diff options
-rw-r--r-- | src/mesa/main/get.c | 63 | ||||
-rw-r--r-- | src/mesa/main/get_gen.py | 9 |
2 files changed, 30 insertions, 42 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 9d8f2002c9c..b36154afff1 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -753,6 +753,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_POLYGON_OFFSET_UNITS: params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits ); break; + case GL_POLYGON_OFFSET_POINT: + params[0] = ctx->Polygon.OffsetPoint; + break; + case GL_POLYGON_OFFSET_LINE: + params[0] = ctx->Polygon.OffsetLine; + break; + case GL_POLYGON_OFFSET_FILL: + params[0] = ctx->Polygon.OffsetFill; + break; case GL_POLYGON_SMOOTH: params[0] = ctx->Polygon.SmoothFlag; break; @@ -895,18 +904,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(MESA_texture_array, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name); break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = FLOAT_TO_BOOLEAN(color[0]); - params[1] = FLOAT_TO_BOOLEAN(color[1]); - params[2] = FLOAT_TO_BOOLEAN(color[2]); - params[3] = FLOAT_TO_BOOLEAN(color[3]); - } - break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); - break; case GL_TEXTURE_GEN_S: params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0); break; @@ -2604,6 +2601,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_POLYGON_OFFSET_UNITS: params[0] = ctx->Polygon.OffsetUnits ; break; + case GL_POLYGON_OFFSET_POINT: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetPoint); + break; + case GL_POLYGON_OFFSET_LINE: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetLine); + break; + case GL_POLYGON_OFFSET_FILL: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetFill); + break; case GL_POLYGON_SMOOTH: params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag); break; @@ -2746,18 +2752,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(MESA_texture_array, "GetFloatv"); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name); break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = color[0]; - params[1] = color[1]; - params[2] = color[2]; - params[3] = color[3]; - } - break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); - break; case GL_TEXTURE_GEN_S: params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); break; @@ -4455,6 +4449,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_POLYGON_OFFSET_UNITS: params[0] = IROUND(ctx->Polygon.OffsetUnits ); break; + case GL_POLYGON_OFFSET_POINT: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetPoint); + break; + case GL_POLYGON_OFFSET_LINE: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetLine); + break; + case GL_POLYGON_OFFSET_FILL: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetFill); + break; case GL_POLYGON_SMOOTH: params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag); break; @@ -4597,18 +4600,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(MESA_texture_array, "GetIntegerv"); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name; break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = FLOAT_TO_INT(color[0]); - params[1] = FLOAT_TO_INT(color[1]); - params[2] = FLOAT_TO_INT(color[2]); - params[3] = FLOAT_TO_INT(color[3]); - } - break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); - break; case GL_TEXTURE_GEN_S: params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); break; diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 819a7cc5d7b..1c0279c0262 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -372,6 +372,9 @@ StateVars = [ ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ), ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ), ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ), + ( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", None ), + ( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", None ), + ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ), ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ), ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ), ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ), @@ -437,12 +440,6 @@ StateVars = [ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ), - ( "GL_TEXTURE_ENV_COLOR", GLfloatN, - ["color[0]", "color[1]", "color[2]", "color[3]"], - "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;", - None ), - ( "GL_TEXTURE_ENV_MODE", GLenum, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ), ( "GL_TEXTURE_GEN_S", GLboolean, ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ), ( "GL_TEXTURE_GEN_T", GLboolean, |