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-rw-r--r--src/compiler/glsl/link_varyings.cpp110
1 files changed, 46 insertions, 64 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index e80736fb383..7b1fe255b60 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -438,92 +438,74 @@ check_location_aliasing(struct explicit_location_info explicit_locations[][4],
}
while (location < location_limit) {
- unsigned i = component;
-
- /* If there are other outputs assigned to the same location
- * they must have the same interpolation
- */
unsigned comp = 0;
while (comp < 4) {
- /* Skip the components used by this output, we only care about
- * other outputs in the same location
- */
- if (comp == i) {
- comp = last_comp;
- continue;
- }
-
struct explicit_location_info *info =
&explicit_locations[location][comp];
if (info->var) {
- if (info->interpolation != interpolation) {
+ /* Component aliasing is not alloed */
+ if (comp >= component && comp < last_comp) {
linker_error(prog,
- "%s shader has multiple outputs at explicit "
- "location %u with different interpolation "
- "settings\n",
- _mesa_shader_stage_to_string(stage), location);
+ "%s shader has multiple outputs explicitly "
+ "assigned to location %d and component %d\n",
+ _mesa_shader_stage_to_string(stage),
+ location, comp);
return false;
- }
-
- if (info->centroid != centroid ||
- info->sample != sample ||
- info->patch != patch) {
- linker_error(prog,
- "%s shader has multiple outputs at explicit "
- "location %u with different aux storage\n",
- _mesa_shader_stage_to_string(stage), location);
- return false;
- }
- }
-
- comp++;
- }
+ } else {
+ /* For all other used components we need to have matching
+ * types, interpolation and auxiliary storage
+ */
+ if (info->base_type != type->without_array()->base_type) {
+ linker_error(prog,
+ "Varyings sharing the same location must "
+ "have the same underlying numerical type. "
+ "Location %u component %u\n",
+ location, comp);
+ return false;
+ }
- /* Component aliasing is not allowed */
- while (i < last_comp) {
- if (explicit_locations[location][i].var != NULL) {
- linker_error(prog,
- "%s shader has multiple outputs explicitly "
- "assigned to location %d and component %d\n",
- _mesa_shader_stage_to_string(stage),
- location, component);
- return false;
- }
+ if (info->interpolation != interpolation) {
+ linker_error(prog,
+ "%s shader has multiple outputs at explicit "
+ "location %u with different interpolation "
+ "settings\n",
+ _mesa_shader_stage_to_string(stage), location);
+ return false;
+ }
- /* Make sure all component at this location have the same type.
- */
- for (unsigned j = 0; j < 4; j++) {
- if (explicit_locations[location][j].var &&
- explicit_locations[location][j].base_type !=
- type->without_array()->base_type) {
- linker_error(prog,
- "Varyings sharing the same location must "
- "have the same underlying numerical type. "
- "Location %u component %u\n", location, component);
- return false;
+ if (info->centroid != centroid ||
+ info->sample != sample ||
+ info->patch != patch) {
+ linker_error(prog,
+ "%s shader has multiple outputs at explicit "
+ "location %u with different aux storage\n",
+ _mesa_shader_stage_to_string(stage), location);
+ return false;
+ }
}
+ } else if (comp >= component && comp < last_comp) {
+ info->var = var;
+ info->base_type = type->without_array()->base_type;
+ info->interpolation = interpolation;
+ info->centroid = centroid;
+ info->sample = sample;
+ info->patch = patch;
}
- explicit_locations[location][i].var = var;
- explicit_locations[location][i].base_type =
- type->without_array()->base_type;
- explicit_locations[location][i].interpolation = interpolation;
- explicit_locations[location][i].centroid = centroid;
- explicit_locations[location][i].sample = sample;
- explicit_locations[location][i].patch = patch;
- i++;
+ comp++;
/* We need to do some special handling for doubles as dvec3 and
* dvec4 consume two consecutive locations. We don't need to
* worry about components beginning at anything other than 0 as
* the spec does not allow this for dvec3 and dvec4.
*/
- if (i == 4 && last_comp > 4) {
+ if (comp == 4 && last_comp > 4) {
last_comp = last_comp - 4;
/* Bump location index and reset the component index */
location++;
- i = 0;
+ comp = 0;
+ component = 0;
}
}