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-rw-r--r--src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c59
1 files changed, 30 insertions, 29 deletions
diff --git a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
index 77cb3e06287..d6104972ba7 100644
--- a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
+++ b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
@@ -341,14 +341,14 @@ fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct
static struct ureg_dst
fetch_ref(struct ureg_program *shader, struct ureg_dst field, unsigned ref_frames)
{
- struct ureg_src frame_pred; //, ref_frames, bkwd_pred;
+ struct ureg_src frame_pred, bkwd_pred; //, ref_frames, ;
struct ureg_src tc[4], sampler[ref_frames];
struct ureg_dst ref[ref_frames], t_tc, result;
unsigned i, label;
frame_pred = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FRAME_PRED, TGSI_INTERPOLATE_CONSTANT);
//ref_frames = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_REF_FRAMES, TGSI_INTERPOLATE_CONSTANT);
- //bkwd_pred = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BKWD_PRED, TGSI_INTERPOLATE_CONSTANT);
+ bkwd_pred = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BKWD_PRED, TGSI_INTERPOLATE_CONSTANT);
for (i = 0; i < 4; ++i)
tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV0 + i, TGSI_INTERPOLATE_LINEAR);
@@ -363,24 +363,33 @@ fetch_ref(struct ureg_program *shader, struct ureg_dst field, unsigned ref_frame
if (ref_frames == 0)
ureg_MOV(shader, result, ureg_imm1f(shader, 0.5f));
else if (ref_frames == 1) {
+ t_tc = ureg_DECL_temporary(shader);
ureg_IF(shader, frame_pred, &label);
+
/*
* result = tex(tc[0], sampler[0])
*/
- ureg_TEX(shader, result, TGSI_TEXTURE_2D, tc[0], sampler[0]);
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY), tc[0]);
+
ureg_ELSE(shader, &label);
- t_tc = ureg_DECL_temporary(shader);
+
/*
* result = tex(field.y ? tc[1] : tc[0], sampler[0])
*/
ureg_CMP(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY),
ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z)),
tc[1], tc[0]);
- ureg_TEX(shader, result, TGSI_TEXTURE_2D, ureg_src(t_tc), sampler[0]);
- ureg_release_temporary(shader, t_tc);
ureg_ENDIF(shader);
+ ureg_IF(shader, bkwd_pred, &label);
+ ureg_TEX(shader, result, TGSI_TEXTURE_2D, ureg_src(t_tc), sampler[1]);
+ ureg_ELSE(shader, &label);
+ ureg_TEX(shader, result, TGSI_TEXTURE_2D, ureg_src(t_tc), sampler[0]);
+ ureg_ENDIF(shader);
+
+ ureg_release_temporary(shader, t_tc);
+
} else if (ref_frames == 2) {
ureg_IF(shader, frame_pred, &label);
/*
@@ -876,29 +885,6 @@ flush_mbtype_handler(struct vl_mpeg12_mc_renderer *r, enum VL_MACROBLOCK_TYPE ty
handler = &r->mbtype_handlers[type];
- if(ref_frames == 2) {
-
- r->textures.individual.ref[0] = r->past->texture;
- r->textures.individual.ref[1] = r->future->texture;
- r->sampler_views.individual.ref[0] = find_or_create_sampler_view(r, r->past);
- r->sampler_views.individual.ref[1] = find_or_create_sampler_view(r, r->future);
-
- } else if(ref_frames == 1) {
-
- struct pipe_surface *ref;
-
- if(type == VL_MACROBLOCK_TYPE_BKWD_FRAME_PRED ||
- type == VL_MACROBLOCK_TYPE_BKWD_FIELD_PRED)
- ref = r->future;
- else
- ref = r->past;
-
- r->textures.individual.ref[0] = ref->texture;
- r->sampler_views.individual.ref[0] = find_or_create_sampler_view(r, ref);
- }
-
- r->pipe->set_fragment_sampler_views(r->pipe, 3 + ref_frames, r->sampler_views.all);
- r->pipe->bind_fragment_sampler_states(r->pipe, 3 + ref_frames, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, handler->vs);
r->pipe->bind_fs_state(r->pipe, handler->fs);
@@ -1022,6 +1008,8 @@ grab_vectors(struct vl_mpeg12_mc_renderer *r,
}
info.interlaced = mb->dct_type == PIPE_MPEG12_DCT_TYPE_FIELD ? 1.0f : 0.0f;
info.frame_pred = mb->mo_type == PIPE_MPEG12_MOTION_TYPE_FRAME ? 1.0f : 0.0f;
+ info.bkwd_pred = mb->mb_type == PIPE_MPEG12_MACROBLOCK_TYPE_BKWD ? 1.0f : 0.0f;
+
vl_vb_add_block(&handler->pos, (float*)&info);
get_motion_vectors(mb, mv);
@@ -1229,6 +1217,19 @@ vl_mpeg12_mc_renderer_flush(struct vl_mpeg12_mc_renderer *renderer)
renderer->pipe->set_vertex_buffers(renderer->pipe, 6, renderer->vertex_bufs.all);
renderer->pipe->bind_vertex_elements_state(renderer->pipe, renderer->vertex_elems_state);
+ if (renderer->past) {
+ renderer->textures.individual.ref[0] = renderer->past->texture;
+ renderer->sampler_views.individual.ref[0] = find_or_create_sampler_view(renderer, renderer->past);
+ }
+
+ if (renderer->future) {
+ renderer->textures.individual.ref[1] = renderer->future->texture;
+ renderer->sampler_views.individual.ref[1] = find_or_create_sampler_view(renderer, renderer->future);
+ }
+
+ renderer->pipe->set_fragment_sampler_views(renderer->pipe, 5, renderer->sampler_views.all);
+ renderer->pipe->bind_fragment_sampler_states(renderer->pipe, 5, renderer->samplers.all);
+
for (i = 0; i < VL_NUM_MACROBLOCK_TYPES; ++i) {
if (num_verts[i] > 0)
vb_start += flush_mbtype_handler(renderer, i, vb_start, num_verts[i]);