diff options
-rw-r--r-- | src/gallium/drivers/radeon/r600_texture.c | 46 |
1 files changed, 39 insertions, 7 deletions
diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c index 103b7b70053..773d67a2f04 100644 --- a/src/gallium/drivers/radeon/r600_texture.c +++ b/src/gallium/drivers/radeon/r600_texture.c @@ -32,6 +32,23 @@ #include <errno.h> #include <inttypes.h> +static void r600_texture_discard_dcc(struct r600_common_screen *rscreen, + struct r600_texture *rtex); +static void r600_texture_discard_cmask(struct r600_common_screen *rscreen, + struct r600_texture *rtex); + + +static bool range_covers_whole_texture(struct pipe_resource *tex, + unsigned level, unsigned x, unsigned y, + unsigned z, unsigned width, + unsigned height, unsigned depth) +{ + return x == 0 && y == 0 && z == 0 && + width == u_minify(tex->width0, level) && + height == u_minify(tex->height0, level) && + depth == util_max_layer(tex, level) + 1; +} + bool r600_prepare_for_dma_blit(struct r600_common_context *rctx, struct r600_texture *rdst, unsigned dst_level, unsigned dstx, @@ -61,21 +78,36 @@ bool r600_prepare_for_dma_blit(struct r600_common_context *rctx, /* DCC as: * src: Use the 3D path. DCC decompression is expensive. - * dst: If overwriting the whole texture, disable DCC and use SDMA. + * dst: If overwriting the whole texture, discard DCC and use SDMA. * Otherwise, use the 3D path. - * TODO: handle the case when the dst box covers the whole texture */ - if (rsrc->dcc_offset || rdst->dcc_offset) + if (rsrc->dcc_offset) return false; + if (rdst->dcc_offset) { + /* We can't discard DCC if the texture has been exported. */ + if (rdst->resource.is_shared || + !range_covers_whole_texture(&rdst->resource.b.b, dst_level, + dstx, dsty, dstz, src_box->width, + src_box->height, src_box->depth)) + return false; + + r600_texture_discard_dcc(rctx->screen, rdst); + } + /* CMASK as: * src: Both texture and SDMA paths need decompression. Use SDMA. - * dst: If overwriting the whole texture, deallocate CMASK and use + * dst: If overwriting the whole texture, discard CMASK and use * SDMA. Otherwise, use the 3D path. - * TODO: handle the case when the dst box covers the whole texture */ - if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) - return false; + if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) { + if (!range_covers_whole_texture(&rdst->resource.b.b, dst_level, + dstx, dsty, dstz, src_box->width, + src_box->height, src_box->depth)) + return false; + + r600_texture_discard_cmask(rctx->screen, rdst); + } /* All requirements are met. Prepare textures for SDMA. */ if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level)) |