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-rw-r--r--src/mesa/shader/prog_parameter.c33
-rw-r--r--src/mesa/shader/prog_parameter.h7
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin.gc29
-rw-r--r--src/mesa/shader/slang/slang_codegen.c43
-rw-r--r--src/mesa/shader/slang/slang_emit.c158
-rw-r--r--src/mesa/shader/slang/slang_link.c2
6 files changed, 189 insertions, 83 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index d87e8f6e15f..2dfd923a0f3 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -29,9 +29,9 @@
*/
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
@@ -278,6 +278,26 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList,
/**
+ * Mark the named uniform as 'used'.
+ */
+void
+_mesa_use_uniform(struct gl_program_parameter_list *paramList,
+ const char *name)
+{
+ GLuint i;
+ for (i = 0; i < paramList->NumParameters; i++) {
+ struct gl_program_parameter *p = paramList->Parameters + i;
+ if (p->Type == PROGRAM_UNIFORM && _mesa_strcmp(p->Name, name) == 0) {
+ p->Used = GL_TRUE;
+ /* Note that large uniforms may occupy several slots so we're
+ * not done searching yet.
+ */
+ }
+ }
+}
+
+
+/**
* Add a sampler to the parameter list.
* \param name uniform's name
* \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
@@ -591,21 +611,24 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
/** Not too efficient, but correct */
for (i = 0; i < list->NumParameters; i++) {
struct gl_program_parameter *p = list->Parameters + i;
+ struct gl_program_parameter *pCopy;
GLuint size = MIN2(p->Size, 4);
GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
list->ParameterValues[i], NULL);
ASSERT(j >= 0);
+ pCopy = clone->Parameters + j;
+ pCopy->Used = p->Used;
/* copy state indexes */
if (p->Type == PROGRAM_STATE_VAR) {
GLint k;
- struct gl_program_parameter *q = clone->Parameters + j;
for (k = 0; k < STATE_LENGTH; k++) {
- q->StateIndexes[k] = p->StateIndexes[k];
+ pCopy->StateIndexes[k] = p->StateIndexes[k];
}
}
else {
clone->Parameters[j].Size = p->Size;
}
+
}
clone->StateFlags = list->StateFlags;
diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h
index dfb8c39ca4e..e8d3e9ec336 100644
--- a/src/mesa/shader/prog_parameter.h
+++ b/src/mesa/shader/prog_parameter.h
@@ -31,7 +31,7 @@
#ifndef PROG_PARAMETER_H
#define PROG_PARAMETER_H
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "prog_statevars.h"
@@ -48,6 +48,7 @@ struct gl_program_parameter
enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
GLuint Size; /**< Number of components (1..4) */
+ GLboolean Used; /**< Helper flag for GLSL uniform tracking */
/**
* A sequence of STATE_* tokens and integers to identify GL state.
*/
@@ -112,6 +113,10 @@ extern GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
const char *name, GLuint size, GLenum datatype);
+extern void
+_mesa_use_uniform(struct gl_program_parameter_list *paramList,
+ const char *name);
+
extern GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
const char *name, GLenum datatype);
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc
index e908e6c9401..561e94f6bab 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_common_builtin.gc
@@ -473,32 +473,33 @@ vec4 pow(const vec4 a, const vec4 b)
float exp(const float a)
{
- const float e = 2.71828;
- __asm float_power __retVal, e, a;
+ // NOTE: log2(e) = 1.44269502
+ float t = a * 1.44269502;
+ __asm float_exp2 __retVal, t;
}
vec2 exp(const vec2 a)
{
- const float e = 2.71828;
- __asm float_power __retVal.x, e, a.x;
- __asm float_power __retVal.y, e, a.y;
+ vec2 t = a * 1.44269502;
+ __asm float_exp2 __retVal.x, t.x;
+ __asm float_exp2 __retVal.y, t.y;
}
vec3 exp(const vec3 a)
{
- const float e = 2.71828;
- __asm float_power __retVal.x, e, a.x;
- __asm float_power __retVal.y, e, a.y;
- __asm float_power __retVal.z, e, a.z;
+ vec3 t = a * 1.44269502;
+ __asm float_exp2 __retVal.x, t.x;
+ __asm float_exp2 __retVal.y, t.y;
+ __asm float_exp2 __retVal.z, t.z;
}
vec4 exp(const vec4 a)
{
- const float e = 2.71828;
- __asm float_power __retVal.x, e, a.x;
- __asm float_power __retVal.y, e, a.y;
- __asm float_power __retVal.z, e, a.z;
- __asm float_power __retVal.w, e, a.w;
+ vec4 t = a * 1.44269502;
+ __asm float_exp2 __retVal.x, t.x;
+ __asm float_exp2 __retVal.y, t.y;
+ __asm float_exp2 __retVal.z, t.z;
+ __asm float_exp2 __retVal.w, t.w;
}
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index f96c6557596..7006e86958d 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -1481,7 +1481,7 @@ _slang_simple_writemask(GLuint writemask, GLuint swizzle)
* \return GL_FALSE for simple writemasks, GL_TRUE for non-simple
*/
static GLboolean
-swizzle_to_writemask(GLuint swizzle,
+swizzle_to_writemask(slang_assemble_ctx *A, GLuint swizzle,
GLuint *writemaskOut, GLuint *swizzleOut)
{
GLuint mask = 0x0, newSwizzle[4];
@@ -1495,6 +1495,18 @@ swizzle_to_writemask(GLuint swizzle,
break;
}
assert(swz >= 0 && swz <= 3);
+
+ if (swizzle != SWIZZLE_XXXX &&
+ swizzle != SWIZZLE_YYYY &&
+ swizzle != SWIZZLE_ZZZZ &&
+ swizzle != SWIZZLE_WWWW &&
+ (mask & (1 << swz))) {
+ /* a channel can't be specified twice (ex: ".xyyz") */
+ slang_info_log_error(A->log, "Invalid writemask '%s'",
+ _mesa_swizzle_string(swizzle, 0, 0));
+ return GL_FALSE;
+ }
+
mask |= (1 << swz);
}
assert(mask <= 0xf);
@@ -1590,11 +1602,11 @@ resolve_swizzle(const slang_operation *oper)
* As above, but produce a writemask.
*/
static GLuint
-resolve_writemask(const slang_operation *oper)
+resolve_writemask(slang_assemble_ctx *A, const slang_operation *oper)
{
GLuint swizzle = resolve_swizzle(oper);
GLuint writemask, swizzleOut;
- swizzle_to_writemask(swizzle, &writemask, &swizzleOut);
+ swizzle_to_writemask(A, swizzle, &writemask, &swizzleOut);
return writemask;
}
@@ -1668,7 +1680,7 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper,
dest_oper = &oper->children[0];
- writemask = resolve_writemask(dest_oper);
+ writemask = resolve_writemask(A, dest_oper);
n0 = _slang_gen_operation(A, dest_oper);
if (!n0)
@@ -1980,6 +1992,12 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name,
fun = _slang_locate_struct_constructor(A, name);
}
+ /*
+ * At this point, some heuristics are used to try to find a function
+ * that matches the calling signature by means of casting or "unrolling"
+ * of constructors.
+ */
+
if (!fun && _slang_is_vec_mat_type(name)) {
/* Next, if this call looks like a vec() or mat() constructor call,
* try "unwinding" the args to satisfy a constructor.
@@ -1995,7 +2013,7 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name,
}
}
- if (!fun) {
+ if (!fun && _slang_is_vec_mat_type(name)) {
/* Next, try casting args to the types of the formal parameters */
int numArgs = oper->num_children;
fun = _slang_find_function_by_argc(A->space.funcs, name, numArgs);
@@ -2008,6 +2026,13 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name,
assert(fun);
}
+ if (!fun) {
+ slang_info_log_error(A->log,
+ "Function '%s' not found (check argument types)",
+ name);
+ return NULL;
+ }
+
n = _slang_gen_function_call(A, fun, oper, dest);
if (n && !n->Store && !dest
@@ -2716,7 +2741,11 @@ _slang_assignment_compatible(slang_assemble_ctx *A,
slang_typeinfo t0, t1;
GLuint sz0, sz1;
-
+ if (op0->type == SLANG_OPER_POSTINCREMENT ||
+ op0->type == SLANG_OPER_POSTDECREMENT) {
+ return GL_FALSE;
+ }
+
slang_typeinfo_construct(&t0);
_slang_typeof_operation(A, op0, &t0);
@@ -3020,7 +3049,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
if (lhs && rhs) {
/* convert lhs swizzle into writemask */
GLuint writemask, newSwizzle;
- if (!swizzle_to_writemask(lhs->Store->Swizzle,
+ if (!swizzle_to_writemask(A, lhs->Store->Swizzle,
&writemask, &newSwizzle)) {
/* Non-simple writemask, need to swizzle right hand side in
* order to put components into the right place.
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index f0c3791f2a1..9e8daa10517 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -108,7 +108,9 @@ writemask_to_swizzle(GLuint writemask)
/**
- * Swizzle a swizzle. That is, return swz2(swz1)
+ * Swizzle a swizzle (function composition).
+ * That is, return swz2(swz1), or said another way: swz1.szw2
+ * Example: swizzle_swizzle(".zwxx", ".xxyw") yields ".zzwx"
*/
GLuint
_slang_swizzle_swizzle(GLuint swz1, GLuint swz2)
@@ -279,7 +281,7 @@ storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st)
while (st->Parent) {
st = st->Parent;
index += st->Index;
- swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle);
+ swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle);
}
assert(st->File >= 0);
@@ -1636,6 +1638,88 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n)
}
+/**
+ * Emit code for a variable declaration.
+ * This usually doesn't result in any code generation, but just
+ * memory allocation.
+ */
+static struct prog_instruction *
+emit_var_decl(slang_emit_info *emitInfo, slang_ir_node *n)
+{
+ struct prog_instruction *inst;
+
+ assert(n->Store);
+ assert(n->Store->File != PROGRAM_UNDEFINED);
+ assert(n->Store->Size > 0);
+ /*assert(n->Store->Index < 0);*/
+
+ if (!n->Var || n->Var->isTemp) {
+ /* a nameless/temporary variable, will be freed after first use */
+ /*NEW*/
+ if (n->Store->Index < 0 && !_slang_alloc_temp(emitInfo->vt, n->Store)) {
+ slang_info_log_error(emitInfo->log,
+ "Ran out of registers, too many temporaries");
+ return NULL;
+ }
+ }
+ else {
+ /* a regular variable */
+ _slang_add_variable(emitInfo->vt, n->Var);
+ if (!_slang_alloc_var(emitInfo->vt, n->Store)) {
+ slang_info_log_error(emitInfo->log,
+ "Ran out of registers, too many variables");
+ return NULL;
+ }
+ /*
+ printf("IR_VAR_DECL %s %d store %p\n",
+ (char*) n->Var->a_name, n->Store->Index, (void*) n->Store);
+ */
+ assert(n->Var->aux == n->Store);
+ }
+ if (emitInfo->EmitComments) {
+ /* emit NOP with comment describing the variable's storage location */
+ char s[1000];
+ sprintf(s, "TEMP[%d]%s = variable %s (size %d)",
+ n->Store->Index,
+ _mesa_swizzle_string(n->Store->Swizzle, 0, GL_FALSE),
+ (n->Var ? (char *) n->Var->a_name : "anonymous"),
+ n->Store->Size);
+ inst = emit_comment(emitInfo, s);
+ return inst;
+ }
+ return NULL;
+}
+
+
+/**
+ * Emit code for a reference to a variable.
+ * Actually, no code is generated but we may do some memory alloation.
+ * In particular, state vars (uniforms) are allocated on an as-needed basis.
+ */
+static struct prog_instruction *
+emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n)
+{
+ assert(n->Store);
+ assert(n->Store->File != PROGRAM_UNDEFINED);
+
+ if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) {
+ n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
+ }
+ else if (n->Store->File == PROGRAM_UNIFORM) {
+ /* mark var as used */
+ _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name);
+ }
+
+ if (n->Store->Index < 0) {
+ /* probably ran out of registers */
+ return NULL;
+ }
+ assert(n->Store->Size > 0);
+
+ return NULL;
+}
+
+
static struct prog_instruction *
emit(slang_emit_info *emitInfo, slang_ir_node *n)
{
@@ -1671,64 +1755,14 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
case IR_VAR_DECL:
/* Variable declaration - allocate a register for it */
- assert(n->Store);
- assert(n->Store->File != PROGRAM_UNDEFINED);
- assert(n->Store->Size > 0);
- /*assert(n->Store->Index < 0);*/
- if (!n->Var || n->Var->isTemp) {
- /* a nameless/temporary variable, will be freed after first use */
- /*NEW*/
- if (n->Store->Index < 0 && !_slang_alloc_temp(emitInfo->vt, n->Store)) {
- slang_info_log_error(emitInfo->log,
- "Ran out of registers, too many temporaries");
- return NULL;
- }
- }
- else {
- /* a regular variable */
- _slang_add_variable(emitInfo->vt, n->Var);
- if (!_slang_alloc_var(emitInfo->vt, n->Store)) {
- slang_info_log_error(emitInfo->log,
- "Ran out of registers, too many variables");
- return NULL;
- }
- /*
- printf("IR_VAR_DECL %s %d store %p\n",
- (char*) n->Var->a_name, n->Store->Index, (void*) n->Store);
- */
- assert(n->Var->aux == n->Store);
- }
- if (emitInfo->EmitComments) {
- /* emit NOP with comment describing the variable's storage location */
- char s[1000];
- sprintf(s, "TEMP[%d]%s = variable %s (size %d)",
- n->Store->Index,
- _mesa_swizzle_string(n->Store->Swizzle, 0, GL_FALSE),
- (n->Var ? (char *) n->Var->a_name : "anonymous"),
- n->Store->Size);
- inst = emit_comment(emitInfo, s);
- return inst;
- }
- return NULL;
+ inst = emit_var_decl(emitInfo, n);
+ return inst;
case IR_VAR:
/* Reference to a variable
* Storage should have already been resolved/allocated.
*/
- assert(n->Store);
- assert(n->Store->File != PROGRAM_UNDEFINED);
-
- if (n->Store->File == PROGRAM_STATE_VAR &&
- n->Store->Index < 0) {
- n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
- }
-
- if (n->Store->Index < 0) {
- /* probably ran out of registers */
- return NULL;
- }
- assert(n->Store->Size > 0);
- break;
+ return emit_var_ref(emitInfo, n);
case IR_ELEMENT:
return emit_array_element(emitInfo, n);
@@ -1939,6 +1973,7 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
GET_CURRENT_CONTEXT(ctx);
GLboolean success;
slang_emit_info emitInfo;
+ GLuint maxUniforms;
emitInfo.log = log;
emitInfo.vt = vt;
@@ -1955,6 +1990,19 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
emitInfo.EmitHighLevelInstructions = GL_TRUE;
}
+ /* Check uniform/constant limits */
+ if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
+ maxUniforms = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
+ }
+ else {
+ assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
+ maxUniforms = ctx->Const.VertexProgram.MaxUniformComponents / 4;
+ }
+ if (prog->Parameters->NumParameters > maxUniforms) {
+ slang_info_log_error(log, "Constant/uniform register limit exceeded");
+ return GL_FALSE;
+ }
+
(void) emit(&emitInfo, n);
/* finish up by adding the END opcode to program */
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index e33272eff2a..57dbfc23885 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -173,7 +173,7 @@ link_uniform_vars(struct gl_shader_program *shProg,
* Furthermore, we'll need to fix the state-var's size/datatype info.
*/
- if (p->Type == PROGRAM_UNIFORM ||
+ if ((p->Type == PROGRAM_UNIFORM && p->Used) ||
p->Type == PROGRAM_SAMPLER) {
_mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i);
}