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-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.c15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index d65524b9918..673f9bdecd2 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -372,21 +372,17 @@ void vl_compositor_set_layers(struct vl_compositor *compositor,
pipe_sampler_view_reference(&compositor->layers[i], NULL);
}
-static void gen_rect_verts(unsigned pos,
- struct pipe_video_rect *src_rect,
+static void gen_rect_verts(struct pipe_video_rect *src_rect,
struct vertex2f *src_inv_size,
struct pipe_video_rect *dst_rect,
struct vertex2f *dst_inv_size,
struct vertex4f *vb)
{
- assert(pos < VL_COMPOSITOR_MAX_LAYERS + 1);
assert(src_rect);
assert(src_inv_size);
assert((dst_rect && dst_inv_size) /*|| (!dst_rect && !dst_inv_size)*/);
assert(vb);
- vb += pos * 4;
-
vb[0].x = dst_rect->x * dst_inv_size->x;
vb[0].y = dst_rect->y * dst_inv_size->y;
vb[0].z = src_rect->x * src_inv_size->x;
@@ -415,7 +411,7 @@ static unsigned gen_data(struct vl_compositor *c,
struct pipe_sampler_view **textures,
void **frag_shaders)
{
- void *vb;
+ struct vertex4f *vb;
struct pipe_transfer *buf_transfer;
unsigned num_rects = 0;
unsigned i;
@@ -435,11 +431,12 @@ static unsigned gen_data(struct vl_compositor *c,
{
struct vertex2f src_inv_size = { 1.0f / src_surface->texture->width0, 1.0f / src_surface->texture->height0};
- gen_rect_verts(num_rects, src_rect, &src_inv_size, dst_rect, &c->fb_inv_size, vb);
+ gen_rect_verts(src_rect, &src_inv_size, dst_rect, &c->fb_inv_size, vb);
textures[num_rects] = src_surface;
/* XXX: Hack, sort of */
frag_shaders[num_rects] = c->fragment_shader.ycbcr_2_rgb;
++num_rects;
+ vb += 4;
}
for (i = 0; c->dirty_layers > 0; i++) {
@@ -447,12 +444,12 @@ static unsigned gen_data(struct vl_compositor *c,
if (c->dirty_layers & (1 << i)) {
struct vertex2f layer_inv_size = {1.0f / c->layers[i]->texture->width0, 1.0f / c->layers[i]->texture->height0};
- gen_rect_verts(num_rects, &c->layer_src_rects[i], &layer_inv_size,
- &c->layer_dst_rects[i], &c->fb_inv_size, vb);
+ gen_rect_verts(&c->layer_src_rects[i], &layer_inv_size, &c->layer_dst_rects[i], &layer_inv_size, vb);
textures[num_rects] = c->layers[i];
/* XXX: Hack */
frag_shaders[num_rects] = c->fragment_shader.rgb_2_rgb;
++num_rects;
+ vb += 4;
c->dirty_layers &= ~(1 << i);
}
}