; - attr = MALLOC_STRUCT( gl_list_attrib ); + attr = GL_ALLOC_STRUCT( gl_list_attrib ); MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) ); newnode = new_attrib_node( GL_LIST_BIT ); newnode->data = attr; @@ -296,7 +290,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_PIXEL_MODE_BIT) { struct gl_pixel_attrib *attr; - attr = MALLOC_STRUCT( gl_pixel_attrib ); + attr = GL_ALLOC_STRUCT( gl_pixel_attrib ); MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); newnode = new_attrib_node( GL_PIXEL_MODE_BIT ); newnode->data = attr; @@ -306,7 +300,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_POINT_BIT) { struct gl_point_attrib *attr; - attr = MALLOC_STRUCT( gl_point_attrib ); + attr = GL_ALLOC_STRUCT( gl_point_attrib ); MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); newnode = new_attrib_node( GL_POINT_BIT ); newnode->data = attr; @@ -316,7 +310,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_POLYGON_BIT) { struct gl_polygon_attrib *attr; - attr = MALLOC_STRUCT( gl_polygon_attrib ); + attr = GL_ALLOC_STRUCT( gl_polygon_attrib ); MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); newnode = new_attrib_node( GL_POLYGON_BIT ); newnode->data = attr; @@ -326,7 +320,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_POLYGON_STIPPLE_BIT) { GLuint *stipple; - stipple = (GLuint *) malloc( 32*sizeof(GLuint) ); + stipple = (GLuint *) GL_ALLOC( 32*sizeof(GLuint) ); MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT ); newnode->data = stipple; @@ -336,7 +330,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_SCISSOR_BIT) { struct gl_scissor_attrib *attr; - attr = MALLOC_STRUCT( gl_scissor_attrib ); + attr = GL_ALLOC_STRUCT( gl_scissor_attrib ); MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); newnode = new_attrib_node( GL_SCISSOR_BIT ); newnode->data = attr; @@ -346,7 +340,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_STENCIL_BUFFER_BIT) { struct gl_stencil_attrib *attr; - attr = MALLOC_STRUCT( gl_stencil_attrib ); + attr = GL_ALLOC_STRUCT( gl_stencil_attrib ); MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT ); newnode->data = attr; @@ -363,7 +357,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) ctx->Texture.Unit[u].CurrentD[2]->RefCount++; ctx->Texture.Unit[u].CurrentD[3]->RefCount++; } - attr = MALLOC_STRUCT( gl_texture_attrib ); + attr = GL_ALLOC_STRUCT( gl_texture_attrib ); MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) ); /* copy state of the currently bound texture objects */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { @@ -379,7 +373,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_TRANSFORM_BIT) { struct gl_transform_attrib *attr; - attr = MALLOC_STRUCT( gl_transform_attrib ); + attr = GL_ALLOC_STRUCT( gl_transform_attrib ); MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); newnode = new_attrib_node( GL_TRANSFORM_BIT ); newnode->data = attr; @@ -389,7 +383,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_VIEWPORT_BIT) { struct gl_viewport_attrib *attr; - attr = MALLOC_STRUCT( gl_viewport_attrib ); + attr = GL_ALLOC_STRUCT( gl_viewport_attrib ); MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); newnode = new_attrib_node( GL_VIEWPORT_BIT ); newnode->data = attr; @@ -762,8 +756,8 @@ void gl_PopAttrib( GLcontext* ctx ) } next = attr->next; - free( (void *) attr->data ); - free( (void *) attr ); + GL_FREE( attr->data ); + GL_FREE( attr ); attr = next; } @@ -794,14 +788,14 @@ void gl_PushClientAttrib( GLcontext *ctx, GLbitfield mask ) if (mask & GL_CLIENT_PIXEL_STORE_BIT) { struct gl_pixelstore_attrib *attr; /* packing attribs */ - attr = MALLOC_STRUCT( gl_pixelstore_attrib ); + attr = GL_ALLOC_STRUCT( gl_pixelstore_attrib ); MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) ); newnode = new_attrib_node( GL_CLIENT_PACK_BIT ); newnode->data = attr; newnode->next = head; head = newnode; /* unpacking attribs */ - attr = MALLOC_STRUCT( gl_pixelstore_attrib ); + attr = GL_ALLOC_STRUCT( gl_pixelstore_attrib ); MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) ); newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT ); newnode->data = attr; @@ -810,7 +804,7 @@ void gl_PushClientAttrib( GLcontext *ctx, GLbitfield mask ) } if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { struct gl_array_attrib *attr; - attr = MALLOC_STRUCT( gl_array_attrib ); + attr = GL_ALLOC_STRUCT( gl_array_attrib ); MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT ); newnode->data = attr; @@ -859,8 +853,8 @@ void gl_PopClientAttrib( GLcontext *ctx ) } next = attr->next; - free( (void *) attr->data ); - free( (void *) attr ); + GL_FREE( attr->data ); + GL_FREE( attr ); attr = next; } |